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📄 pause.c

📁 SECS I, SECS II协议通讯源码
💻 C
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/*
 * Pause.c
 *
 * Program handles process scheduling
 *
 * Each process must be registered via ADD_PROCESS, and processes must
 * specifically relinquish control by issuing the PAUSE routine at
 * appropriate intervals
 *
 * The constant "MaxPauses" defines the number of processes which can
 * be cascaded with these routines
 *
 * This program assumes a 16 bit memory model in which pointers are considered
 * FAR, and also the presence of the "standard stack frame" optimization
 *
 * BORLAND C (16 bit) version
 *
 * Code by David Lindauer, CIMple technologies
 *
 */
#include "menus.h"
#include "logic.h"
#include <malloc.h>
//#pragma inline
/* Define the following to see debug info on the screen
// #define DEBUG

/*
 * A structure to map the assembly-level registers into
 * a pointer usable by C routines
 */
typedef union {
  struct {
    int sp,ss;    // Assembly level stack pointer
  } h;
  struct {
    void *stack;  // C-usable pointer
  } x;
} SDATA ;

static SDATA stacklist[MaxPauses];  // List of all process stacks
static SDATA stackbot[MaxPauses];	// Bottoms of stacks
static FUNC funclist[MaxPauses]; 		// List of all process init addresses
static int num_Pauses = 1; // Number of processes in use,
			   // this definitions Leaves space for main process
			   // (first caller of PAUSE)
static int cur_Pause = 0;  // Where we are in the process list

#ifdef DEBUG
/* Routine to print the stack */
void PStack( int num)
{
  int i;

  printf("%x:",num);
  for (i=0; i<12; i++)
    printf(" %x", *(((char *) stacklist[num].x.stack)+i));
  printf("\n");
}
#endif // DEBUG
static void IniStack(int item)
{
  int *temp;
  SDATA temP1;

  /* Initial SP */
  stacklist[item].x.stack = stackbot[item].x.stack;
  stacklist[item].h.sp += STACKSIZE-12;

  /* Get stack pointer and load the process address up so we can get CS:IP */
  temp = (int *) stacklist[item].x.stack;
  temP1.x.stack = (void *) funclist[item];

  /* Initial value of stack */
  *(temp+4) = temP1.h.ss; // CS
  *(temp+3) = temP1.h.sp;	// IP
  *(temp+2) = 0;			// BP
  *(temp+1) = 0;			// DI
  *temp = 0;			     // SI
}
/*
 * This routine allocates a stack and adds the function to the
 * process list.
 *
 * Whenever a task is Paused the following items will be added to the stack:
 *
 * CS
 * IP
 * BP
 * DI
 * SI <- SP
 *
 * SP:SS is stored in stacklist
 */
BOOL AddProcess( FUNC newprocess)
{
  if (num_Pauses == MaxPauses)
    return(FALSE);

  /* Allocate stack */
  stackbot[num_Pauses].x.stack = (char *) malloc(STACKSIZE);
  if (( stackbot[num_Pauses].x.stack) == NULL) {
    printf("Error allocating process stack\n");
    return(FALSE);
  }

  // Initial function
  funclist[num_Pauses] = newprocess;

  IniStack(num_Pauses);
#ifdef DEBUG
  PStack(num_Pauses);
#endif
  /* Update number of processes we have */
  num_Pauses++;
  return(TRUE);
}
void ReinitProcesses(void)
{
  int i;
  for (i=0; i<num_Pauses; i++)
    IniStack(i);
}
/*
* This function sleeps the current process and opens a new one
*/
void Pause(void)
{
  /* The following too wasted statements force the BC compiler to
   * save DI and SI
   * Note that we are relying on the compiler to automatically save
   * CS, IP, and BP, so, don't use compiler options which disable this !
   */
  asm  mov ax,di
  asm  mov ax,si

  /* Save stack pointer for later */
  stacklist[cur_Pause].h.ss = _SS;
  stacklist[cur_Pause].h.sp = _SP;

  /* Go to next routine */
  cur_Pause++;
  if (cur_Pause >= num_Pauses)
    cur_Pause = 0;

#ifdef DEBUG
  PStack(cur_Pause);
#endif

  /* Load new stack pointer */
  asm  cli
  _SS = stacklist[cur_Pause].h.ss;
  _SP = stacklist[cur_Pause].h.sp;
  asm sti

  /* Compiler will restore all five registers */
}

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