📄 lll_qp.cpp
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#include <NTL/LLL.h>
#include <NTL/vec_quad_float.h>
#include <NTL/fileio.h>
#include <NTL/new.h>
NTL_START_IMPL
static quad_float InnerProduct(quad_float *a, quad_float *b, long n)
{
quad_float s;
long i;
s = 0;
for (i = 1; i <= n; i++)
s += a[i]*b[i];
return s;
}
static void RowTransform(vec_ZZ& A, vec_ZZ& B, const ZZ& MU1)
// x = x - y*MU
{
static ZZ T, MU;
long k;
long n = A.length();
long i;
MU = MU1;
if (MU == 1) {
for (i = 1; i <= n; i++)
sub(A(i), A(i), B(i));
return;
}
if (MU == -1) {
for (i = 1; i <= n; i++)
add(A(i), A(i), B(i));
return;
}
if (MU == 0) return;
if (NumTwos(MU) >= NTL_ZZ_NBITS)
k = MakeOdd(MU);
else
k = 0;
if (MU.WideSinglePrecision()) {
long mu1;
conv(mu1, MU);
for (i = 1; i <= n; i++) {
mul(T, B(i), mu1);
if (k > 0) LeftShift(T, T, k);
sub(A(i), A(i), T);
}
}
else {
for (i = 1; i <= n; i++) {
mul(T, B(i), MU);
if (k > 0) LeftShift(T, T, k);
sub(A(i), A(i), T);
}
}
}
#define TR_BND (NTL_FDOUBLE_PRECISION/2.0)
// Just to be safe!!
static quad_float max_abs(quad_float *v, long n)
{
long i;
quad_float res, t;
res = 0;
for (i = 1; i <= n; i++) {
t = fabs(v[i]);
if (t > res) res = t;
}
return res;
}
static void RowTransformStart(quad_float *a, long *in_a, long& in_float, long n)
{
long i;
long inf = 1;
for (i = 1; i <= n; i++) {
in_a[i] = (a[i].hi < TR_BND && a[i].hi > -TR_BND);
inf = inf & in_a[i];
}
in_float = inf;
}
static void RowTransformFinish(vec_ZZ& A, quad_float *a, long *in_a)
{
long n = A.length();
long i;
for (i = 1; i <= n; i++) {
if (in_a[i]) {
conv(A(i), a[i].hi);
}
else {
conv(a[i], A(i));
}
}
}
static void RowTransform(vec_ZZ& A, vec_ZZ& B, const ZZ& MU1,
quad_float *a, quad_float *b, long *in_a,
quad_float& max_a, quad_float max_b, long& in_float)
// x = x - y*MU
{
static ZZ T, MU;
long k;
double mu;
long n = A.length();
long i;
conv(mu, MU1);
if (in_float) {
max_a += fabs(mu)*max_b;
if (max_a >= TR_BND) {
in_float = 0;
}
}
if (in_float) {
if (mu == 1) {
for (i = 1; i <= n; i++)
a[i].hi -= b[i].hi;
return;
}
if (mu == -1) {
for (i = 1; i <= n; i++)
a[i].hi += b[i].hi;
return;
}
if (mu == 0) return;
for (i = 1; i <= n; i++)
a[i].hi -= mu*b[i].hi;
return;
}
MU = MU1;
if (MU == 1) {
for (i = 1; i <= n; i++) {
if (in_a[i] && a[i].hi < TR_BND && a[i].hi > -TR_BND &&
b[i].hi < TR_BND && b[i].hi > -TR_BND) {
a[i].hi -= b[i].hi;
}
else {
if (in_a[i]) {
conv(A(i), a[i].hi);
in_a[i] = 0;
}
sub(A(i), A(i), B(i));
}
}
return;
}
if (MU == -1) {
for (i = 1; i <= n; i++) {
if (in_a[i] && a[i].hi < TR_BND && a[i].hi > -TR_BND &&
b[i].hi < TR_BND && b[i].hi > -TR_BND) {
a[i].hi += b[i].hi;
}
else {
if (in_a[i]) {
conv(A(i), a[i].hi);
in_a[i] = 0;
}
add(A(i), A(i), B(i));
}
}
return;
}
if (MU == 0) return;
double b_bnd = fabs(TR_BND/mu) - 1;
if (b_bnd < 0) b_bnd = 0;
if (NumTwos(MU) >= NTL_ZZ_NBITS)
k = MakeOdd(MU);
else
k = 0;
if (MU.WideSinglePrecision()) {
long mu1;
conv(mu1, MU);
if (k > 0) {
for (i = 1; i <= n; i++) {
if (in_a[i]) {
conv(A(i), a[i].hi);
in_a[i] = 0;
}
mul(T, B(i), mu1);
LeftShift(T, T, k);
sub(A(i), A(i), T);
}
}
else {
for (i = 1; i <= n; i++) {
if (in_a[i] && a[i].hi < TR_BND && a[i].hi > -TR_BND &&
b[i].hi < b_bnd && b[i].hi > -b_bnd) {
a[i].hi -= b[i].hi*mu;
}
else {
if (in_a[i]) {
conv(A(i), a[i].hi);
in_a[i] = 0;
}
mul(T, B(i), mu1);
sub(A(i), A(i), T);
}
}
}
}
else {
for (i = 1; i <= n; i++) {
if (in_a[i]) {
conv(A(i), a[i].hi);
in_a[i] = 0;
}
mul(T, B(i), MU);
if (k > 0) LeftShift(T, T, k);
sub(A(i), A(i), T);
}
}
}
static void RowTransform2(vec_ZZ& A, vec_ZZ& B, const ZZ& MU1)
// x = x + y*MU
{
static ZZ T, MU;
long k;
