📄 leg.h
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// (C) Copyright 1996 by Anthony J. Carin. All Rights Reserved.
#ifndef LEG_H
#define LEG_H
#include "baseobj.h"
#include "attach.h"
#include "personal.h"
class shin;
class leg : public baseobject
{
public:
leg(personal *p);
~leg();
void setcolor(COLORREF c);
void draw();
void setto(view& c);
void bendknee(float v);
private:
attachment *knee;
shin *m_shin;
};
class foot;
class shin : public baseobject
{
public:
shin(personal *p);
~shin();
void setcolor(COLORREF c);
void draw();
void setto(view& c);
private:
attachment *ankle;
foot *m_foot;
};
class foot : public baseobject
{
public:
foot(personal *p);
~foot();
};
class totalleg
{
public:
totalleg(coordinate& offset, personal *p);
~totalleg();
void setto(view& c) { legjoint->setto(c); }
void setcolor(COLORREF c) { m_leg->setcolor(c); }
void draw() { legjoint->draw(); }
void raisefoward(float v);
void raisebackward(float v);
void raisesideward(float v);
void bendknee(float v);
private:
attachment *legjoint;
leg *m_leg;
};
inline void leg::bendknee(float v)
{
m_shin->setxposition((direction) (short)(TC_PI*v));
}
inline void totalleg::raisefoward(float v)
{
m_leg->setxposition((direction) (-TC_PI*v));
}
inline void totalleg::raisebackward(float v)
{
m_leg->setxposition((direction) (TC_PI*v));
}
inline void totalleg::raisesideward(float v)
{
m_leg->setzposition((direction) (TC_PI*v));
}
inline void totalleg::bendknee(float v)
{
m_leg->bendknee(v);
}
#endif
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