📄 main.c
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/*********************************************************************
** Bomberman-clone **
** by Steven Don **
*********************************************************************/
#include "stdio.h"
#include "windows.h"
#include "mmsystem.h"
#include "time.h"
#include "resource.h"
//Handles to Windows stuff
HINSTANCE InstanceHandle;
HWND WindowHandle;
MSG Message;
//Windows graphics stuff
BITMAPINFO BitmapInfo;
HBITMAP MainBitmap,
BackBitmap;
HDC MainDC,
BackDC,
ScreenDC;
LPVOID MainBitmapData,
BackBitmapData,
TargetData;
//Keyboard input
char InBuffer [50];
volatile int InPointer = 0, OutPointer = 0;
//Global indicator
int Done;
#include "GraphicStuff.c"
#include "Game.c"
#include "WindowStuff.c"
#define DEBK VK_RETURN
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCmdShow)
{
//Store instance
InstanceHandle = hInstance;
//Initialize window and graphic display
InitWindow ();
InitGraph ();
//Initialize game
InitGame ();
do {
//Draw one game frame
GameFrame ();
//Copy the buffer to the screen
BitBlt (ScreenDC, 0, 0, 272, 272, MainDC, 0, 0, SRCCOPY);
//Process Windows messages
while (PeekMessage(&Message, WindowHandle, 0, 0, PM_REMOVE)) {
TranslateMessage (&Message);
DispatchMessage (&Message);
}
} while (!Done);
//Shut down the game
CloseGame ();
//Restore the graphic display
CloseGraph ();
//Remove window
DestroyWindow (WindowHandle);
return Message.wParam;
}
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