long n = A.length();
long i;
MU = MU1;
if (MU == 1) {
for (i = 1; i <= n; i++)
add(A(i), A(i), B(i));
return;
}
if (MU == -1) {
for (i = 1; i <= n; i++)
sub(A(i), A(i), B(i));
return;
}
if (MU == 0) return;
if (NumTwos(MU) >= NTL_ZZ_NBITS)
k = MakeOdd(MU);
else
k = 0;
if (MU.WideSinglePrecision()) {
long mu1;
conv(mu1, MU);
for (i = 1; i <= n; i++) {
mul(T, B(i), mu1);
if (k > 0) LeftShift(T, T, k);
add(A(i), A(i), T);
}
}
else {
for (i = 1; i <= n; i++) {
mul(T, B(i), MU);
if (k > 0) LeftShift(T, T, k);
add(A(i), A(i), T);
}
}
}
static
void ComputeGS(mat_ZZ& B, quad_float **B1, quad_float **mu, quad_float *b,
quad_float *c, long k, double bound, long st, quad_float *buf)
{
long n = B.NumCols();
long i, j;
quad_float s, t1, y, t;
ZZ T1;
long test;
quad_float *mu_k = mu[k];
if (st < k) {
for (i = 1; i < st; i++)
buf[i] = mu_k[i]*c[i];
}
for (j = st; j <= k-1; j++) {
if (b[k].hi/NTL_FDOUBLE_PRECISION < NTL_FDOUBLE_PRECISION/b[j].hi) {
// we can compute inner product exactly in double precision
double z = 0;
quad_float *B1_k = B1[k];
quad_float *B1_j = B1[j];
for (i = 1; i <= n; i++)
z += B1_k[i].hi * B1_j[i].hi;
s = z;
}
else {
s = InnerProduct(B1[k], B1[j], n);
y = fabs(s);
if (y.hi == 0)
test = (b[k].hi != 0);
else {
double t = y.hi/b[j].hi;
double t1 = b[k].hi/y.hi;
if (t <= 1)
test = (t*bound <= t1);
else if (t1 >= 1)
test = (t <= t1/bound);
else
test = 0;
}
if (test) {
InnerProduct(T1, B(k), B(j));
conv(s, T1);
}
}
quad_float *mu_j = mu[j];
t1 = 0;
for (i = 1; i <= j-1; i++)
t1 += mu_j[i]*buf[i];
mu_k[j] = (buf[j] = (s - t1))/c[j];
}
s = 0;
for (j = 1; j <= k-1; j++)
s += mu_k[j]*buf[j];
c[k] = b[k] - s;
}
static quad_float red_fudge = to_quad_float(0);
static long log_red = 0;
static long verbose = 0;
static unsigned long NumSwaps = 0;
static double StartTime = 0;
static double LastTime = 0;
static void LLLStatus(long max_k, double t, long m, const mat_ZZ& B)
{
cerr << "---- LLL_QP status ----\n";
cerr << "elapsed time: ";
PrintTime(cerr, t-StartTime);
cerr << ", stage: " << max_k;
cerr << ", rank: " << m;
cerr << ", swaps: " << NumSwaps << "\n";
ZZ t1;
long i;
double prodlen = 0;
for (i = 1; i <= m; i++) {
InnerProduct(t1, B(i), B(i));
if (!IsZero(t1))
prodlen += log(t1);
}
cerr << "log of prod of lengths: " << prodlen/(2.0*log(2.0)) << "\n";
if (LLLDumpFile) {
cerr << "dumping to " << LLLDumpFile << "...";
ofstream f;
OpenWrite(f, LLLDumpFile);
f << "[";
for (i = 1; i <= m; i++) {
f << B(i) << "\n";
}
f << "]\n";
f.close();
cerr << "\n";
}
LastTime = t;
}
static void init_red_fudge()
{
long i;
// initial log_red should be <= NTL_DOUBLE_PRECISION-2,
// to help ensure stability in BKZ_QP1
log_red = NTL_DOUBLE_PRECISION-2;
red_fudge = 1;
for (i = log_red; i > 0; i--)
red_fudge = red_fudge*0.5;
}
static void inc_red_fudge()
{
red_fudge = red_fudge * 2;
log_red--;
cerr << "LLL_QP: warning--relaxing reduction (" << log_red << ")\n";
if (log_red < 4)
Error("LLL_QP: too much loss of precision...stop!");
}
static
long ll_LLL_QP(mat_ZZ& B, mat_ZZ* U, quad_float delta, long deep,
LLLCheckFct check, quad_float **B1, quad_float **mu,
quad_float *b, quad_float *c,
long m, long init_k, long &quit)
{
long n = B.NumCols();
long i, j, k, Fc1;
ZZ MU;
quad_float mu1;
quad_float t1;
ZZ T1;
quad_float *tp;
static double bound = 0;
if (bound == 0) {
// we tolerate a 15% loss of precision in computing
// inner products in ComputeGS.
bound = 1;
for (i = 2*long(0.15*2*NTL_DOUBLE_PRECISION); i > 0; i--) {
bound = bound * 2;
}
}
quad_float half = to_quad_float(0.5);
quad_float half_plus_fudge = 0.5 + red_fudge;
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