📄 node.java
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/** By Kristi Thompson and Sean McLaughlin
*
* April 10 & 11, 1997
*
* CISC 235 - Information Structures (Winter 1997) taught by David Alex Lamb
*
* Dept of Computer Science
* Queen's University, Kingston
*
* kristi@merlan.ca , seanster@merlan.ca
*
* http://qlink.queensu.ca/~3sm79/BplusTree
*
* Feel free to copy and modify this applet, but please give credit
* to the original author where appropriate
*
* This applet was inspired by and partly based upon the BST Search Tree Applet
* by James Stewart.
*
* http://www.dgp.toronto.edu/people/JamesStewart/applets/bst/bst-property.html
*
*/
import java.awt.*;
// This allows us to pass Node Pointers back up the tree
// during the insert operation (Promoting)
class NodeInfo
{
Node rc; // Really we just want a node pointer
int key; // Key
}
/** A B+ Tree node Abstract Class */
abstract class Node extends Sprite
{
// DEFINES
boolean PROMOTION = true;
boolean NO_PROMOTION = false;
final Color LineColor = Color.black;
final Color HighlightColor = Color.orange;
final Color BackgroundColor = Color.lightGray;
static final int SPLIT_SPEED = 5;
// DEFINES
boolean highlight_node; // true if node is to be highlighted
Color highlight_colour;
boolean hide_edge; // true if parent edge is to be hidden (i.e. not drawn)
// Things having to do with appearance:
public Node()
{
}
//in sprite abstract public void dmove( int dx, int dy );
//in sprite abstract public void resize();
// must be subclassed!!!
//
// insert
//
abstract boolean Insert( int k, String d, NodeInfo promo_d );
}
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