📄 launch.h
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// (C) Copyright 1996 by Anthony J. Carin. All Rights Reserved.
#ifndef LAUNCH_H
#define LAUNCH_H
#include <windows.h>
enum viewmodetype
{
CIRCLING,
DUDEVIEW,
DUDEVIEWHIGH,
DUDEVIEWLOW,
AERIAL,
HIGHANGLE,
RIGHTSIDE,
LEFTSIDE,
FRONTSIDE,
BACKSIDE
};
class tc3dtools;
class coordinate;
class levels;
class drawqueue;
class personal;
class floortype;
class bmplist;
class landscapelist;
class highlist;
struct global
{
global();
~global();
short centx;
short centy;
short cx;
short cy;
short detail;
coordinate *aim;
short levelnum;
levels *levelptr;
drawqueue *queue;
personal *hero;
floortype *floor;
tc3dtools *tool3d;
char motionless;
char pause;
viewmodetype viewmode;
bmplist *bmpsurfs;
highlist *highareas;
landscapelist *landscapes;
float sintable[628];
float costable[628];
};
#endif
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