⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dudes.mak

📁 一个三维打斗游戏
💻 MAK
📖 第 1 页 / 共 5 页
字号:
	".\dudes__0\dudes.sbr" \
	".\dudes__0\dudeView.sbr" \
	".\dudes__0\EditFile.sbr" \
	".\dudes__0\floor.sbr" \
	".\dudes__0\Gateway.sbr" \
	".\dudes__0\girl.sbr" \
	".\dudes__0\head.sbr" \
	".\dudes__0\higharea.sbr" \
	".\dudes__0\landscpe.sbr" \
	".\dudes__0\Launch.sbr" \
	".\dudes__0\leg.sbr" \
	".\dudes__0\Level1.sbr" \
	".\dudes__0\Level3.sbr" \
	".\dudes__0\Levels.sbr" \
	".\dudes__0\MainFrm.sbr" \
	".\dudes__0\personal.sbr" \
	".\dudes__0\picklist.sbr" \
	".\dudes__0\queue.sbr" \
	".\dudes__0\scrlsurf.sbr" \
	".\dudes__0\StdAfx.sbr" \
	".\dudes__0\Tcdirect.sbr" \
	".\dudes__0\teleport.sbr" \
	".\dudes__0\weaphold.sbr" \
	".\dudes__0\weapon.sbr"

".\Editor\EditDbug.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib winmm.lib vfw32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"EditDbug.exe"
# ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"EditDude.exe"
LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows\
 /profile /map:"$(INTDIR)/EditDude.map" /debug /machine:I386 /out:"EditDude.exe"\
 
LINK32_OBJS= \
	".\dudes__0\3dengine.obj" \
	".\dudes__0\3dshapes.obj" \
	".\dudes__0\3dtools.obj" \
	".\dudes__0\3dwrap.obj" \
	".\dudes__0\antagon.obj" \
	".\dudes__0\Arm.obj" \
	".\dudes__0\Attach.obj" \
	".\dudes__0\Baseobj.obj" \
	".\dudes__0\bmpsurf.obj" \
	".\dudes__0\command.obj" \
	".\dudes__0\control.obj" \
	".\dudes__0\detail.obj" \
	".\dudes__0\Dude.obj" \
	".\dudes__0\dudeDoc.obj" \
	".\dudes__0\dudehold.obj" \
	".\dudes__0\dudes.obj" \
	".\dudes__0\dudeView.obj" \
	".\dudes__0\EditFile.obj" \
	".\dudes__0\floor.obj" \
	".\dudes__0\Gateway.obj" \
	".\dudes__0\girl.obj" \
	".\dudes__0\head.obj" \
	".\dudes__0\higharea.obj" \
	".\dudes__0\landscpe.obj" \
	".\dudes__0\Launch.obj" \
	".\dudes__0\leg.obj" \
	".\dudes__0\Level1.obj" \
	".\dudes__0\Level3.obj" \
	".\dudes__0\Levels.obj" \
	".\dudes__0\MainFrm.obj" \
	".\dudes__0\personal.obj" \
	".\dudes__0\picklist.obj" \
	".\dudes__0\queue.obj" \
	".\dudes__0\scrlsurf.obj" \
	".\dudes__0\StdAfx.obj" \
	".\dudes__0\Tcdirect.obj" \
	".\dudes__0\teleport.obj" \
	".\dudes__0\weaphold.obj" \
	".\dudes__0\weapon.obj" \
	".\Editor\EditDbug.res"

".\EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dudes - Win32 Debug OpenGL"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dudes___"
# PROP BASE Intermediate_Dir "dudes___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "dudes___"
# PROP Intermediate_Dir "dudes___"
# PROP Target_Dir ""
OUTDIR=.\dudes___
INTDIR=.\dudes___

ALL : ".\3dDudes.exe" ".\dudes___\dudes.tlb" ".\dudes___\Dudes.bsc"

