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📄 gridcell.java

📁 一个java的游戏程序
💻 JAVA
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import java.util.*;/** * Creates a field on the board, and keeps track of its neighbours. It also * sets up a new field controller. This class also keeps track of the token * that occupys each field, if any. When a field becomes occupied, it also sets * that it is the next players turn. It also sets up the winline, and cheks if * a move makes one of the players win. */class GridCell    extends Observable{    // basic data    protected boolean _border;    // navigation        protected GridCell _neighbour[];    /**     * Constructor that takes a game as a parameter. It sets up an     * array to keep track of each fields neigbours.       */    public GridCell()    {	_neighbour = new GridCell[8];	_border = false;    }    // border    /**     * Sets border to be true. Is set from the Board class when all the      * fields of     * a board is created, the fiels that are not actually on the board is a     * boarder field     */    public void setBorder()    {	_border = true;    }    /**     * Returns true if the field is a border     */    public boolean isBorder()    {	return _border;    }        /**     * Returns true if one of the neighbours is a border and not      * actually on the board     */    public boolean isAtRim(int direction)    {	return _neighbour[direction].isBorder();    }    // neighbours    /**     * Gets the neighbouring field in the direction given as parameter     */    public GridCell getNeighbour(int direction)    {	return _neighbour[direction];    }    /**     * Gets the neighbouring field in the direction given as parameter     */    public GridCell go(Direction d)    {	return d.go(this);    }        /**     * Sets the field, given as the second parameter, to be the neighbour      * in the direction given as the first parameter     */    public void setNeighbour(int direction, GridCell n)    {	_neighbour[direction] = n;    }    /**     * Clears a cell; to be overridden by subclasses     */    public void clear()    {    }}

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