📄 stank.cpp
字号:
// STank.cpp : Defines the entry point for the application.
//
#include "StdAfx.h"
#include "STank.h"
#include "resource.h"
#include "Game.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst;
TCHAR szTitle[] = "Super Tank";
TCHAR szWindowClass[] = "STANT";
HWND hWndMain;
CGame *pGame;
// Foward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// TODO: Place code here.
MSG msg;
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//Set timer
if(!SetTimer(hWndMain,2000,2,NULL)) return(FALSE);
pGame=GetTheGame();
pGame->SetWnd(hWndMain);
if(!pGame->InitGame()) return FALSE;
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
// DefWindowProc(msg.hwnd, msg.message, msg.wParam, msg.lParam);
DispatchMessage(&msg);
}
return msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// This function and its usage is only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_STANK);
wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
wcex.hbrBackground = NULL;
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
return RegisterClassEx(&wcex);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_POPUP, //WS_SYSMENU,//WS_POPUP,//WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
hWndMain=hWnd;
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_KEYDOWN:
switch(wParam)
{
case VK_DELETE:
pGame->KeyDel=true;
break;
case VK_NEXT:
pGame->KeyPGD=true;
break;
case VK_PRIOR:
pGame->KeyPGU=true;
break;
case VK_ESCAPE:
// PostQuitMessage(0);
pGame->KeyESC=true;
break;
case VK_LEFT:
if(pGame->Keyboard1&11)break;
pGame->Keyboard1|=4;
break;
case VK_RIGHT:
if(pGame->Keyboard1&7)break;
pGame->Keyboard1|=8;
break;
case VK_UP:
if(pGame->Keyboard1&14)break;
pGame->Keyboard1|=1;
break;
case VK_DOWN:
if(pGame->Keyboard1&13)break;
pGame->Keyboard1|=2;
break;
case VK_RETURN:
pGame->keyENTER=true;
break;
case VK_CONTROL:
pGame->Keyboard1|=KEY_FIRE;
break;
}
break;
case WM_KEYUP:
switch(wParam)
{
case VK_DELETE:
pGame->KeyDel=false;
case VK_NEXT:
pGame->KeyPGD=false;
break;
case VK_PRIOR:
pGame->KeyPGU=false;
break;
case VK_ESCAPE:
pGame->KeyESC=false;
break;
case VK_LEFT:
pGame->Keyboard1&=251;
break;
case VK_RIGHT:
pGame->Keyboard1&=247;
break;
case VK_UP:
pGame->Keyboard1&=254;
case VK_DOWN:
pGame->Keyboard1&=253;
case VK_RETURN:
pGame->keyENTER=false;
case VK_CONTROL:
pGame->Keyboard1&=239;
break;
}
break;
case WM_MOUSEMOVE:
pGame->SetMove(true);
pGame->SetPoint(LOWORD(lParam),HIWORD(lParam));
break;
case WM_LBUTTONDOWN:
pGame->SetMove(false);
pGame->SetPoint(LOWORD(lParam),HIWORD(lParam));
pGame->Click(1);
break;
case WM_LBUTTONUP:
pGame->SetPoint(LOWORD(lParam),HIWORD(lParam));
pGame->Click(2);
break;
case WM_RBUTTONDOWN:
pGame->SetPoint(LOWORD(lParam),HIWORD(lParam));
pGame->Click(3);
break;
case WM_RBUTTONUP:
pGame->SetPoint(LOWORD(lParam),HIWORD(lParam));
pGame->Click(2);
break;
case WM_TIMER:
pGame->OnTimer();
break;
case WM_SETCURSOR:
SetCursor(NULL);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -