📄 interfac.h
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/////////////////////////
// Interfac.h : v0010
// Written by : Li Haijun
// Compiler : Microsoft Visual C++ 4.0
// v0010 : Nev.7.1996
/////////////////////////
/////////////////////////////////////////////////////////////////////////////
// All button operation function for the interface
#ifndef __INTERFAC_H__
#define __INTERFAC_H__
#include "ddapi.h"
#include "stdafx.h"
#define FACE_ERROR_ID 2000
/////////////////////////////////////////////////
// to load all bitmap files to the sBack surface
/////////////////////////////////////////////////
BOOL FACE_LoadAllBmp();
BOOL FACE_ShowAllBmp(BOOL showflag = FALSE ); // FALSE -> just blit the bitmap to back-buffer
// TRUE -> to update the bitmap from back-buffer to front buffer after blit it to back-buffer
void FACE_ReleaseAllBmp();
// to load the main back-ground of this menu
BOOL FACE_PreloadMainBackGround(void);
BOOL FACE_ShowMainBackGround(int PosX=0, int PosY=0, int Width=0, int Height=0);
void FACE_DeleteMainBackGround(void);
// to show the right block of the main frame
BOOL FACE_ShowRightBlock();
// to show the block of main interface frame
void FACE_ClearCommandUnitArea(BOOL flag); // to show the background block of command unit area
// FALSE-> to blit the block to back-buffer
// TRUE -> to update the block from back-buffer to front buffer
void FACE_ClearPromptArea(); // to show the background block of prompt area
///////////////////////////////////////
// to set the message
//void FACE_SetMessage(void);
// to show the net work message at the set net work menu
// to set the message for the set network menu
void FACE_NetWorkSetMessage(void) ;
////////////////////////////////////////
// to set state of command
int FACE_SetCommandState( int nState );
// to get the state of current command
int FACE_GetCommandState();
// to get the state of previous command
int FACE_GetPreCommandState();
////////////////////////////////////////////////////////////////
// to set the state of program and return the old program state
int FACE_SetProgramState( int nState );
// to get the state of program
int FACE_GetProgramState();
// to get the previous state of program
int FACE_GetPreProgramState( );
/////////////////////////////////////////
// to set all command button to hide
void FACE_HideAllCommandButton();
/////////////////////////////////////////////////
// to set the state of the twenty number buttons
void FACE_SetNumberButtonState(int number, int state, BOOL ShowCurrentPage=TRUE );
/////////////////////////////////////////
// to test whether a button is clicked
/////////////////////////////////////////
//BOOL FACE_LeftButtonDown(int xPos, int yPos);
// to test whether cursor is on current button when left button up
//BOOL FACE_LeftButtonUp(int xPos, int yPos);
// to test whether cursor is moved on a button
//BOOL FACE_MouseMove(WPARAM wParam,int xPos, int yPos);
// to test whether cursor is select a general if selected to confirm it
//BOOL FACE_LeftButtonDoubleClick(WPARAM wParam, int xPos, int yPos);
// to cancel this menu
//void FACE_RightButtonDown(WPARAM wParam, int xPos, int yPos);
//////////////////////////////////////////////////////////////////////////////////////////
// prompt functions //
// //
// LPCTSTR GetCurrentString() //
// void Prompt( HWND hwnd, LPCTSTR message, int posX = 30, int posY = 460 ) //
// void echo_prompt( HWND hwnd, LPCTSTR message, int posX = 30, int posY = 460 ) //
//////////////////////////////////////////////////////////////////////////////////////////
// to check whether inputting a string, if do, put the string into MESSAGE_BUF
//BOOL FACE_IsInputString( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
// to get the current input string from outside
//LPCTSTR FACE_GetCurrentString();
// to show a string to the directly rigon
//void FACE_Prompt( HWND hwnd, LPCTSTR message, int posX = 30, int posY = 460 );
// to show the message string to the bottom block rigon
//void FACE_ShowMessage( HWND hwnd, LPCTSTR message, int posX = 30, int posY = 460 );
// to show the prompt message and keybroad input together
//void FACE_Echo_prompt( HWND hwnd, int posX = 30, int posY = 460 );
//void FACE_UpdateMessageRect(void);
///////////////////////////////////////////////////////////////////////
// This function is be used by Liu Gang
// to show the prompt text of the game_AI
// for example : to show " We are under Attack ! "
void FACE_ShowPromptInfor( int InforId ) ;
//////////////////////////////////////////
// to initialate all element of interface
void FACE_InitInterface(void);
// to set the palette
void FACE_SetPalette( class CDDPalette Pal );
// to show the begin bitmap file
BOOL FACE_ShowABitmapPicture( int flag ); // flag -> to indentify which bitmap picture to show
// PICTURE_BEGIN --> the top picture
// PICTURE_WAIT --> the wait picture
// PICTURE_END --> the end picture when quit the game
// to show the event
BOOL FACE_ShowEvent( int flag ) ; // flag -> to indentify which event happen
///////////////////////////////////////////////////////////////////////////////
// to blit the CurrentMenu to the client area. This function is just write for Liu Gang
void FACE_BlitCurrentMenu(void) ;
// to initialation all CDDString instances and all strings
void FACE_InitAllStrings() ;
/////////////////////////////////////////
#endif
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