📄 dudes.mak
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SOURCE=.\dudes.cpp
!IF "$(CFG)" == "dudes - Win32 Release"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\Release\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\Release\Dudes.pch"
".\Release\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\Release\Dudes.pch"
!ELSEIF "$(CFG)" == "dudes - Win32 Debug"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\Debug\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\Debug\Dudes.pch"
".\Debug\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\Debug\Dudes.pch"
!ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\Editor\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\Editor\Dudes.pch"
".\Editor\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\Editor\Dudes.pch"
!ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\dudes__0\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes__0\Dudes.pch"
".\dudes__0\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes__0\Dudes.pch"
!ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\dudes___\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes___\Dudes.pch"
".\dudes___\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes___\Dudes.pch"
!ELSEIF "$(CFG)" == "dudes - Win32 Release OpenGL"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\dudes__1\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes__1\Dudes.pch"
".\dudes__1\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes__1\Dudes.pch"
!ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"
DEP_CPP_DUDES=\
".\Detail.h"\
".\Dudedoc.h"\
".\Dudes.h"\
".\Dudeview.h"\
".\Editfile.h"\
".\Mainfrm.h"\
{$(INCLUDE)}"\3dengine.h"\
{$(INCLUDE)}"\3dshapes.h"\
{$(INCLUDE)}"\3dwrap.h"\
{$(INCLUDE)}"\Arm.h"\
{$(INCLUDE)}"\Attach.h"\
{$(INCLUDE)}"\Baseobj.h"\
{$(INCLUDE)}"\Bmpsurf.h"\
{$(INCLUDE)}"\Color.h"\
{$(INCLUDE)}"\Command.h"\
{$(INCLUDE)}"\Control.h"\
{$(INCLUDE)}"\Dude.h"\
{$(INCLUDE)}"\Dudehold.h"\
{$(INCLUDE)}"\Gateway.h"\
{$(INCLUDE)}"\Girl.h"\
{$(INCLUDE)}"\Head.h"\
{$(INCLUDE)}"\Higharea.h"\
{$(INCLUDE)}"\Landscpe.h"\
{$(INCLUDE)}"\Launch.h"\
{$(INCLUDE)}"\Leg.h"\
{$(INCLUDE)}"\Levels.h"\
{$(INCLUDE)}"\Personal.h"\
{$(INCLUDE)}"\Queue.h"\
{$(INCLUDE)}"\Stdafx.h"\
{$(INCLUDE)}"\Tcdirect.h"\
{$(INCLUDE)}"\Teleport.h"\
{$(INCLUDE)}"\Weaphold.h"\
{$(INCLUDE)}"\Weapon.h"\
".\dudes__2\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes__2\Dudes.pch"
".\dudes__2\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
".\dudes__2\Dudes.pch"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
{$(INCLUDE)}"\Stdafx.h"\
!IF "$(CFG)" == "dudes - Win32 Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h"\
/Fo"$(INTDIR)/" /c $(SOURCE) \
".\Release\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Release\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Release\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "dudes - Win32 Debug"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
/D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
".\Debug\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Debug\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Debug\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
"_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
".\Editor\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Editor\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\Editor\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "dudes - Win32 Edit Tool Debug"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
/D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"\
/Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
$(SOURCE) \
".\dudes__0\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\dudes__0\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\dudes__0\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
!ELSEIF "$(CFG)" == "dudes - Win32 Debug OpenGL"
# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
/D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
".\dudes___\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\dudes___\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(BuildCmds)
".\dudes___\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "
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