📄 gf2xvec.cpp
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#include <NTL/GF2XVec.h>
#include <NTL/new.h>
NTL_START_IMPL
const long MaxAllocBlock = 10000;
void GF2XVec::SetSize(long n, long d)
{
if (n < 0 || d <= 0) Error("bad args to GF2XVec::SetSize()");
if (v)
Error("GF2XVec initialized more than once");
if (d >= (1L << (NTL_BITS_PER_LONG-4))/NTL_BITS_PER_LONG)
Error("size too big in GF2XVec::SetSize");
if (n >= long((1L << (NTL_BITS_PER_LONG-4))/sizeof(GF2X)))
Error("length too big in GF2XVec::SetSize");
if (n == 0) return;
long size = (d+2);
long AllocAmt = MaxAllocBlock / size;
if (AllocAmt == 0) AllocAmt = 1;
v = (GF2X*) malloc(n * (sizeof (GF2X)));
if (!v) Error("out of memory in GF2XVec::SetSize()");
long i = 0;
long m;
_ntl_ulong *p, *q;
long j;
while (i < n) {
m = min((n-i), AllocAmt);
p = (_ntl_ulong *) malloc(m*size*(sizeof (_ntl_ulong)));
if (!p) Error("out of memory in GF2XVec::SetSize()");
for (j = 0, q = p+2; j < m; j++, i++, q += size) {
q[-2] = (d << 1) | 1;
q[-1] = 0;
v[i].xrep.rep = q;
}
}
len = n;
bsize = d;
}
void GF2XVec::kill()
{
long n = len;
long d = bsize;
if (n == 0) return;
long size = (d+2);
long AllocAmt = MaxAllocBlock / size;
if (AllocAmt == 0) AllocAmt = 1;
long i = 0;
long m;
while (i < n) {
m = min((n-i), AllocAmt);
free(v[i].xrep.rep-2);
i += m;
}
free(v);
v = 0; len = 0; bsize = 0;
}
GF2XVec& GF2XVec::operator=(const GF2XVec& a)
{
if (this == &a)
return *this;
kill();
SetSize(a.len, a.bsize);
long i;
for (i = 0; i < a.len; i++)
v[i] = (a.v)[i];
return *this;
}
GF2XVec::GF2XVec(const GF2XVec& a)
{
v = 0; len = 0; bsize = 0;
SetSize(a.len, a.bsize);
long i;
for (i = 0; i < a.len; i++)
v[i] = (a.v)[i];
}
void GF2XVec::swap_impl(GF2XVec& x, GF2XVec& y)
{
GF2X* t1;
long t2;
t1 = x.v;
x.v = y.v;
y.v = t1;
t2 = x.len;
x.len = y.len;
y.len = t2;
t2 = x.bsize;
x.bsize = y.bsize;
y.bsize = t2;
}
NTL_END_IMPL
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