📄 bomberinclude.c
字号:
//BomberVarious
void StartWait ();
void StartFor (int n);
void Delay (int n);
void FadeOut ();
//BomberSounds
void LoadSounds ();
//BomberKeyboard
void InitKeyboard ();
void SaveKeys ();
void CheckKeyboard ();
void FlushKeys ();
char getch ();
//BomberSprites
void LoadSprites ();
unsigned char ReadPixel (int x, int y);
void DrawBlock (int x, int y, int x1, int y1);
void DrawTSprite (int x, int y, int x1, int y1, int xs, int ys);
//BomberMap
void CreateMap ();
void DrawMap ();
void BlowBlock (int x, int y);
//BomberPlayers
void DrawPlayers ();
void MovePlayers ();
void KillPlayer (int x, int y);
//BomberExpl
void SetupExpl (int x, int y, int r);
void DoExpl ();
//BomberBonus
void ClearBonus ();
void DrawBonus ();
void CheckBonus ();
//BomberBombs
void InitBombs ();
void DropBombs ();
void CheckBombs ();
void ShortBomb (int x, int y);
void DrawBombs ();
//BomberMidi
void PlayMidi (char *FileName);
void StopMidi ();
void UnloadMidi ();
//BomberMenu
void InitMenu ();
void DrawNumber ();
void MenuLoop ();
//BomberSetup
void InitSetup ();
void SetupDisplay ();
void SetupLoop ();
//BomberWinLose
void InitWinLose ();
void WinLoseLoop ();
//Main game
void ClearGame ();
void NewGame ();
void InitGame ();
void CloseGame ();
void GameLoop ();
void GameFrame ();
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