📄 engine.c
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/* engine.c, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#include "hawk.h"
#include "internal.h"
#define E_FADEIN 30
void engUpdate(void)
{
static int starttime = 0;
float scale;
if(Engine.stopping)
Engine.running = FALSE;
if(Engine.starting)
{
int frames, i;
if(!starttime)
starttime = Engine.gameframes;
frames = Engine.gameframes - starttime;
frames = MAX(1, frames); /* cannot have 0 */
scale = (float)frames/E_FADEIN;
if((frames)>E_FADEIN)
{
Engine.starting = FALSE;
scale = 1.0;
starttime = 0;
}
for(i=0;i<GLevel.nview;i++)
GLevel.view[i]->scaling = scale;
}
}
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