📄 jeditlauncher.dsp
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# Microsoft Developer Studio Project File - Name="jeditlauncher" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Application" 0x0101CFG=jeditlauncher - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "jeditlauncher.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "jeditlauncher.mak" CFG="jeditlauncher - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "jeditlauncher - Win32 Debug" (based on "Win32 (x86) Application")!MESSAGE "jeditlauncher - Win32 Unicode Debug" (based on "Win32 (x86) Application")!MESSAGE "jeditlauncher - Win32 Release MinSize" (based on "Win32 (x86) Application")!MESSAGE "jeditlauncher - Win32 Release MinDependency" (based on "Win32 (x86) Application")!MESSAGE "jeditlauncher - Win32 Unicode Release MinSize" (based on "Win32 (x86) Application")!MESSAGE "jeditlauncher - Win32 Unicode Release MinDependency" (based on "Win32 (x86) Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeMTL=midl.exeRSC=rc.exe!IF "$(CFG)" == "jeditlauncher - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x409 /d "_DEBUG"# ADD RSC /l 0x409 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/jeditsrv.exe" /pdbtype:sept# Begin Custom Build - Performing registrationOutDir=.\DebugTargetPath=.\Debug\jeditsrv.exeInputPath=.\Debug\jeditsrv.exeSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy "$(TargetPath)" "G:\Program Files\jEdit\jeditsrv.exe" G:\Progra~1\jEdit\jeditsrv.exe /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build!ELSEIF "$(CFG)" == "jeditlauncher - Win32 Unicode Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "DebugU"# PROP BASE Intermediate_Dir "DebugU"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "DebugU"# PROP Intermediate_Dir "DebugU"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /GZ /c# ADD BASE RSC /l 0x409 /d "_DEBUG"# ADD RSC /l 0x409 /d "_DEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /pdbtype:sept# Begin Custom Build - Performing registrationOutDir=.\DebugUTargetPath=.\DebugU\jeditlauncher.exeInputPath=.\DebugU\jeditlauncher.exeSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! goto end :NOTNT echo Warning : Cannot register Unicode EXE on Windows 95 :end # End Custom Build!ELSEIF "$(CFG)" == "jeditlauncher - Win32 Release MinSize"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseMinSize"# PROP BASE Intermediate_Dir "ReleaseMinSize"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseMinSize"# PROP Intermediate_Dir "ReleaseMinSize"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:windows /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseMinSizeTargetPath=.\ReleaseMinSize\jeditlauncher.exeInputPath=.\ReleaseMinSize\jeditlauncher.exeSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build!ELSEIF "$(CFG)" == "jeditlauncher - Win32 Release MinDependency"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseMinDependency"# PROP BASE Intermediate_Dir "ReleaseMinDependency"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseMinDependency"# PROP Intermediate_Dir "ReleaseMinDependency"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MT /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /FR /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:windows /machine:I386 /out:"ReleaseMinDependency/jeditsrv.exe"# Begin Custom Build - Performing registrationOutDir=.\ReleaseMinDependencyTargetPath=.\ReleaseMinDependency\jeditsrv.exeInputPath=.\ReleaseMinDependency\jeditsrv.exeSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rem copy "$(TargetPath)" "G:\Program Files\jEdit\jeditsrv.exe" G:\Progra~1\jEdit\jeditsrv.exe /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! # End Custom Build!ELSEIF "$(CFG)" == "jeditlauncher - Win32 Unicode Release MinSize"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseUMinSize"# PROP BASE Intermediate_Dir "ReleaseUMinSize"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseUMinSize"# PROP Intermediate_Dir "ReleaseUMinSize"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_DLL" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:windows /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseUMinSizeTargetPath=.\ReleaseUMinSize\jeditlauncher.exeInputPath=.\ReleaseUMinSize\jeditlauncher.exeSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! goto end :NOTNT echo Warning : Cannot register Unicode EXE on Windows 95 :end # End Custom Build!ELSEIF "$(CFG)" == "jeditlauncher - Win32 Unicode Release MinDependency"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "ReleaseUMinDependency"# PROP BASE Intermediate_Dir "ReleaseUMinDependency"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "ReleaseUMinDependency"# PROP Intermediate_Dir "ReleaseUMinDependency"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /W3 /O1 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "_ATL_STATIC_REGISTRY" /D "_ATL_MIN_CRT" /Yu"stdafx.h" /FD /c# ADD BASE RSC /l 0x409 /d "NDEBUG"# ADD RSC /l 0x409 /d "NDEBUG"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ws2_32.lib /nologo /subsystem:windows /machine:I386# Begin Custom Build - Performing registrationOutDir=.\ReleaseUMinDependencyTargetPath=.\ReleaseUMinDependency\jeditlauncher.exeInputPath=.\ReleaseUMinDependency\jeditlauncher.exeSOURCE="$(InputPath)""$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if "%OS%"=="" goto NOTNT if not "%OS%"=="Windows_NT" goto NOTNT "$(TargetPath)" /RegServer echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" echo Server registration done! goto end :NOTNT echo Warning : Cannot register Unicode EXE on Windows 95 :end # End Custom Build!ENDIF # Begin Target# Name "jeditlauncher - Win32 Debug"# Name "jeditlauncher - Win32 Unicode Debug"# Name "jeditlauncher - Win32 Release MinSize"# Name "jeditlauncher - Win32 Release MinDependency"# Name "jeditlauncher - Win32 Unicode Release MinSize"# Name "jeditlauncher - Win32 Unicode Release MinDependency"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\FileList.cpp# End Source File# Begin Source FileSOURCE=.\jeditlauncher.cpp# End Source File# Begin Source FileSOURCE=.\jeditlauncher.idl# ADD MTL /tlb ".\jeditlauncher.tlb" /h "jeditlauncher.h" /iid "jeditlauncher_i.c" /Oicf# End Source File# Begin Source FileSOURCE=.\jeditlauncher.rc# End Source File# Begin Source FileSOURCE=.\JELauncher.cpp# End Source File# Begin Source FileSOURCE=.\ScriptServer.cpp# End Source File# Begin Source FileSOURCE=.\ScriptWriter.cpp# End Source File# Begin Source FileSOURCE=.\ServConn.cpp# End Source File# Begin Source FileSOURCE=.\StdAfx.cpp# ADD CPP /Yc"stdafx.h"# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=.\FileList.h# End Source File# Begin Source FileSOURCE=.\JELauncher.h# End Source File# Begin Source FileSOURCE=.\Resource.h# End Source File# Begin Source FileSOURCE=.\ScriptServer.h# End Source File# Begin Source FileSOURCE=.\ScriptWriter.h# End Source File# Begin Source FileSOURCE=.\ServConn.h# End Source File# Begin Source FileSOURCE=.\StdAfx.h# End Source File# End Group# Begin Group "Resource Files"# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"# Begin Source FileSOURCE=.\jeditlau.bin# End Source File# Begin Source FileSOURCE=.\jeditlauncher.rgs# End Source File# End Group# End Target# End Project
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