📄 tgeneral.cpp
字号:
}
break;
case 11:
if (player == 3)
{
GetLumberId(100,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 16:
if (player == 1)
{
GetLumberId(100,10,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 22:
if (player != GAME.nMe)
{
GetLumberId(100,30,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 29:
if (player == 1)
{
GetLumberId(300,23,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 32:
if (player == 1)
{
GetLumberId(300,23,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
if (player == 2)
{
GetLumberId(50,250,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
}
break;
default:
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
break;
}
}
}
else
{
if (BuildPoint[player][MUCAICHANG].hPos != CBTRUE)
return;
switch (Level)
{
case 7:
if (player != GAME.nMe)
{
GetLumberId(20,150,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 11:
if (player == 3)
{
GetLumberId(180,50,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 16:
if (player == 1)
{
GetLumberId(180,15,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 22:
if (player != GAME.nMe)
{
GetLumberId(140,30,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 29:
if (player == 1)
{
GetLumberId(180,15,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 32:
if (player == 1)
{
GetLumberId(180,25,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
if (player == 2)
{
GetLumberId(30,125,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
}
break;
default:
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
break;
}
}
if (ObeyP[player][0].AttackPos1 == CBNULL)
{ Pobject=MAP_GetUnit(Lumberworker[player].GeneralID);
//以防万一
if (Pobject->nType == MAP_UNIT_TYPE_BUILDING
||Pobject->nType == MAP_UNIT_TYPE_NONE
||Pobject->nType == MAP_UNIT_TYPE_RESOURCE
||Pobject->nType == MAP_UNIT_TYPE_SPECIAL
||Pobject->nType == MAP_UNIT_TYPE_FLAG
||Pobject->nType == MAP_UNIT_TYPE_SHIPYARD
||Pobject->nType == MAP_UNIT_TYPE_LADDER)
return;
if (Pobject->nIDAttackMe != MAP_DATA_NONE)
{
Pobject1=MAP_GetUnit(Pobject->nIDAttackMe);
//以防万一
if (Pobject1->nType == MAP_UNIT_TYPE_BUILDING
||Pobject1->nType == MAP_UNIT_TYPE_NONE
||Pobject1->nType == MAP_UNIT_TYPE_RESOURCE
||Pobject1->nType == MAP_UNIT_TYPE_SPECIAL
||Pobject1->nType == MAP_UNIT_TYPE_FLAG
||Pobject1->nType == MAP_UNIT_TYPE_SHIPYARD
||Pobject1->nType == MAP_UNIT_TYPE_LADDER)
return;
if (EYE_IfUnitIsDead(Pobject1) != TRUE)
{
/*
#ifdef TY_JIMOU
switch(getrandom( 0,1 ))
{
case 0:
GeneralJiMou(Pobject,HUNLUAN);
break;
case 1:
GeneralJiMou(Pobject,JIANSU);
break;
}
#endif
*/
CTRL_TASK_Clear( &Task );
//? GetFriend();
if (Defancesoldier[player][0].GeneralID == CBNULL)
{
if (Defancesoldier[player][0].WorkerNum != 0)
{
for (i=0;i<=Defancesoldier[player][0].WorkerNum;i++)
{
if (Defancesoldier[player][0].WorkerArrays[i] != CBNULL)
{
Pobject1=MAP_GetUnit(Defancesoldier[player][0].WorkerArrays[i]);
//以防万一
if (Pobject1->nType == MAP_UNIT_TYPE_BUILDING
||Pobject1->nType == MAP_UNIT_TYPE_NONE
||Pobject1->nType == MAP_UNIT_TYPE_RESOURCE
||Pobject1->nType == MAP_UNIT_TYPE_SPECIAL
||Pobject1->nType == MAP_UNIT_TYPE_FLAG
||Pobject1->nType == MAP_UNIT_TYPE_SHIPYARD
||Pobject1->nType == MAP_UNIT_TYPE_LADDER)
return;
if (EYE_IfUnitIsDead(Pobject1) != TRUE)
{
Task.bDone=1;
Task.nID=Defancesoldier[player][0].WorkerArrays[i];
Task.nTaskID=GONGJI;
Task.nTaskIDEx=2;
Task.nParam1=Pobject->nIDAttackMe;
CTRL_TASK_DeployByComputer(player,&Task);
}
else
{
continue;
}
}
}
}
return ;
}
else
{ Task.bDone=1;
Task.nID=Defancesoldier[player][0].GeneralID;
Task.nTaskID=GONGJI;
Task.nTaskIDEx=2;
Task.nParam1=Pobject->nIDAttackMe;
CTRL_TASK_DeployByComputer(player,&Task);
}
}
}
else //Send obey.
