📄 hanluotadlg.cpp
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// hanluotaDlg.cpp : implementation file
//
#include "stdafx.h"
#include "hanluota.h"
#include "hanluotaDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
#define WM_THREADFINISHED WM_USER + 100
UINT ComputeThreadProc( LPVOID pParam );
struct struct_Node
{
int object;
char taget;
char source;
};
DWORD gCurTimes;
int gTiers;
struct_Node gOutInfo[20000000];
struct_Tag_Node gA[40];
struct_Tag_Node gB[40];
struct_Tag_Node gC[40];
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHanluotaDlg dialog
CHanluotaDlg::CHanluotaDlg(CWnd* pParent /*=NULL*/)
: CDialog(CHanluotaDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CHanluotaDlg)
m_tiers = 0;
m_times = 0;
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CHanluotaDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CHanluotaDlg)
DDX_Control(pDX, IDC_LIST_OUT, m_list_out);
DDX_Text(pDX, IDC_EDIT_TIER, m_tiers);
DDV_MinMaxInt(pDX, m_tiers, 1, 24);
DDX_Text(pDX, IDC_EDIT_TIMES, m_times);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CHanluotaDlg, CDialog)
//{{AFX_MSG_MAP(CHanluotaDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_CONFIRM, OnConfirm)
ON_WM_TCARD()
//}}AFX_MSG_MAP
ON_MESSAGE(WM_THREADFINISHED, OnFinishedThread)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CHanluotaDlg message handlers
BOOL CHanluotaDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_list_out.InsertColumn( 0, "源", LVCFMT_LEFT, 70 );
m_list_out.InsertColumn( 1, "目标", LVCFMT_LEFT, 70 );
m_list_out.InsertColumn( 2, "移动对象", LVCFMT_LEFT, 80 );
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CHanluotaDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CHanluotaDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CHanluotaDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CHanluotaDlg::OnConfirm()
{
// TODO: Add your control notification handler code here
UpdateData( );
//struct_Node node[10000];
if( m_tiers >24 )
return;
m_list_out.DeleteAllItems();
gCurTimes = 0;
gTiers = m_tiers;
for( int i=0;i<40;i++ )
{
gA[i].cTag = 'A';
gB[i].cTag = 'B';
gC[i].cTag = 'C';
gA[i].nValude = 0;
gB[i].nValude = 0;
gC[i].nValude = 0;
}
for( i=m_tiers-1;i>=0;i-- )
{
gA[i].nValude = m_tiers-i;
}
AfxBeginThread(ComputeThreadProc, GetSafeHwnd(), THREAD_PRIORITY_NORMAL );
//moveTo( gA, gC, m_tiers,gB );
char tmpch[100];
for( i = 0; i<gCurTimes && i<1000;i++)
{
strcpy( tmpch, "3" );
tmpch[0] = gOutInfo[i].source;
m_list_out.InsertItem( i, tmpch );
tmpch[0] = gOutInfo[i].taget;
m_list_out.SetItemText( i,1, tmpch );
m_list_out.SetItemText( i,2, itoa(gOutInfo[i].object,tmpch,10) );
}
m_times = gCurTimes;
UpdateData( FALSE );
}
short CHanluotaDlg::moveTo( struct_Tag_Node *A, struct_Tag_Node *C, int nTiers,struct_Tag_Node *B )
{
if( nTiers == 1)
{
int nFindPos1 = 0;
int nFindPos2 = 0;
for( int i = 0;i<40;i++)
{
if( A[i].nValude == 0 )
{
nFindPos1 = i-1;
break;
}
}
for( i = 0;i<40;i++)
{
if( C[i].nValude == 0 )
{
nFindPos2 = i;
break;
}
}
C[nFindPos2].nValude = A[nFindPos1].nValude;
A[nFindPos1].nValude = 0;
gOutInfo[gCurTimes].object = C[nFindPos2].nValude;
gOutInfo[gCurTimes].source = A[nFindPos1].cTag;
gOutInfo[gCurTimes].taget = C[nFindPos1].cTag;
gCurTimes++;
return TRUE;
}
else
{
moveTo( A, B, nTiers-1, C );
moveTo( A, C, 1, B );
moveTo( B, C, nTiers-1, A );
}
return TRUE;
}
UINT ComputeThreadProc( LPVOID pParam )
{
CHanluotaDlg aa;
aa.moveTo( gA, gC, 22,gB );
::PostMessage( (HWND)pParam, WM_THREADFINISHED, 0, 0);
return TRUE;
}
void CHanluotaDlg::OnTCard(UINT idAction, DWORD dwActionData)
{
// TODO: Add your message handler code here
}
long CHanluotaDlg::OnFinishedThread(WPARAM wParam, LPARAM lParam)
{
char tmpch[100];
for( int i = 0; i<gCurTimes && i<1000;i++)
{
strcpy( tmpch, "3" );
tmpch[0] = gOutInfo[i].source;
m_list_out.InsertItem( i, tmpch );
tmpch[0] = gOutInfo[i].taget;
m_list_out.SetItemText( i,1, tmpch );
m_list_out.SetItemText( i,2, itoa(gOutInfo[i].object,tmpch,10) );
}
m_times = gCurTimes;
return TRUE;
}
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