📄 arm.h
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// (C) Copyright 1996 by Anthony J. Carin. All Rights Reserved.
#ifndef ARM_H
#define ARM_H
#include "baseobj.h"
#include "attach.h"
#include "personal.h"
class forearm;
class arm : public baseobject
{
public:
arm(personal *p);
~arm();
void setcolor(COLORREF c);
void setskincolor(COLORREF c);
void draw();
void setto(view& c);
void bendelbow(float v);
view& handloc();
private:
attachment *elbow;
forearm *m_forearm;
};
class hand;
class forearm : public baseobject
{
public:
forearm(personal *p);
~forearm();
void setcolor(COLORREF c);
void setskincolor(COLORREF c);
void draw();
void setto(view& c);
view& handloc();
private:
attachment *wrist;
hand *m_hand;
};
class hand : public baseobject
{
public:
hand(personal *p);
~hand();
void setskincolor(COLORREF c) { setcolor(c); }
};
class totalarm
{
public:
totalarm(coordinate& offset, personal *p);
~totalarm();
void setto(view& c) { armjoint->setto(c); }
void setcolor(COLORREF c) { m_arm->setcolor(c); }
void draw() { armjoint->draw(); }
void setskincolor(COLORREF c) { m_arm->setskincolor(c); }
void raisefoward(float v);
void raisebackward(float v);
void raisesideward(float v);
void bendelbow(float v);
view& handloc() { return m_arm->handloc(); }
private:
attachment *armjoint;
arm *m_arm;
};
inline void totalarm::raisesideward(float v)
{
m_arm->setzposition((direction) (TC_PI*v));
}
inline void arm::bendelbow(float v)
{
m_forearm->setxposition((direction) (short)(-TC_PI*v));
}
inline void totalarm::raisefoward(float v)
{
m_arm->setxposition((direction) (-TC_PI*v));
}
inline void totalarm::raisebackward(float v)
{
m_arm->setxposition((direction) (TC_PI*v));
}
inline void totalarm::bendelbow(float v)
{
m_arm->bendelbow(v);
}
inline view& arm::handloc()
{
return m_forearm->handloc();
}
inline view& forearm::handloc()
{
return m_hand->location();
}
#endif
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