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📄 landscpe.h

📁 一个三维打斗游戏
💻 H
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// (C) Copyright 1996 by Anthony J. Carin.  All Rights Reserved.
#ifndef LANDSCPE_H
#define LANDSCPE_H

#include <baseobj.h>

class landscapelist;

class LSEntryType
{
public:
    LSEntryType(view& v, CString& str, tccolor color);
   ~LSEntryType();
    char operator ==(LSEntryType& other);
    view        Location;
    CString     Image;
    tccolor     Color;
    char        Created;
    LSEntryType *Next;
    LSEntryType *Prev;
};

class landscape : public baseobject
{
public:
friend class landscapelist;

          landscape(CString& filename);
virtual  ~landscape();

CString&  bmpfile() { return m_bmpfile; }
void      AssociatedLSEntry(LSEntryType *ls) { delete m_LSEntry; m_LSEntry = ls; }
void      RemoveLSEntry()   { delete m_LSEntry; m_LSEntry = 0; }
void      DeleteEntryAlso() { m_DeleteEntryAlso = TRUE; }

private:

CString     m_bmpfile;
char        m_DeleteEntryAlso;
LSEntryType *m_LSEntry;
landscape   *NextLandScpe;
landscape   *PrevLandScpe;
};

class landscapelist
{
public:
friend  class LSEntryType;
friend  class landscape;
                landscapelist();
               ~landscapelist() { CleanUp(); }
void            CleanUp() { Purge(); PurgeLandscape(); }
void            load(CString& str);
void            CreateCloseLandscapes();
LSEntryType    *GetLSEntry(view& tmploc);
void            save();
view&           GeneralArea()  { return LSEntries->Location; }
void            AddLSEntry(view& v, CString& str, tccolor color);
void            AddLSEntry(baseobject *lnd);
void            removeduplicates();

private:

void            Purge();
void            PurgeLandscape();
landscape       *First()        { m_Curr = m_First; return m_Curr; }
landscape       *Next()         { if (m_Curr) m_Curr = m_Curr->NextLandScpe; return m_Curr; }
landscape       *m_First;
landscape       *m_Curr;
char            GotMap;
LSEntryType     *LSEntries;
short           PauseCounter;
};

#endif

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