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# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=KeyDetail.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__KEYDE="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing KeyDetail.ui...InputPath=KeyDetail.uiBuildCmds= \	$(QTDIR)\bin\uic KeyDetail.ui -o KeyDetail.h \	$(QTDIR)\bin\uic KeyDetail.ui -i KeyDetail.h -o KeyDetail.cpp \	$(QTDIR)\bin\moc KeyDetail.h -o moc_KeyDetail.cpp \	"KeyDetail.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"KeyDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_KeyDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__KEYDE="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing KeyDetail.ui...InputPath=KeyDetail.uiBuildCmds= \	$(QTDIR)\bin\uic KeyDetail.ui -o KeyDetail.h \	$(QTDIR)\bin\uic KeyDetail.ui -i KeyDetail.h -o KeyDetail.cpp \	$(QTDIR)\bin\moc KeyDetail.h -o moc_KeyDetail.cpp \	"KeyDetail.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"KeyDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_KeyDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=MainWindow_UI.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__MAINWI="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing MainWindow_UI.ui...InputPath=MainWindow_UI.uiBuildCmds= \	$(QTDIR)\bin\uic MainWindow_UI.ui -o MainWindow_UI.h \	$(QTDIR)\bin\uic MainWindow_UI.ui -i MainWindow_UI.h -o MainWindow_UI.cpp \	$(QTDIR)\bin\moc MainWindow_UI.h -o moc_MainWindow_UI.cpp \	"MainWindow_UI.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"MainWindow_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_MainWindow_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__MAINWI="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing MainWindow_UI.ui...InputPath=MainWindow_UI.uiBuildCmds= \	$(QTDIR)\bin\uic MainWindow_UI.ui -o MainWindow_UI.h \	$(QTDIR)\bin\uic MainWindow_UI.ui -i MainWindow_UI.h -o MainWindow_UI.cpp \	$(QTDIR)\bin\moc MainWindow_UI.h -o moc_MainWindow_UI.cpp \	"MainWindow_UI.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"MainWindow_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_MainWindow_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=NewKey.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__NEWKE="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing NewKey.ui...InputPath=NewKey.uiBuildCmds= \	$(QTDIR)\bin\uic NewKey.ui -o NewKey.h \	$(QTDIR)\bin\uic NewKey.ui -i NewKey.h -o NewKey.cpp \	$(QTDIR)\bin\moc NewKey.h -o moc_NewKey.cpp \	"NewKey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"NewKey.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_NewKey.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__NEWKE="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing NewKey.ui...InputPath=NewKey.uiBuildCmds= \	$(QTDIR)\bin\uic NewKey.ui -o NewKey.h \	$(QTDIR)\bin\uic NewKey.ui -i NewKey.h -o NewKey.cpp \	$(QTDIR)\bin\moc NewKey.h -o moc_NewKey.cpp \	"NewKey.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"NewKey.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_NewKey.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=NewX509_UI.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__NEWX50="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing NewX509_UI.ui...InputPath=NewX509_UI.uiBuildCmds= \	$(QTDIR)\bin\uic NewX509_UI.ui -o NewX509_UI.h \	$(QTDIR)\bin\uic NewX509_UI.ui -i NewX509_UI.h -o NewX509_UI.cpp \	$(QTDIR)\bin\moc NewX509_UI.h -o moc_NewX509_UI.cpp \	"NewX509_UI.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"NewX509_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_NewX509_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__NEWX50="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing NewX509_UI.ui...InputPath=NewX509_UI.uiBuildCmds= \	$(QTDIR)\bin\uic NewX509_UI.ui -o NewX509_UI.h \	$(QTDIR)\bin\uic NewX509_UI.ui -i NewX509_UI.h -o NewX509_UI.cpp \	$(QTDIR)\bin\moc NewX509_UI.h -o moc_NewX509_UI.cpp \	"NewX509_UI.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"NewX509_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_NewX509_UI.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=PassRead.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__PASSR="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing PassRead.ui...InputPath=PassRead.uiBuildCmds= \	$(QTDIR)\bin\uic PassRead.ui -o PassRead.h \	$(QTDIR)\bin\uic PassRead.ui -i PassRead.h -o PassRead.cpp \	$(QTDIR)\bin\moc PassRead.h -o moc_PassRead.cpp \	"PassRead.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"PassRead.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_PassRead.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__PASSR="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing PassRead.ui...InputPath=PassRead.uiBuildCmds= \	$(QTDIR)\bin\uic PassRead.ui -o PassRead.h \	$(QTDIR)\bin\uic PassRead.ui -i PassRead.h -o PassRead.cpp \	$(QTDIR)\bin\moc PassRead.h -o moc_PassRead.cpp \	"PassRead.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"PassRead.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_PassRead.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=PassWrite.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__PASSW="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing PassWrite.ui...InputPath=PassWrite.uiBuildCmds= \	$(QTDIR)\bin\uic PassWrite.ui -o PassWrite.h \	$(QTDIR)\bin\uic PassWrite.ui -i PassWrite.h -o PassWrite.cpp \	$(QTDIR)\bin\moc PassWrite.h -o moc_PassWrite.cpp \	"PassWrite.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"PassWrite.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_PassWrite.