📄 bmp.h
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/* bmp.h, HAWK game engine
*
* Copyright 1997-1998 by Phil Frisbie, Jr.
* for Hawk Software
*
*/
#ifndef BMP_H
#define BMP_H
#pragma pack(1)
typedef struct
{
unsigned short type;
unsigned long fsize;
unsigned short reserved1;
unsigned short reserved2;
unsigned long offBits;
unsigned long hsize;
unsigned long width;
unsigned long height;
unsigned short planes;
unsigned short bitCount;
unsigned long compression;
unsigned long sizeImage;
unsigned long XPelsPerMeter;
unsigned long YPelsPerMeter;
unsigned long ClrUsed;
unsigned long ClrImportant;
unsigned char data[1];
} BMP_HEADER;
#pragma pack()
#endif
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