📄 teleport.cpp
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// (C) Copyright 1996-1997 by Anthony J. Carin. All Rights Reserved.
#include "stdafx.h"
#include "teleport.h"
#include "levels.h"
extern CString& getpath(CString& filename);
Teleporter::Teleporter(short Level)
: landscape((CString)"landscpe\\teleport.img")
{
m_type = TELEPORTER;
mLevelNum = Level;
}
void Teleporter::draw()
{
baseobject::draw();
#ifdef EDITOR
if (Game->LevelPtr()->selection)
return;
#else
setcolor(RGB(random(256), random(256), random(256)));
#endif
if (Game->LevelPtr()->GuyLocation().distanceto(location()) < .5f)
{
Game->Landscapes()->save();
Game->LevelPtr()->NewLevel();
Game->SetLevelNum((short)(mLevelNum-1));
}
}
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