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📄 nsaver.c

📁 一个嵌入式操作系统(microwindows)的源代码
💻 C
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	}}void saver6_drawbolt(nstate *state, s6state *s, int bolt, int delete){	int n;	for(n = 0; n < SAVER6_MAXFORKS; n++)		if(s->bolts[bolt].forks[n].valid)			saver6_drawfork(state, s, bolt, n, delete);}void saver6_drawlightning(nstate *state, s6state *s, int delete){	int i;	for(i = 0; i < SAVER6_MAXBOLTS; i++) {		if(s->bolts[i].duration) {			if(delete) s->bolts[i].duration--;			saver6_drawbolt(state, s, i, delete);		}	}}void saver6_exposure(nstate *state){	s6state *s = state->priv;	GrClearWindow(state->main_window, 0);	saver6_drawlightning(state, s, 0);}void saver6_setvertices(s6state *s, int bolt, int fork, int vert, GR_COORD x,								GR_COORD y){	int i;	for(i = 0; i < SAVER6_THICKNESS; i++) {		s->bolts[bolt].forks[fork].vertices[i][vert].x = x + i;		s->bolts[bolt].forks[fork].vertices[i][vert].y = y;	}}void saver6_perturb(nstate *state, GR_COORD *x, GR_COORD *y, int maxperturb){	*x += (int)FRANDRANGE(0, (maxperturb - 1.0)) -				(double)(maxperturb / 2.0);	if(*x < 0) *x = 0;	if(*x > (state->si.cols - 1)) *x = state->si.cols - 1;	*y += (int)FRANDRANGE(0, (maxperturb - 1.0)) -				(double)(maxperturb / 2.0);	if(*y < 0) *y = 0;	if(*y > (state->si.cols - 1)) *y = state->si.cols - 1;}void saver6_makefork(nstate *state, s6state *s, int bolt, int fork, GR_COORD x,								GR_COORD y){	int i, vertices;	double length, incr, pos, angle, scale;	GR_COORD ex, ey, nx, ny, xlen, ylen;	saver6_setvertices(s, bolt, fork, 0, x , y);	scale = (double)(state->si.rows - y) / (double)state->si.rows;	vertices = (int)(scale * (double)RANDRANGE(SAVER6_MINFULLVERTICES,						SAVER6_MAXVERTICES));	if(vertices < SAVER6_MINVERTICES) vertices = SAVER6_MINVERTICES;	s->bolts[bolt].forks[fork].valid = vertices;	ey = state->si.rows - SAVER6_MAXEND_Y +		(int)FRANDRANGE(0, SAVER6_MAXEND_Y - 1.0);	if((ey - y) <= 0) ey = SAVER6_MINDROP;	if(ey >= (state->si.rows - 1)) ey = state->si.rows - 1;	if(!fork) {		ex = x + FRANDRANGE(0, ((state->si.cols - 1.0) / 2.0));	} else {		ex = x + (FRANDRANGE(0, (ey - y)) / 2.0) - ((ey - y) / 2.0);	}	if(ex >= state->si.cols) ex = state->si.cols - 1;	if(ex < 0) ex = 0;	xlen = MAX(x, ex) - MIN(x, ex);	ylen = MAX(y, ey) - MIN(y, ey);	length = sqrt(((double)(xlen * xlen) + (double)(ylen * ylen)));	incr = length / (vertices - 1);	angle = atan(((double)xlen / (double)ylen));	for(i = vertices - 1; i ; i--) {		pos = (incr * (i - 1)) + (FRANDRANGE(0, SAVER6_MAXZIGZAG) -					((double)SAVER6_MAXZIGZAG / 2.0));		if(pos < 0) pos = 0;		if(pos > length) pos = length;		nx = x - (pos * sin(angle));		ny = y + pos * cos(angle);		saver6_perturb(state, &nx, &ny, SAVER6_MAXZIGZAG);		saver6_setvertices(s, bolt, fork, i, nx , ny);	}}int saver6_makeforks(nstate *state, s6state *s, int bolt, int