📄 bomberwinlose.c
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int LimitReached = 0;
//Initialize the menu
void InitWinLose ()
{
int p, w;
int LivingPlayers = Players;
//Stop MIDI sound
StopMidi ();
//Count amount of living players
for (p = 0; p < Players; p++)
if (PlayerDead [p]) LivingPlayers--;
//Reward player
if (LivingPlayers < 2) {
for (p = 0; p < Players; p++) {
if (!PlayerDead [p]) {
LimitReached = ++PlayerWon [p];
}
}
}
//Draw to front buffer
TargetData = MainBitmapData;
//Clear buffer
memset ((char *)TargetData, 0, 221952);
//Display title
Blit (35, 32, 0, 80, 203, 29);
//Display players
for (p = 0; p < Players; p++) {
if (PlayerDead [p])
Blit (60, 90 + p * 32, 232, p * 24, 16, 24);
else
Blit (60, 90 + p * 32, 208, p * 24, 16, 24);
for (w = 1; w <= PlayerWon [p]; w++)
Blit (92 + w * 24, 90 + p * 32, 160, 48, 16, 24);
}
}
//Do the win/lose stuff
void WinLoseLoop ()
{
int Key = getch ();
//Only enter will suffice
if (Key == VK_RETURN) {
if (LimitReached == 5) {
State = IN_MENU;
InitMenu ();
} else {
State = IN_GAME;
NewGame ();
}
}
}
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