{
if (BuildPoint[player][MUCAICHANG].hPos != CBTRUE)
return;
for (i=1;i<Lumberworker[player].WorkerNum+1;i++)
{
if (Lumberworker[player].WorkerArrays[i] != CBNULL)
{ Pobject=MAP_GetUnit(Lumberworker[player].WorkerArrays[i]);
//以防万一
if (Pobject->nType == MAP_UNIT_TYPE_BUILDING
||Pobject->nType == MAP_UNIT_TYPE_NONE
||Pobject->nType == MAP_UNIT_TYPE_RESOURCE
||Pobject->nType == MAP_UNIT_TYPE_SPECIAL
||Pobject->nType == MAP_UNIT_TYPE_FLAG
||Pobject->nType == MAP_UNIT_TYPE_SHIPYARD
||Pobject->nType == MAP_UNIT_TYPE_LADDER)
return;
if (EYE_IfUnitIsDead(Pobject) == TRUE)
{
Lumberworker[player].WorkerNum--;
if (Lumberworker[player].WorkerNum <= WORKER_BASE)
{ Lumberworker[player].WorkerArrays[0]=CBFALSE;
Lumberworker[player].WorkerArrays[i]=CBNULL;
if (BuildPoint[player][MAINBATTALION].hPos != CBTRUE)
continue;
AccedeForLumber[player].ID=Lumberworker[player].GeneralID;
Lumberworker[player].Env=1;
continue;
}
}
Assert (Pobject->nType == 10);
if (Pobject->Task.nTaskID == YUNSONG)
{
ExCode=EYE_GetGResType(0,Pobject->Task.nParam2,Pobject->Task.nParam3);
if (ExCode != 0)
{
switch (Level)
{
case 7:
if (player != GAME.nMe)
{
GetLumberId(20,150,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
else
{
GetLumberId(50,50,player,
Tsource[player].Lumbersource.X,
Tsource[player].Lumbersource.Y);
}
break;
case 11:
if (player == 3)
{
GetLumberId(180,50,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 16:
if (player == 1)
{
GetLumberId(180,15,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 22:
if (player != GAME.nMe)
{
GetLumberId(180,30,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 29:
if (player == 1)
{
GetLumberId(180,15,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
break;
case 32:
if (player == 1)
{
GetLumberId(180,25,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
if (player == 2)
{
GetLumberId(20,180,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
else
{
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
}
}
break;
default:
GetLumberId(80,80,player,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
break;
}
//GetLumberId(180,180,player,
//BuildPoint[player][MUCAICHANG].BPoint->Draw.nX,
//BuildPoint[player][MUCAICHANG].BPoint->Draw.nY);
if (Tsource[player].Lumbersource.POS != CBTRUE)
return;
CTRL_TASK_Clear( &Task );
Task.bDone=1;
Task.nID=Lumberworker[player].WorkerArrays[i];
Task.nTaskID=YUNSONG;
Task.nTaskIDEx=1;
Task.nTaskIDEx2=SHULIN;
Task.nParam1=0;
Task.nParam2=Tsource[player].Lumbersource.X;
Task.nParam3=Tsource[player].Lumbersource.Y;
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