📄 ddbitmap.h
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/////////////////////////
// DDBitmap.h : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.0
// v0010 : Nov.28.1996
/////////////////////////
// to show the special bitmap . eg : tq.bmp fx.bmp sz.bmp
/////////////////////////////////////////////////////////////////////////////
// CDButton class
#ifndef __DDBITMAP_H__
#define __DDBITMAP_H__
#include "stdafx.h"
#include "ddapi.h"
/////////////////////////////////////////
// to release all bitmap when you exit one menu which include one bitmap
void FACE_DeleteAllBitmap() ;
/////////////////////////////////////////
// to blit all bitmap . This function is write for the class CDDMenu
void FACE_BlitAllBitmap() ;
////////////////////////////////////////
class CDDBitmap
{
//member
public:
// the surface that this button is load on
CDDSurface m_BitmapSurface;
// Attributes
private:
SIZE m_szOneBitmap; // the size of one state of a bitmap
RECT m_rTotal; // there is four state of a bitmap in a DIB file
RECT m_rCurrent; // the rectangle of current state bitmap button
int m_dwX, m_dwY; // the position of a bitmap button on the surface
// flags
int m_nID; // bitmap id
int m_nState; // bitmap state, 0->7 or 0->3
int m_nPart; // how many part should the dib image file be devided
// that means,how many state image in one dib file
public:
CDDBitmap(); //constructor
~CDDBitmap(); //destructor
// Initialize the data member
public:
// Operations
public:
// initializes
// to preload the bitmap by its filename id
BOOL PreLoad(int FilenameId, int x, int y, int OneBitmapWidth=0, int OneBitmapHeight=0 , //, int part); // always used in the contructor of its parent
char* bmpfilename = "bmp\\bmp.lwc", char* listfilename = "bmp\\bmp.idx");
// to preload the bitmap by its filename
BOOL PreLoad(LPCTSTR lpszFilename, int x, int y, int OneBitmapWidth=0, int OneBitmapHeight=0); //, int part); // always used in the contructor of its parent
// attributes
// set the state of this bitmap button
void SetID(int ID); //to set this button's ID
// set the state of this bitmap button
void SetState(int state); // let button up or down or ...
// to get the state of this bitmap
int GetState(){return m_nState;} // get button state
// to modify the show position of this bitmap
void SetPosition(int x, int y);
// to get the show position of this bitmap
POINT GetPosition(void);
// to get the size of this bitmap
SIZE GetSize(void){return m_szOneBitmap;}
// operations
//blit the current part of image to the direct surface and show it
void Show( );
//////////////////////////////////////////
// to blit all the bitmap to the back buffer
void Blit() ;
///////////////////////////////////////////
// to blit a compatible part of this bitmap to back buffer by the state
void Blit( int ID ) ;
///////////////////////////////////////////
// to blit the correctly rectangle of the source bitmap to the ancient destination point of the back buffer
//
// pRect -> the rectangle pointer of the part of the whole bitmap
//
void Blit( RECT* pRect ) ;
//////////////////////////////////////////////////
// to blit the correctly rectangle part of the source bitmap to a new destination point of the back buffer
//
//pDest --> the destinate point in the back buffer to blit this rect of bitmap
//pRect --> the rectangle of bitmap should be blit on the back buffer
void Blit( POINT* pDest, RECT* pRect ) ;
// to blit this bitmap to back buffer
// void Blit( int ID=-10, RECT* pRect=NULL );
// to update the area of this bitmap file stay
void Update();
// to release this bitmap
void Release();
};
///////////////////////////////////////
#endif
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