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📄 prustack.c

📁 Netscape NSPR库源码
💻 C
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- *//*  * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ *  * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. *  * The Original Code is the Netscape Portable Runtime (NSPR). *  * The Initial Developer of the Original Code is Netscape * Communications Corporation.  Portions created by Netscape are  * Copyright (C) 1998-2000 Netscape Communications Corporation.  All * Rights Reserved. *  * Contributor(s): *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL"), in which case the provisions of the GPL are applicable  * instead of those above.  If you wish to allow use of your  * version of this file only under the terms of the GPL and not to * allow others to use your version of this file under the MPL, * indicate your decision by deleting the provisions above and * replace them with the notice and other provisions required by * the GPL.  If you do not delete the provisions above, a recipient * may use your version of this file under either the MPL or the * GPL. */#include "primpl.h"/* List of free stack virtual memory chunks */PRLock *_pr_stackLock;PRCList _pr_freeStacks = PR_INIT_STATIC_CLIST(&_pr_freeStacks);PRIntn _pr_numFreeStacks;PRIntn _pr_maxFreeStacks = 4;#ifdef DEBUG/*** A variable that can be set via the debugger...*/PRBool _pr_debugStacks = PR_FALSE;#endif/* How much space to leave between the stacks, at each end */#define REDZONE		(2 << _pr_pageShift)#define _PR_THREAD_STACK_PTR(_qp) \    ((PRThreadStack*) ((char*) (_qp) - offsetof(PRThreadStack,links)))void _PR_InitStacks(void){    _pr_stackLock = PR_NewLock();}void _PR_CleanupStacks(void){    if (_pr_stackLock) {        PR_DestroyLock(_pr_stackLock);        _pr_stackLock = NULL;    }}/*** Allocate a stack for a thread.*/PRThreadStack *_PR_NewStack(PRUint32 stackSize){    PRCList *qp;    PRThreadStack *ts;    PRThread *thr;    /*    ** Trim the list of free stacks. Trim it backwards, tossing out the    ** oldest stack found first (this way more recent stacks have a    ** chance of being present in the data cache).    */    PR_Lock(_pr_stackLock);    qp = _pr_freeStacks.prev;    while ((_pr_numFreeStacks > _pr_maxFreeStacks) && (qp != &_pr_freeStacks)) {	ts = _PR_THREAD_STACK_PTR(qp);	thr = _PR_THREAD_STACK_TO_PTR(ts);	qp = qp->prev;	/*	 * skip stacks which are still being used	 */	if (thr->no_sched)		continue;	PR_REMOVE_LINK(&ts->links);	/* Give platform OS to clear out the stack for debugging */	_PR_MD_CLEAR_STACK(ts);	_pr_numFreeStacks--;	_PR_DestroySegment(ts->seg);	PR_DELETE(ts);    }    /*    ** Find a free thread stack. This searches the list of free'd up    ** virtually mapped thread stacks.    */    qp = _pr_freeStacks.next;    ts = 0;    while (qp != &_pr_freeStacks) {	ts = _PR_THREAD_STACK_PTR(qp);	thr = _PR_THREAD_STACK_TO_PTR(ts);	qp = qp->next;	/*	 * skip stacks which are still being used	 */	if ((!(thr->no_sched)) && ((ts->allocSize - 2*REDZONE) >= stackSize)) {	    /*	    ** Found a stack that is not in use and is big enough. Change	    ** stackSize to fit it.	    */	    stackSize = ts->allocSize - 2*REDZONE;	    PR_REMOVE_LINK(&ts->links);	    _pr_numFreeStacks--;	    ts->links.next = 0;	    ts->links.prev = 0;	    PR_Unlock(_pr_stackLock);	    goto done;	}	ts = 0;    }    PR_Unlock(_pr_stackLock);    if (!ts) {	/* Make a new thread stack object. */	ts = PR_NEWZAP(PRThreadStack);	if (!ts) {	    return NULL;	}	/*	** Assign some of the virtual space to the new stack object. We	** may not get that piece of VM, but if nothing else we will	** advance the pointer so we don't collide (unless the OS screws	** up).	*/	ts->allocSize = stackSize + 2*REDZONE;	ts->seg = _PR_NewSegment(ts->allocSize, 0);	if (!ts->seg) {	    PR_DELETE(ts);	    return NULL;	}	}  done:    ts->allocBase = (char*)ts->seg->vaddr;    ts->flags = _PR_STACK_MAPPED;    ts->stackSize = stackSize;#ifdef HAVE_STACK_GROWING_UP    ts->stackTop = ts->allocBase + REDZONE;    ts->stackBottom = ts->stackTop + stackSize;#else    ts->stackBottom = ts->allocBase + REDZONE;    ts->stackTop = ts->stackBottom + stackSize;#endif    PR_LOG(_pr_thread_lm, PR_LOG_NOTICE,	   ("thread stack: base=0x%x limit=0x%x bottom=0x%x top=0x%x\n",	    ts->allocBase, ts->allocBase + ts->allocSize - 1,	    ts->allocBase + REDZONE,	    ts->allocBase + REDZONE + stackSize - 1));	        _PR_MD_INIT_STACK(ts,REDZONE);    return ts;}/*** Free the stack for the current thread*/void _PR_FreeStack(PRThreadStack *ts){    if (!ts) {	return;    }    if (ts->flags & _PR_STACK_PRIMORDIAL) {	PR_DELETE(ts);	return;    }    /*    ** Put the stack on the free list. This is done because we are still    ** using the stack. Next time a thread is created we will trim the    ** list down; it's safe to do it then because we will have had to    ** context switch to a live stack before another thread can be    ** created.    */    PR_Lock(_pr_stackLock);    PR_APPEND_LINK(&ts->links, _pr_freeStacks.prev);    _pr_numFreeStacks++;    PR_Unlock(_pr_stackLock);}

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