scrlsurf.h

来自「一个三维打斗游戏」· C头文件 代码 · 共 50 行

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// (C) Copyright 1996 by Anthony J. Carin.  All Rights Reserved.
#ifndef SCRLSURF_H
#define SCRLSURF_H

#include "windowsx.h"
#include "higharea.h"
#include "bmpsurf.h"

class bmpsurfholder
{
public:
    bmpsurfholder(CString& filename) : m_bmp(filename) { m_next = NULL; }
    bmpsurf        m_bmp;
    bmpsurfholder *m_next;
};

class scrollsurf : public surfs

{
public:
                        scrollsurf();
                       ~scrollsurf();
                        scrollsurf(surfs& s);

    void                draw();
    void                ExemptFromIntersect();
    void                OKToIntersect();
    char                intersects(coordinate &a, coordinate &b);
    coordinate&         intersectingpoint();
    void                addsurf(CString& filename);
    void                setto(coordinate& a, coordinate& b, coordinate& c, coordinate& d);
virtual char            iswithin(coordinate& c);
virtual void            xrotate(direction& d);
virtual void            yrotate(direction& d);
virtual void            zrotate(direction& d);
virtual void            CalcNormals();
virtual void            operator =(surfs& s);
virtual void operator +=(coordinate& c);
virtual char IsABmp() { return TRUE; }

private:

    bmpsurfholder       *m_bmps;
    bmpsurfholder       *m_curr;

};


#endif

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