📄 bombermap.c
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//Create the map
void CreateMap ()
{
int t, x, y;
//Fill the grid
for (y = 0; y < 17; y++) for (x = 0; x < 17; x++) {
Grid [x][y] = 0;
if (x == 0 || y == 0 || x == 16 || y == 16) Grid [x][y] = 1;
if ((x & 1) == 0 && (y & 1) == 0) Grid [x][y] = 1;
}
//Random walls
for (t = 0; t < 192; t++) {
x = (rand () & 15);
y = (rand () & 15);
if (!Grid [x][y]) Grid [x][y] = 2;
}
//Opening
Grid [ 1][ 1] = Grid [ 2][ 1] = Grid [ 1][ 2] =
Grid [ 1][15] = Grid [ 2][15] = Grid [ 1][14] =
Grid [15][ 1] = Grid [14][ 1] = Grid [15][ 2] =
Grid [15][15] = Grid [15][14] = Grid [14][15] = 0;
//Draw
for (y = 0; y < 17; y++) for (x = 0; x < 17; x++) {
DrawBlock (x, y, Grid [x][y], 0);
}
}
//Draw the map
void DrawMap ()
{
//Copy the map from the background buffer
BitBlt (MainDC, 0, 0, 272, 272, BackDC, 0, 0, SRCCOPY);
}
//Removes a block from the map, adding a bonus?
void BlowBlock (int x, int y)
{
Grid [x][y] = 0;
if ((rand () & 63) > 48) BonusGrid [x][y] = (rand () & 1) + 1;
}
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