📄 chat_def.bas
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Attribute VB_Name = "CHAT_Defs"
Option Explicit
' Application User Defined Types...
' Sound Format
'Public Const WAVE_FORMAT_PCM = &H1 ' Microsoft Windows PCM Wave Format
'Public Const WAVE_FORMAT_ADPCM = &H11 ' ADPCM Wave Format
'Public Const WAVE_FORMAT_IMA_ADPCM = &H11 ' IMA ADPCM Wave Format
'Public Const WAVE_FORMAT_DVI_ADPCM = &H11 ' DVI ADPCM Wave Format
'Public Const WAVE_FORMAT_DSPGROUP_TRUESPEECH = &H22 ' DSP Group Wave Format
'Public Const WAVE_FORMAT_GSM610 = &H31 ' GSM610 Wave Format
'Public Const WAVE_FORMAT_MSN_AUDIO = &H32 ' MSN Audio Wave Format
Public Const TIMESLICE = 0.2 ' Time Slicing 1/5 Second
' Application Constants...
Public Const NoOfRings = 1 ' Number Of Times In/Out Bound Calls Ring...
Public Const phoneHungUp = 3 ' Hangup Status Icon...
Public Const phoneRingIng = 2 ' Ringing Status Icon...
Public Const phoneAnswered = 1 ' Answered Status Icon...
Public Const mikeNO = 6
Public Const mikeOFF = 7
Public Const mikeON = 8
Public Const speakNO = 9
Public Const speakOFF = 10
Public Const speakON = 11
Public Const RingInId = 101 ' Ringing InBound Sound...
Public Const RingOutId = 102 ' Ringing OutBound Sound...
' Toolbar constants...
Public Const tbCALL = 2
Public Const tbHANGUP = 3
Public Const tbAUTOANSWER = 5
'== flag values for wFlags parameter ==================================
'Public Const SND_SYNC = &H0 ' play synchronously (default)
'Public Const SND_ASYNC = &H1 ' play asynchronously
'Public Const SND_NODEFAULT = &H2 ' don't use default sound
'Public Const SND_MEMORY = &H4 ' lpszSoundName points to a memory file
'Public Const SND_LOOP = &H8 ' loop the sound until next sndPlaySound
'Public Const SND_NOSTOP = &H10 ' don't stop any currently playing sound
'== MCI Wave API Declarations ================================================
Declare Function sndPlaySound Lib "winmm.dll" Alias "sndPlaySoundA" (ByVal SoundData As Any, ByVal uFlags As Long) As Long
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