📄 higharea.h
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// (C) Copyright 1996 by Anthony J. Carin. All Rights Reserved.
#ifndef HIGHAREA_H
#define HIGHAREA_H
#include "3dengine.h"
class highlist;
class higharea : public surfs
{
public:
friend class highlist;
higharea(surfs& area);
virtual ~higharea();
float hight() { return m_a.y(); }
private:
higharea *prev;
higharea *next;
};
class highlist
{
public:
friend class higharea;
highlist() { m_First = m_Curr = 0; }
~highlist() { Purge(); }
higharea *First() { m_Curr = m_First; return m_Curr; }
higharea *Next() { if (m_Curr) m_Curr = m_Curr->next; return m_Curr; }
private:
void Purge();
higharea *m_First;
higharea *m_Curr;
};
#endif
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