CLEAN : 
	-@erase ".\3dDudes.exe"
	-@erase ".\dudes___\3dengine.obj"
	-@erase ".\dudes___\3dengine.sbr"
	-@erase ".\dudes___\3dshapes.obj"
	-@erase ".\dudes___\3dshapes.sbr"
	-@erase ".\dudes___\3dtools.obj"
	-@erase ".\dudes___\3dtools.sbr"
	-@erase ".\dudes___\3dwrap.obj"
	-@erase ".\dudes___\3dwrap.sbr"
	-@erase ".\dudes___\antagon.obj"
	-@erase ".\dudes___\antagon.sbr"
	-@erase ".\dudes___\Arm.obj"
	-@erase ".\dudes___\Arm.sbr"
	-@erase ".\dudes___\Attach.obj"
	-@erase ".\dudes___\Attach.sbr"
	-@erase ".\dudes___\Baseobj.obj"
	-@erase ".\dudes___\Baseobj.sbr"
	-@erase ".\dudes___\bmpsurf.obj"
	-@erase ".\dudes___\bmpsurf.sbr"
	-@erase ".\dudes___\command.obj"
	-@erase ".\dudes___\command.sbr"
	-@erase ".\dudes___\control.obj"
	-@erase ".\dudes___\control.sbr"
	-@erase ".\dudes___\detail.obj"
	-@erase ".\dudes___\detail.sbr"
	-@erase ".\dudes___\Dude.obj"
	-@erase ".\dudes___\Dude.sbr"
	-@erase ".\dudes___\dudeDoc.obj"
	-@erase ".\dudes___\dudeDoc.sbr"
	-@erase ".\dudes___\dudehold.obj"
	-@erase ".\dudes___\dudehold.sbr"
	-@erase ".\dudes___\Dudes.bsc"
	-@erase ".\dudes___\dudes.obj"
	-@erase ".\dudes___\Dudes.pch"
	-@erase ".\dudes___\dudes.res"
	-@erase ".\dudes___\dudes.sbr"
	-@erase ".\dudes___\dudes.tlb"
	-@erase ".\dudes___\dudeView.obj"
	-@erase ".\dudes___\dudeView.sbr"
	-@erase ".\dudes___\EditFile.obj"
	-@erase ".\dudes___\EditFile.sbr"
	-@erase ".\dudes___\floor.obj"
	-@erase ".\dudes___\floor.sbr"
	-@erase ".\dudes___\Gateway.obj"
	-@erase ".\dudes___\Gateway.sbr"
	-@erase ".\dudes___\girl.obj"
	-@erase ".\dudes___\girl.sbr"
	-@erase ".\dudes___\head.obj"
	-@erase ".\dudes___\head.sbr"
	-@erase ".\dudes___\higharea.obj"
	-@erase ".\dudes___\higharea.sbr"
	-@erase ".\dudes___\landscpe.obj"
	-@erase ".\dudes___\landscpe.sbr"
	-@erase ".\dudes___\Launch.obj"
	-@erase ".\dudes___\Launch.sbr"
	-@erase ".\dudes___\leg.obj"
	-@erase ".\dudes___\leg.sbr"
	-@erase ".\dudes___\Level1.obj"
	-@erase ".\dudes___\Level1.sbr"
	-@erase ".\dudes___\Level3.obj"
	-@erase ".\dudes___\Level3.sbr"
	-@erase ".\dudes___\Levels.obj"
	-@erase ".\dudes___\Levels.sbr"
	-@erase ".\dudes___\MainFrm.obj"
	-@erase ".\dudes___\MainFrm.sbr"
	-@erase ".\dudes___\personal.obj"
	-@erase ".\dudes___\personal.sbr"
	-@erase ".\dudes___\picklist.obj"
	-@erase ".\dudes___\picklist.sbr"
	-@erase ".\dudes___\queue.obj"
	-@erase ".\dudes___\queue.sbr"
	-@erase ".\dudes___\scrlsurf.obj"
	-@erase ".\dudes___\scrlsurf.sbr"
	-@erase ".\dudes___\StdAfx.obj"
	-@erase ".\dudes___\StdAfx.sbr"
	-@erase ".\dudes___\Tcdirect.obj"
	-@erase ".\dudes___\Tcdirect.sbr"
	-@erase ".\dudes___\teleport.obj"
	-@erase ".\dudes___\teleport.sbr"
	-@erase ".\dudes___\vc40.idb"
	-@erase ".\dudes___\vc40.pdb"
	-@erase ".\dudes___\weaphold.obj"
	-@erase ".\dudes___\weaphold.sbr"
	-@erase ".\dudes___\weapon.obj"
	-@erase ".\dudes___\weapon.sbr"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /G4 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT CPP /u
CPP_PROJ=/nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D\
 "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/"\
 /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\dudes___/
CPP_SBRS=.\dudes___/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "_DEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
BSC32_SBRS= \
	".\dudes___\3dengine.sbr" \
	".\dudes___\3dshapes.sbr" \
	".\dudes___\3dtools.sbr" \
	".\dudes___\3dwrap.sbr" \
	".\dudes___\antagon.sbr" \
	".\dudes___\Arm.sbr" \
	".\dudes___\Attach.sbr" \
	".\dudes___\Baseobj.sbr" \
	".\dudes___\bmpsurf.sbr" \
	".\dudes___\command.sbr" \
	".\dudes___\control.sbr" \
	".\dudes___\detail.sbr" \
	".\dudes___\Dude.sbr" \
	".\dudes___\dudeDoc.sbr" \
	".\dudes___\dudehold.sbr" \
	".\dudes___\dudes.sbr" \
	".\dudes___\dudeView.sbr" \
	".\dudes___\EditFile.sbr" \
	".\dudes___\floor.sbr" \
	".\dudes___\Gateway.sbr" \
	".\dudes___\girl.sbr" \
	".\dudes___\head.sbr" \
	".\dudes___\higharea.sbr" \
	".\dudes___\landscpe.sbr" \
	".\dudes___\Launch.sbr" \
	".\dudes___\leg.sbr" \
	".\dudes___\Level1.sbr" \
	".\dudes___\Level3.sbr" \
	".\dudes___\Levels.sbr" \
	".\dudes___\MainFrm.sbr" \
	".\dudes___\personal.sbr" \
	".\dudes___\picklist.sbr" \
	".\dudes___\queue.sbr" \
	".\dudes___\scrlsurf.sbr" \
	".\dudes___\StdAfx.sbr" \
	".\dudes___\Tcdirect.sbr" \
	".\dudes___\teleport.sbr" \
	".\dudes___\weaphold.sbr" \
	".\dudes___\weapon.sbr"

