📄 ddtext.cpp
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/////////////////////////
// CDDString.cpp : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.0
// v0010 : Aug.21.1996
/////////////////////////
// to show a sting
/////////////////////////////////////////////////////////////////////////////
// CDDString class
#include "stdafx.h"
#include "marco.h"
#include "ddtext.h"
#include "puthz.h"
///////////////////////////////////////////////////////////
// to define a class to show a string at the special place
class CDDString * pAllString[MAX_TEXT] ; // to store the four network game player's name in this
///////////////////////////////////////////
CDDString::CDDString()
{
m_bIsUse = FALSE ;
m_bName = FALSE ;
m_dwX = 0 ;
m_dwY = 0 ;
m_TextColor = RGB(255, 255, 255) ;
memset( m_cString, 0, sizeof(m_cString) );
}
CDDString::~CDDString()
{
}
void CDDString::SetPos( int x, int y )
{
m_dwX = x ;
m_dwY = y ;
}
int CDDString::GetPosX( void )
{
return m_dwX ;
}
int CDDString::GetPosY( void )
{
return m_dwY ;
}
void CDDString::SetColor( COLORREF color )
{
m_TextColor = color ;
}
COLORREF CDDString::GetColor( void )
{
return m_TextColor ;
}
void CDDString::SetString( LPCSTR string )
{
strcpy( m_cString, string ) ;
int length = sizeof( m_cString ) ;
for( int i=0; i<length; i++ )
{
if( m_cString[i] == '&' )
m_cString[i] = ' ' ;
}
}
BOOL CDDString::GetString( LPSTR string )
{
if( m_cString[0] != '\0' )
{
strcpy( string, m_cString ) ;
return TRUE ;
}
else
return FALSE ;
}
void CDDString::ToEmpty( void )
{
m_bIsUse = FALSE ;
m_dwX = 0 ;
m_dwY = 0 ;
m_TextColor = RGB(255, 255, 255) ;
memset( m_cString, 0, sizeof(m_cString) );
}
void CDDString::Blit( void )
{
class CDDText MESSAGE_TEXT; // the string attribute of MESSAGE_STRING
if( m_bName == TRUE )
MESSAGE_TEXT.BeginText( MAX_NAME_LETTER ); // ( 640 - 30 ) / 16
else
MESSAGE_TEXT.BeginText( NETWORK_MAX_MESSAGE_LETTER+1+2+MAX_NAME_LETTER ); // ( 640 - 30 ) / 16
MESSAGE_TEXT.SetTextColor( m_TextColor );
MESSAGE_TEXT.MyTextOut( DD_GetBackBuffer(), m_dwX, m_dwY, m_cString );
// to release the character surface
MESSAGE_TEXT.EndText( );
}
///////////////////////////////////////////////////////////////
// to declear some function to operate the array of this class
void FACE_DeleteAllText()
{
for( int i=0; i<MAX_TEXT; i++ )
{
if( pAllString[i] != NULL )
{
delete pAllString[i];
pAllString[i] = NULL;
}
}
return;
}
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