fork,						int *vert, int *nextfork){	int thisvert = 1, thisfork;	double prob;	if(*vert == (s->bolts[bolt].forks[fork].valid - 1)) return 0;	if(*nextfork == SAVER6_MAXFORKS) return 0; 	prob = (double)SAVER6_FORK_PROBABILITY * ((double)*vert /				(double)s->bolts[bolt].forks[fork].valid) *					(1.0 / ((double)fork + 1.0));	if((double)FRANDRANGE(0, 1) < prob) {		thisfork = *nextfork;		saver6_makefork(state, s, bolt, thisfork,			s->bolts[bolt].forks[fork].vertices[0][*vert].x,			s->bolts[bolt].forks[fork].vertices[0][*vert].y);		*nextfork += 1;		while(saver6_makeforks(state, s, bolt, thisfork, &thisvert,								nextfork));	}	*vert += 1;	return 1;}void saver6_makebolt(nstate *state, s6state *s, int bolt){	GR_COORD x;	int vert = 1, nextfork = 1, n;	for(n = 0; n < SAVER6_MAXFORKS; n++)		s->bolts[bolt].forks[n].valid = 0;	x = RANDRANGE(0, state->si.cols - 1);	saver6_makefork(state, s, bolt, 0, x, 0);	while(saver6_makeforks(state, s, bolt, 0, &vert, &nextfork));}void saver6_newbolt(nstate *state, s6state *s){	int i;	for(i = 0; i < SAVER6_MAXBOLTS; i++) {		if(!s->bolts[i].duration) {			saver6_makebolt(state, s, i);			s->bolts[i].duration = RANDRANGE(SAVER6_MINDURATION,							SAVER6_MAXDURATION);			saver6_drawbolt(state, s, i, 0);			break;		}	}	s->new_bolt_time = RANDRANGE(1, SAVER6_MAXNEWBOLTTIME);}void saver6_perturb_bolt(nstate *state, s6state *s, int bolt, int fork){	int m, o;	GR_COORD x, ox, y, oy;	for(m = 1; m < s->bolts[bolt].forks[fork].valid; m++) {		ox = x = s->bolts[bolt].forks[fork].vertices[0][m].x;		oy = y = s->bolts[bolt].forks[fork].vertices[0][m].y;		saver6_perturb(state, &x, &y, SAVER6_MAXZIGZAG);		saver6_setvertices(s, bolt, fork, m, x, y);		for(o = fork + 1; o < SAVER6_MAXFORKS; o++) {			if((s->bolts[bolt].forks[o].vertices[0][0].x == ox) &&				(s->bolts[bolt].forks[o].vertices[0][0].y								== oy)) {				saver6_setvertices(s, bolt, o, 0, x, y);			}		}	}}void saver6_perturb_lightning(nstate *state, s6state *s){	int i, n;	for(i = 0; i < SAVER6_MAXBOLTS; i++) {		if(!s->bolts[i].duration) continue;		for(n = 0; n < SAVER6_MAXFORKS; n++) {			if(!s->bolts[i].forks[n].valid) continue;			saver6_perturb_bolt(state, s, i, n);		}	}}void saver6_animate(nstate *state){	s6state *s = state->priv;	saver6_drawlightning(state, s, 1);	saver6_perturb_lightning(state, s);	saver6_drawlightning(state, s, 0);	if(!s->new_bolt_time--) saver6_newbolt(state, s);}/* The algorithm used in saver7 was adapted from "grav" by Greg Bowering */void saver7_drawstar(nstate *state, s7state *s){	GrSetGCForeground(state->main_gc, SAVER7_STARCOLOUR);	GrFillEllipse(state->main_window, state->main_gc, s->starx, s->stary,				SAVER7_STARRADIUS, SAVER7_STARRADIUS);}void saver7_drawplanet(nstate *state, s7state *s, int planet, int erase){	if(erase) GrSetGCForeground(state->main_gc, GR_COLOR_BLACK);	else GrSetGCForeground(state->main_gc, s->planets[planet].colour);	