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__PASSW="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing PassWrite.ui...InputPath=PassWrite.uiBuildCmds= \	$(QTDIR)\bin\uic PassWrite.ui -o PassWrite.h \	$(QTDIR)\bin\uic PassWrite.ui -i PassWrite.h -o PassWrite.cpp \	$(QTDIR)\bin\moc PassWrite.h -o moc_PassWrite.cpp \	"PassWrite.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"PassWrite.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_PassWrite.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=ReqDetail.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__REQDE="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing ReqDetail.ui...InputPath=ReqDetail.uiBuildCmds= \	$(QTDIR)\bin\uic ReqDetail.ui -o ReqDetail.h \	$(QTDIR)\bin\uic ReqDetail.ui -i ReqDetail.h -o ReqDetail.cpp \	$(QTDIR)\bin\moc ReqDetail.h -o moc_ReqDetail.cpp \	"ReqDetail.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"ReqDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_ReqDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__REQDE="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing ReqDetail.ui...InputPath=ReqDetail.uiBuildCmds= \	$(QTDIR)\bin\uic ReqDetail.ui -o ReqDetail.h \	$(QTDIR)\bin\uic ReqDetail.ui -i ReqDetail.h -o ReqDetail.cpp \	$(QTDIR)\bin\moc ReqDetail.h -o moc_ReqDetail.cpp \	"ReqDetail.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"ReqDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_ReqDetail.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# Begin Source FileSOURCE=TrustState.ui!IF  "$(CFG)" == "xca - Win32 Release"USERDEP__TRUST="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing TrustState.ui...InputPath=TrustState.uiBuildCmds= \	$(QTDIR)\bin\uic TrustState.ui -o TrustState.h \	$(QTDIR)\bin\uic TrustState.ui -i TrustState.h -o TrustState.cpp \	$(QTDIR)\bin\moc TrustState.h -o moc_TrustState.cpp \	"TrustState.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"TrustState.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_TrustState.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ELSEIF  "$(CFG)" == "xca - Win32 Debug"USERDEP__TRUST="$(QTDIR)\bin\moc.exe"	"$(QTDIR)\bin\uic.exe"	# Begin Custom Build - Uic'ing TrustState.ui...InputPath=TrustState.uiBuildCmds= \	$(QTDIR)\bin\uic TrustState.ui -o TrustState.h \	$(QTDIR)\bin\uic TrustState.ui -i TrustState.h -o TrustState.cpp \	$(QTDIR)\bin\moc TrustState.h -o moc_TrustState.cpp \	"TrustState.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"TrustState.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)"moc_TrustState.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"   $(BuildCmds)# End Custom Build!ENDIF # End Source File# End Group# Begin Group "Translations"# PROP Default_Filter "ts"# Begin Source FileSOURCE=xca_de.ts# End Source File# Begin Source FileSOURCE=xca_es.ts# End Source File# End Group# Begin Group "Generated"# PROP Default_Filter ""# Begin Source FileSOURCE=CertDetail.cpp# End Source File# Begin Source FileSOURCE=CertDetail.h# End Source File# Begin Source FileSOURCE=.\CertExtend.cpp# End Source File# Begin Source FileSOURCE=.\CertExtend.h# End Source File# Begin Source FileSOURCE=.\ExportCert_UI.cpp# End Source File# Begin Source FileSOURCE=.\ExportCert_UI.h# End Source File# Begin Source FileSOURCE=ExportKey_UI.cpp# End Source File# Begin Source FileSOURCE=ExportKey_UI.h# End Source File# Begin Source FileSOURCE=KeyDetail.cpp# End Source File# Begin Source FileSOURCE=KeyDetail.h# End Source File# Begin Source FileSOURCE=MainWindow_UI.cpp# End Source File# Begin Source FileSOURCE=MainWindow_UI.h# End Source File# Begin Source FileSOURCE=moc_CertDetail.cpp# End Source File# Begin Source FileSOURCE=.\moc_CertExtend.cpp# End Source File# Begin Source FileSOURCE=lib\moc_db_key.cpp# End Source File# Begin Source FileSOURCE=lib\moc_db_temp.cpp# End Source File# Begin Source FileSOURCE=lib\moc_db_x509.cpp# End Source File# Begin Source FileSOURCE=lib\moc_db_x509req.cpp# End Source File# Begin Source FileSOURCE=.\moc_ExportCert.cpp# End Source File# Begin Source FileSOURCE=.\moc_ExportCert_UI.cpp# End Source File# Begin Source FileSOURCE=moc_ExportKey.cpp# End Source File# Begin Source FileSOURCE=moc_ExportKey_UI.cpp# End Source File# Begin Source FileSOURCE=moc_KeyDetail.cpp# End Source File# Begin Source FileSOURCE=moc_MainWindow.cpp# End Source File# Begin Source FileSOURCE=moc_MainWindow_UI.cpp# End Source File# Begin Source FileSOURCE=moc_NewKey.cpp# End Source File# Begin Source FileSOURCE=moc_NewX509.cpp# End Source File# Begin Source FileSOURCE=moc_NewX509_UI.cpp# End Source File# Begin Source FileSOURCE=moc_PassRead.cpp# End Source File# Begin Source FileSOURCE=moc_PassWrite.cpp# End Source File# Begin Source FileSOURCE=moc_ReqDetail.cpp# End Source File# Begin Source FileSOURCE=moc_TrustState.cpp# End Source File# Begin Source FileSOURCE=NewKey.cpp# End Source File# Begin Source FileSOURCE=NewKey.h# End Source File# Begin Source FileSOURCE=NewX509_UI.cpp# End Source File# Begin Source FileSOURCE=NewX509_UI.h# End Source File# Begin Source FileSOURCE=PassRead.cpp# End Source File# Begin Source FileSOURCE=PassRead.h# End Source File# Begin Source FileSOURCE=PassWrite.cpp# End Source File# Begin Source FileSOURCE=PassWrite.h# End Source File# Begin Source FileSOURCE=ReqDetail.cpp# End Source File# Begin Source FileSOURCE=ReqDetail.h# End Source File# Begin Source FileSOURCE=TrustState.cpp# End Source File# Begin Source FileSOURCE=TrustState.h# End Source File# End Group# End Target# End Project

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