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📄 dudes.mak

📁 一个三维打斗游戏
💻 MAK
📖 第 1 页 / 共 5 页
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SOURCE=.\dudes.cpp

!IF  "$(CFG)" == "dudes - Win32 Release"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\Release\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\Release\Dudes.pch"

".\Release\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\Release\Dudes.pch"


!ELSEIF  "$(CFG)" == "dudes - Win32 Debug"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\Debug\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\Debug\Dudes.pch"

".\Debug\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\Debug\Dudes.pch"


!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\Editor\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\Editor\Dudes.pch"

".\Editor\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\Editor\Dudes.pch"


!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\dudes__0\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes__0\Dudes.pch"

".\dudes__0\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes__0\Dudes.pch"


!ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\dudes___\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes___\Dudes.pch"

".\dudes___\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes___\Dudes.pch"


!ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\dudes__1\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes__1\Dudes.pch"

".\dudes__1\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes__1\Dudes.pch"


!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug OpenGL"

DEP_CPP_DUDES=\
	".\Detail.h"\
	".\Dudedoc.h"\
	".\Dudes.h"\
	".\Dudeview.h"\
	".\Editfile.h"\
	".\Mainfrm.h"\
	{$(INCLUDE)}"\3dengine.h"\
	{$(INCLUDE)}"\3dshapes.h"\
	{$(INCLUDE)}"\3dwrap.h"\
	{$(INCLUDE)}"\Arm.h"\
	{$(INCLUDE)}"\Attach.h"\
	{$(INCLUDE)}"\Baseobj.h"\
	{$(INCLUDE)}"\Bmpsurf.h"\
	{$(INCLUDE)}"\Color.h"\
	{$(INCLUDE)}"\Command.h"\
	{$(INCLUDE)}"\Control.h"\
	{$(INCLUDE)}"\Dude.h"\
	{$(INCLUDE)}"\Dudehold.h"\
	{$(INCLUDE)}"\Gateway.h"\
	{$(INCLUDE)}"\Girl.h"\
	{$(INCLUDE)}"\Head.h"\
	{$(INCLUDE)}"\Higharea.h"\
	{$(INCLUDE)}"\Landscpe.h"\
	{$(INCLUDE)}"\Launch.h"\
	{$(INCLUDE)}"\Leg.h"\
	{$(INCLUDE)}"\Levels.h"\
	{$(INCLUDE)}"\Personal.h"\
	{$(INCLUDE)}"\Queue.h"\
	{$(INCLUDE)}"\Stdafx.h"\
	{$(INCLUDE)}"\Tcdirect.h"\
	{$(INCLUDE)}"\Teleport.h"\
	{$(INCLUDE)}"\Weaphold.h"\
	{$(INCLUDE)}"\Weapon.h"\
	

".\dudes__2\dudes.obj" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes__2\Dudes.pch"

".\dudes__2\dudes.sbr" : $(SOURCE) $(DEP_CPP_DUDES) "$(INTDIR)"\
 ".\dudes__2\Dudes.pch"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
	{$(INCLUDE)}"\Stdafx.h"\
	

!IF  "$(CFG)" == "dudes - Win32 Release"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h"\
 /Fo"$(INTDIR)/" /c $(SOURCE) \
	

".\Release\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Release\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Release\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "dudes - Win32 Debug"

# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
 /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

".\Debug\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Debug\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Debug\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
	

".\Editor\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Editor\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\Editor\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
 /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"\
 /Fp"$(INTDIR)/Dudes.pch" /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
 $(SOURCE) \
	

".\dudes__0\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\dudes__0\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\dudes__0\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

!ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"

# ADD BASE CPP /Yc"stdafx.h"
# ADD CPP /Yc"stdafx.h"

BuildCmds= \
	$(CPP) /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
 /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
 /Yc"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
	

".\dudes___\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\dudes___\StdAfx.sbr" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
   $(BuildCmds)

".\dudes___\Dudes.pch" : $(SOURCE) $(DEP_CPP_STDAF) "

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