if((s->planets[planet].ax < 0) || (s->planets[planet].ay < 0) ||			(s->planets[planet].ax >= state->si.cols) ||			(s->planets[planet].ay >= state->si.rows)) {		return;	}	GrFillEllipse(state->main_window, state->main_gc, s->planets[planet].ax,				s->planets[planet].ay,				SAVER7_PLANETRADIUS, SAVER7_PLANETRADIUS);}void saver7_calc_planet_position(nstate *state, s7state *s, int planet){	if(s->planets[planet].r > -SAVER7_ALMOSTDIST) {		s->planets[planet].ax = (int)((double) state->si.cols *			(0.5 + (s->planets[planet].x / (s->planets[planet].r +							SAVER7_DIST))));		s->planets[planet].ay = (int)((double) state->si.rows *			(0.5 + (s->planets[planet].y / (s->planets[planet].r +							SAVER7_DIST))));	} else {		s->planets[planet].ax = -1;		s->planets[planet].ay = -1;	}}void saver7_init(nstate *state){	int i;	s7state *s = my_malloc(sizeof(s7state));	state->priv = s;	s->starx = state->si.cols / 2;	s->stary = state->si.rows / 2;	for(i = 0; i < SAVER7_PLANETS; i++) {		s->planets[i].r = FRANDRANGE(SAVER7_MIN_STARTDIM,						SAVER7_MAX_STARTDIM);		s->planets[i].x = FRANDRANGE(SAVER7_MIN_STARTDIM,						SAVER7_MAX_STARTDIM);		s->planets[i].y = FRANDRANGE(SAVER7_MIN_STARTDIM,						SAVER7_MAX_STARTDIM);		s->planets[i].rv = FRANDRANGE(SAVER7_MIN_STARTVEL,						SAVER7_MAX_STARTVEL);		s->planets[i].xv = FRANDRANGE(SAVER7_MIN_STARTVEL,						SAVER7_MAX_STARTVEL);		s->planets[i].yv = FRANDRANGE(SAVER7_MIN_STARTVEL,						SAVER7_MAX_STARTVEL);		s->planets[i].colour = RANDRANGE(0, state->si.ncolors - 1);		saver7_calc_planet_position(state, s, i);		saver7_drawplanet(state, s, i, 0);	}	saver7_drawstar(state, s);	state->animate_interval = SAVER7_DELAY;}void saver7_exposure(nstate *state){	int i;	s7state *s = state->priv;	GrClearWindow(state->main_window, 0);	for(i = 0; i < SAVER7_PLANETS; i++)		saver7_drawplanet(state, s, i, 0);	saver7_drawstar(state, s);}void saver7_moveplanet(nstate *state, s7state *s, int planet){	double dist;	double accel;	dist = (s->planets[planet].x * s->planets[planet].x) +		(s->planets[planet].y * s->planets[planet].y) +		(s->planets[planet].r * s->planets[planet].r);	if(dist < SAVER7_COLLIDE) dist = SAVER7_COLLIDE;	dist = sqrt(dist);	dist = dist * dist * dist;#ifdef SAVER7_USE_DAMPING	accel = s->planets[planet].r * SAVER7_G / dist;	if(accel > SAVER7_MAX_ACCEL) accel = SAVER7_MAX_ACCEL;	else if(accel < -SAVER7_MAX_ACCEL) accel = -SAVER7_MAX_ACCEL;	s->planets[planet].rv = (s->planets[planet].rv + accel) *						SAVER7_DAMPING_FACTOR;	s->planets[planet].r += s->planets[planet].rv;	accel = s->planets[planet].x * SAVER7_G / dist;	if(accel > SAVER7_MAX_ACCEL) accel = SAVER7_MAX_ACCEL;	else if(accel < -SAVER7_MAX_ACCEL) accel = -SAVER7_MAX_ACCEL;	s->planets[planet].xv = (s->planets[planet].xv + accel) *						SAVER7_DAMPING_FACTOR;	s->planets[planet].x += s->planets[planet].xv;	accel = s->planets[planet].y * SAVER7_G / dist;	if(accel > SAVER7_MAX_ACCEL) accel = SAVER7_MAX_ACCEL;	else if(accel < -SAVER7_MAX_ACCEL) accel = -SAVER7_MAX_ACCEL;	s->planets[planet].yv = (s->planets[planet].yv + accel) *						SAVER7_DAMPING_FACTOR;	s->planets[planet].y += s->planets[planet].yv;#else	accel = s->planets[planet].r * SAVER7_G / dist;	s->planets[planet].rv += accel;	s->planets[planet].r += s->planets[planet].rv;	accel = s->planets[planet].x * SAVER7_G / dist;	s->planets[planet].xv += accel;	s->planets[planet].x += s->planets[planet].xv;	accel = s->planets[planet].y * SAVER7_G / dist;	s->planets[planet].yv += accel;	s->planets[planet].y += s->planets[planet].yv;#endif}void saver7_animate(nstate *state){	int i;	s7state *s = state->priv;	for(i = 0; i < SAVER7_PLANETS; i++) {		saver7_moveplanet(state, s, i);		saver7_drawplanet(state, s, i, 1);		saver7_calc_planet_position(state, s, i);		saver7_drawplanet(state, s, i, 0);	}	saver7_drawstar(state, s);}/* The algorithm used in saver8 is based on that found at:    http://www.go2net.com/internet/deep/1997/04/16/body.html */void saver8_init(nstate *state){	int red = 0, green = 0, blue = 0, step, i = 0;	s8state *s = my_malloc(sizeof(s8state));	state->priv = s;	s->current_line = 0;	step = 512 / SAVER8_NUMCOLOURS;	for(green = 255; green > 0; green -= step, blue += step, i++)		GrFindColor(GR_RGB(0, green, blue), &s->colours[i]);	for(blue = 255; blue > 0; blue -= step, red += step, i++)		GrFindColor(GR_RGB(red, 0, blue), &s->colours[i]);		s->rows = my_malloc(sizeof(GR_PIXELVAL) * state->si.cols *			SAVER8_LINES_PER_FRAME);		state->animate_interval = SAVER8_DELAY1;}void saver8_drawpattern(nstate *state){	int x, y, col, newfactor, lines = SAVER8_LINES_PER_FRAME;	s8state *s = state->priv;	GR_PIXELVAL *p = s->rows;	if(!s->current_line) {		state->animate_interval = SAVER8_DELAY1;		do {			newfactor = RANDRANGE(SAVER8_MINFACTOR,					SAVER8_MAXFACTOR);		} while(newfactor == s->factor);		s->factor = newfactor;	}	y = s->current_line;	while(s->current_line < state->si.rows) {		if(!--lines) break;		for(x = 0; x < state->si.cols; x++) {			col = ((((x * x) + (s->current_line * s->current_line))					/ s->factor) % SAVER8_NUMCOLOURS);			*p++ = s->colours[col];		}		s->current_line++;	}	GrArea(state->main_window, state->main_gc, 0, y, state->si.cols,			s->current_line - y, s->rows, MWPF_PIXELVAL);	if(lines) {		state->animate_interval = SAVER8_DELAY2;		s->current_line = 0;	}}void saver8_exposure(nstate *state){	s8state *s = state->priv;	GrClearWindow(state->main_window, 0);	s->current_line = 0;	saver8_drawpattern(state);}void saver8_animate(nstate *state){	saver8_drawpattern(state);}/* saver9 is based on the melt mode of decay from xscreensaver. */void saver9_init(nstate *state){	s9state *s = my_malloc(sizeof(s9state));	state->priv = s;

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