".\dudes___\Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 winmm.lib vfw32.lib cosmoglu.lib cosmogl.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"Dudesd.exe"
# ADD LINK32 winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo /subsystem:windows /profile /debug /machine:I386 /out:"3dDudes.exe"
LINK32_FLAGS=winmm.lib vfw32.lib opengl32.lib glu32.lib /nologo\
 /subsystem:windows /profile /debug /machine:I386 /out:"3dDudes.exe" 
LINK32_OBJS= \
	".\dudes___\3dengine.obj" \
	".\dudes___\3dshapes.obj" \
	".\dudes___\3dtools.obj" \
	".\dudes___\3dwrap.obj" \
	".\dudes___\antagon.obj" \
	".\dudes___\Arm.obj" \
	".\dudes___\Attach.obj" \
	".\dudes___\Baseobj.obj" \
	".\dudes___\bmpsurf.obj" \
	".\dudes___\command.obj" \
	".\dudes___\control.obj" \
	".\dudes___\detail.obj" \
	".\dudes___\Dude.obj" \
	".\dudes___\dudeDoc.obj" \
	".\dudes___\dudehold.obj" \
	".\dudes___\dudes.obj" \
	".\dudes___\dudes.res" \
	".\dudes___\dudeView.obj" \
	".\dudes___\EditFile.obj" \
	".\dudes___\floor.obj" \
	".\dudes___\Gateway.obj" \
	".\dudes___\girl.obj" \
	".\dudes___\head.obj" \
	".\dudes___\higharea.obj" \
	".\dudes___\landscpe.obj" \
	".\dudes___\Launch.obj" \
	".\dudes___\leg.obj" \
	".\dudes___\Level1.obj" \
	".\dudes___\Level3.obj" \
	".\dudes___\Levels.obj" \
	".\dudes___\MainFrm.obj" \
	".\dudes___\personal.obj" \
	".\dudes___\picklist.obj" \
	".\dudes___\queue.obj" \
	".\dudes___\scrlsurf.obj" \
	".\dudes___\StdAfx.obj" \
	".\dudes___\Tcdirect.obj" \
	".\dudes___\teleport.obj" \
	".\dudes___\weaphold.obj" \
	".\dudes___\weapon.obj"

".\3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dudes - Win32 Release OpenGL"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dudes__1"
# PROP BASE Intermediate_Dir "dudes__1"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dudes__1"
# PROP Intermediate_Dir "dudes__1"
# PROP Target_Dir ""
OUTDIR=.\dudes__1
INTDIR=.\dudes__1

ALL : ".\3dDudes.exe" ".\dudes__1\dudes.tlb" ".\dudes__1\Dudes.bsc"

