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📄 path2.c

📁 国外游戏开发者杂志1997年第六期配套代码
💻 C
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#include "..\\include\\move.h"
#define __GLOBAL__
#include "..\\include\\globals.h"
#include "..\\include\\prototyp.h"


#define HEURISTIC(x,y,xd,yd) \
(5*((long)(sqrt((x-xd)*(x-xd)+(y-yd)*(y-yd)))))

extern long total_open[],total_iterations[],total_closed[],total_sort[];
extern long direction_cost[];

long current_search_id=0;


unsigned short *fast_path(unit_type *u,long xd,long yd,long *size,long search_mask) {
//This is a version of A* which uses the searchspace for storing its
//nodes. The big advantage is that one iteration takes O(1) instead of
//O(n).  For n iterations this then comes to O(n) instead of O(n

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