📄 d3d.h
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#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
#else
#define IDirect3DViewport_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirect3DViewport_AddRef(p) (p)->AddRef()
#define IDirect3DViewport_Release(p) (p)->Release()
#define IDirect3DViewport_Initialize(p, a) (p)->Initialize(a)
#define IDirect3DViewport_GetViewport(p, a) (p)->GetViewport(a)
#define IDirect3DViewport_SetViewport(p, a) (p)->SetViewport(a)
#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
#define IDirect3DViewport_LightElements(p, a, b) (p)->LightElements(a, b)
#define IDirect3DViewport_SetBackground(p, a) (p)->SetBackground(a)
#define IDirect3DViewport_GetBackground(p, a, b) (p)->GetBackground(a, b)
#define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
#define IDirect3DViewport_Clear(p, a, b, c) (p)->Clear(a, b, c)
#define IDirect3DViewport_AddLight(p, a) (p)->AddLight(a)
#define IDirect3DViewport_DeleteLight(p, a) (p)->DeleteLight(a)
#define IDirect3DViewport_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
#endif
/*
* IDirect3DViewport2
*/
#undef INTERFACE
#define INTERFACE IDirect3DViewport2
DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
STDMETHOD_(ULONG, AddRef) (THIS) PURE;
STDMETHOD_(ULONG, Release) (THIS) PURE;
/*** IDirect3DViewport methods ***/
STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
/*** IDirect3DViewport2 methods ***/
STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
};
#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DViewport2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
#define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DViewport2_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
#define IDirect3DViewport2_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
#define IDirect3DViewport2_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
#define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
#define IDirect3DViewport2_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
#define IDirect3DViewport2_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
#define IDirect3DViewport2_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
#define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a)
#define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b)
#define IDirect3DViewport2_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
#define IDirect3DViewport2_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
#define IDirect3DViewport2_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
#define IDirect3DViewport2_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
#define IDirect3DViewport2_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p, a)
#define IDirect3DViewport2_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p, a)
#else
#define IDirect3DViewport2_QueryInterface(p, a, b) (p)->QueryInterface(a, b)
#define IDirect3DViewport2_AddRef(p) (p)->AddRef()
#define IDirect3DViewport2_Release(p) (p)->Release()
#define IDirect3DViewport2_Initialize(p, a) (p)->Initialize(a)
#define IDirect3DViewport2_GetViewport(p, a) (p)->GetViewport(a)
#define IDirect3DViewport2_SetViewport(p, a) (p)->SetViewport(a)
#define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d)
#define IDirect3DViewport2_LightElements(p, a, b) (p)->LightElements(a, b)
#define IDirect3DViewport2_SetBackground(p, a) (p)->SetBackground(a)
#define IDirect3DViewport2_GetBackground(p, a, b) (p)->GetBackground(a, b)
#define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a)
#define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b)
#define IDirect3DViewport2_Clear(p, a, b, c) (p)->Clear(a, b, c)
#define IDirect3DViewport2_AddLight(p, a) (p)->AddLight(a)
#define IDirect3DViewport2_DeleteLight(p, a) (p)->DeleteLight(a)
#define IDirect3DViewport2_NextLight(p, a, b, c) (p)->NextLight(a, b, c)
#define IDirect3DViewport2_GetViewport2(p, a) (p)->GetViewport2(a)
#define IDirect3DViewport2_SetViewport2(p, a) (p)->SetViewport2(a)
#endif
/****************************************************************************
*
* Flags for IDirect3DDevice::NextViewport
*
****************************************************************************/
/*
* Return the next viewport
*/
#define D3DNEXT_NEXT 0x00000001l
/*
* Return the first viewport
*/
#define D3DNEXT_HEAD 0x00000002l
/*
* Return the last viewport
*/
#define D3DNEXT_TAIL 0x00000004l
/****************************************************************************
*
* Flags for DrawPrimitive/DrawIndexedPrimitive
* Also valid for Begin/BeginIndexed
*
****************************************************************************/
/*
* Wait until the device is ready to draw the primitive
* This will cause DP to not return DDERR_WASSTILLDRAWING
*/
#define D3DDP_WAIT 0x00000001l
/*
* Hint that the primitives have been clipped by the application.
*/
#define D3DDP_DONOTCLIP 0x00000004l
/*
* Hint that the extents need not be updated.
*/
#define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
/*
* Direct3D Errors
* DirectDraw error codes are used when errors not specified here.
*/
#define D3D_OK DD_OK
#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
/*
* An invalid device was requested by the application.
*/
#define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
#define D3DERR_INITFAILED MAKE_DDHRESULT(706)
/*
* SetRenderTarget attempted on a device that was
* QI'd off the render target.
*/
#define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
#define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
#define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
#define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
#define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
#define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
#define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
#define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
#define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
#define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
#define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
#define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
#define D3DERR_INBEGIN MAKE_DDHRESULT(770)
#define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
#define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
#define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
#define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
#define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
#ifdef __cplusplus
};
#endif
#endif /* _D3D_H_ */
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