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📄 game.java

📁 一个java的游戏程序
💻 JAVA
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import java.awt.*;import java.awt.event.*;class Game     extends Panel {    // data    private String _name;    private Board _board;    private StatusBar _status;    private boolean _finished;    private Players _players;    private FieldFactory _factory;    private int _width;    private int _height;    private int _cellsize;    private int _winningSequence;    // construction    public Game()    {	_name = "TicTacToe";        setLayout(new BorderLayout());	// game parameters	_width = 3;	_height = 3;	_cellsize = 100;	_winningSequence = 3;	// initialize players	_players = new Players();	_players.add(new Player("One", new CrossToken()));	_players.add(new Player("Two", new OToken()));	_players.select("One");	// initialize board	_factory = new FieldFactory(this, new Dimension(_cellsize,_cellsize));	_board = new Board(_width, _height, _factory);	add(_board, "Center");	// initialize status bar	_status = new StatusBar(this);	add(_status, "South");		_players.addObserver(_status);	// set size of the panel: board + statusbar	setSize(new Dimension((int)(1.05 * _width * _cellsize), 			      (int)(1.05 * _height * _cellsize)			      + _status.getSize().height));	// start a new game	newGame();    }    // the name of the game    public String getName()    {	return _name;    }    // restarting the game    public void newGame()    {	_board.clear();	_players.select("One");		setNotFinished();    }    // next player    public void nextPlayer()    {	_players.next();    }    public Player getCurrentPlayer()    {	return _players.getCurrent();    }    // finished    public boolean getFinished()    {	return _finished;    }    public void setFinished()    {	_finished = true;	_status.update(null,null);    }    public void setNotFinished()    {	_finished = false;	_status.update(null,null);    }    // length of winning sequence    public int getWinningSequence()    {	return _winningSequence;    }    public void paint(Graphics g)     {        Dimension d = getSize();        Color bg = getBackground();        g.setColor(bg);        g.draw3DRect(0, 0, d.width - 1, d.height - 1, true);        g.draw3DRect(3, 3, d.width - 7, d.height - 7, false);    }  }

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