📄 prustack.c
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- *//* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is the Netscape Portable Runtime (NSPR). * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1998-2000 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL"), in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your * version of this file only under the terms of the GPL and not to * allow others to use your version of this file under the MPL, * indicate your decision by deleting the provisions above and * replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient * may use your version of this file under either the MPL or the * GPL. */#include "primpl.h"/* List of free stack virtual memory chunks */PRLock *_pr_stackLock;PRCList _pr_freeStacks = PR_INIT_STATIC_CLIST(&_pr_freeStacks);PRIntn _pr_numFreeStacks;PRIntn _pr_maxFreeStacks = 4;#ifdef DEBUG/*** A variable that can be set via the debugger...*/PRBool _pr_debugStacks = PR_FALSE;#endif/* How much space to leave between the stacks, at each end */#define REDZONE (2 << _pr_pageShift)#define _PR_THREAD_STACK_PTR(_qp) \ ((PRThreadStack*) ((char*) (_qp) - offsetof(PRThreadStack,links)))void _PR_InitStacks(void){ _pr_stackLock = PR_NewLock();}void _PR_CleanupStacks(void){ if (_pr_stackLock) { PR_DestroyLock(_pr_stackLock); _pr_stackLock = NULL; }}/*** Allocate a stack for a thread.*/PRThreadStack *_PR_NewStack(PRUint32 stackSize){ PRCList *qp; PRThreadStack *ts; PRThread *thr; /* ** Trim the list of free stacks. Trim it backwards, tossing out the ** oldest stack found first (this way more recent stacks have a ** chance of being present in the data cache). */ PR_Lock(_pr_stackLock); qp = _pr_freeStacks.prev; while ((_pr_numFreeStacks > _pr_maxFreeStacks) && (qp != &_pr_freeStacks)) { ts = _PR_THREAD_STACK_PTR(qp); thr = _PR_THREAD_STACK_TO_PTR(ts); qp = qp->prev; /* * skip stacks which are still being used */ if (thr->no_sched) continue; PR_REMOVE_LINK(&ts->links); /* Give platform OS to clear out the stack for debugging */ _PR_MD_CLEAR_STACK(ts); _pr_numFreeStacks--; _PR_DestroySegment(ts->seg); PR_DELETE(ts); } /* ** Find a free thread stack. This searches the list of free'd up ** virtually mapped thread stacks. */ qp = _pr_freeStacks.next; ts = 0; while (qp != &_pr_freeStacks) { ts = _PR_THREAD_STACK_PTR(qp); thr = _PR_THREAD_STACK_TO_PTR(ts); qp = qp->next; /* * skip stacks which are still being used */ if ((!(thr->no_sched)) && ((ts->allocSize - 2*REDZONE) >= stackSize)) { /* ** Found a stack that is not in use and is big enough. Change ** stackSize to fit it. */ stackSize = ts->allocSize - 2*REDZONE; PR_REMOVE_LINK(&ts->links); _pr_numFreeStacks--; ts->links.next = 0; ts->links.prev = 0; PR_Unlock(_pr_stackLock); goto done; } ts = 0; } PR_Unlock(_pr_stackLock); if (!ts) { /* Make a new thread stack object. */ ts = PR_NEWZAP(PRThreadStack); if (!ts) { return NULL; } /* ** Assign some of the virtual space to the new stack object. We ** may not get that piece of VM, but if nothing else we will ** advance the pointer so we don't collide (unless the OS screws ** up). */ ts->allocSize = stackSize + 2*REDZONE; ts->seg = _PR_NewSegment(ts->allocSize, 0); if (!ts->seg) { PR_DELETE(ts); return NULL; } } done: ts->allocBase = (char*)ts->seg->vaddr; ts->flags = _PR_STACK_MAPPED; ts->stackSize = stackSize;#ifdef HAVE_STACK_GROWING_UP ts->stackTop = ts->allocBase + REDZONE; ts->stackBottom = ts->stackTop + stackSize;#else ts->stackBottom = ts->allocBase + REDZONE; ts->stackTop = ts->stackBottom + stackSize;#endif PR_LOG(_pr_thread_lm, PR_LOG_NOTICE, ("thread stack: base=0x%x limit=0x%x bottom=0x%x top=0x%x\n", ts->allocBase, ts->allocBase + ts->allocSize - 1, ts->allocBase + REDZONE, ts->allocBase + REDZONE + stackSize - 1)); _PR_MD_INIT_STACK(ts,REDZONE); return ts;}/*** Free the stack for the current thread*/void _PR_FreeStack(PRThreadStack *ts){ if (!ts) { return; } if (ts->flags & _PR_STACK_PRIMORDIAL) { PR_DELETE(ts); return; } /* ** Put the stack on the free list. This is done because we are still ** using the stack. Next time a thread is created we will trim the ** list down; it's safe to do it then because we will have had to ** context switch to a live stack before another thread can be ** created. */ PR_Lock(_pr_stackLock); PR_APPEND_LINK(&ts->links, _pr_freeStacks.prev); _pr_numFreeStacks++; PR_Unlock(_pr_stackLock);}
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