CLEAN : 
	-@erase ".\3dDudes.exe"
	-@erase ".\dudes__1\3dengine.obj"
	-@erase ".\dudes__1\3dengine.sbr"
	-@erase ".\dudes__1\3dshapes.obj"
	-@erase ".\dudes__1\3dshapes.sbr"
	-@erase ".\dudes__1\3dtools.obj"
	-@erase ".\dudes__1\3dtools.sbr"
	-@erase ".\dudes__1\3dwrap.obj"
	-@erase ".\dudes__1\3dwrap.sbr"
	-@erase ".\dudes__1\antagon.obj"
	-@erase ".\dudes__1\antagon.sbr"
	-@erase ".\dudes__1\Arm.obj"
	-@erase ".\dudes__1\Arm.sbr"
	-@erase ".\dudes__1\Attach.obj"
	-@erase ".\dudes__1\Attach.sbr"
	-@erase ".\dudes__1\Baseobj.obj"
	-@erase ".\dudes__1\Baseobj.sbr"
	-@erase ".\dudes__1\bmpsurf.obj"
	-@erase ".\dudes__1\bmpsurf.sbr"
	-@erase ".\dudes__1\command.obj"
	-@erase ".\dudes__1\command.sbr"
	-@erase ".\dudes__1\control.obj"
	-@erase ".\dudes__1\control.sbr"
	-@erase ".\dudes__1\detail.obj"
	-@erase ".\dudes__1\detail.sbr"
	-@erase ".\dudes__1\Dude.obj"
	-@erase ".\dudes__1\Dude.sbr"
	-@erase ".\dudes__1\dudeDoc.obj"
	-@erase ".\dudes__1\dudeDoc.sbr"
	-@erase ".\dudes__1\dudehold.obj"
	-@erase ".\dudes__1\dudehold.sbr"
	-@erase ".\dudes__1\Dudes.bsc"
	-@erase ".\dudes__1\dudes.obj"
	-@erase ".\dudes__1\Dudes.pch"
	-@erase ".\dudes__1\dudes.res"
	-@erase ".\dudes__1\dudes.sbr"
	-@erase ".\dudes__1\dudes.tlb"
	-@erase ".\dudes__1\dudeView.obj"
	-@erase ".\dudes__1\dudeView.sbr"
	-@erase ".\dudes__1\EditFile.obj"
	-@erase ".\dudes__1\EditFile.sbr"
	-@erase ".\dudes__1\floor.obj"
	-@erase ".\dudes__1\floor.sbr"
	-@erase ".\dudes__1\Gateway.obj"
	-@erase ".\dudes__1\Gateway.sbr"
	-@erase ".\dudes__1\girl.obj"
	-@erase ".\dudes__1\girl.sbr"
	-@erase ".\dudes__1\head.obj"
	-@erase ".\dudes__1\head.sbr"
	-@erase ".\dudes__1\higharea.obj"
	-@erase ".\dudes__1\higharea.sbr"
	-@erase ".\dudes__1\landscpe.obj"
	-@erase ".\dudes__1\landscpe.sbr"
	-@erase ".\dudes__1\Launch.obj"
	-@erase ".\dudes__1\Launch.sbr"
	-@erase ".\dudes__1\leg.obj"
	-@erase ".\dudes__1\leg.sbr"
	-@erase ".\dudes__1\Level1.obj"
	-@erase ".\dudes__1\Level1.sbr"
	-@erase ".\dudes__1\Level3.obj"
	-@erase ".\dudes__1\Level3.sbr"
	-@erase ".\dudes__1\Levels.obj"
	-@erase ".\dudes__1\Levels.sbr"
	-@erase ".\dudes__1\MainFrm.obj"
	-@erase ".\dudes__1\MainFrm.sbr"
	-@erase ".\dudes__1\personal.obj"
	-@erase ".\dudes__1\personal.sbr"
	-@erase ".\dudes__1\picklist.obj"
	-@erase ".\dudes__1\picklist.sbr"
	-@erase ".\dudes__1\queue.obj"
	-@erase ".\dudes__1\queue.sbr"
	-@erase ".\dudes__1\scrlsurf.obj"
	-@erase ".\dudes__1\scrlsurf.sbr"
	-@erase ".\dudes__1\StdAfx.obj"
	-@erase ".\dudes__1\StdAfx.sbr"
	-@erase ".\dudes__1\Tcdirect.obj"
	-@erase ".\dudes__1\Tcdirect.sbr"
	-@erase ".\dudes__1\teleport.obj"
	-@erase ".\dudes__1\teleport.sbr"
	-@erase ".\dudes__1\weaphold.obj"
	-@erase ".\dudes__1\weaphold.sbr"
	-@erase ".\dudes__1\weapon.obj"
	-@erase ".\dudes__1\weapon.sbr"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /G3 /Gr /Zp16 /MT /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT BASE CPP /u
# ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT CPP /u
CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h"\
 /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\dudes__1/
CPP_SBRS=.\dudes__1/
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -