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📄 dudes.mak

📁 一个三维打斗游戏
💻 MAK
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	".\Debug\scrlsurf.sbr" \
	".\Debug\StdAfx.sbr" \
	".\Debug\Tcdirect.sbr" \
	".\Debug\teleport.sbr" \
	".\Debug\weaphold.sbr" \
	".\Debug\weapon.sbr"

".\Debug\Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /profile /map /debug /machine:I386 /out:"3dDudes.exe"
LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows\
 /profile /map:"$(INTDIR)/3dDudes.map" /debug /machine:I386 /out:"3dDudes.exe" 
LINK32_OBJS= \
	".\Debug\3dengine.obj" \
	".\Debug\3dshapes.obj" \
	".\Debug\3dtools.obj" \
	".\Debug\3dwrap.obj" \
	".\Debug\antagon.obj" \
	".\Debug\Arm.obj" \
	".\Debug\Attach.obj" \
	".\Debug\Baseobj.obj" \
	".\Debug\bmpsurf.obj" \
	".\Debug\command.obj" \
	".\Debug\control.obj" \
	".\Debug\detail.obj" \
	".\Debug\Dude.obj" \
	".\Debug\dudeDoc.obj" \
	".\Debug\dudehold.obj" \
	".\Debug\dudes.obj" \
	".\Debug\dudes.res" \
	".\Debug\dudeView.obj" \
	".\Debug\EditFile.obj" \
	".\Debug\floor.obj" \
	".\Debug\Gateway.obj" \
	".\Debug\girl.obj" \
	".\Debug\head.obj" \
	".\Debug\higharea.obj" \
	".\Debug\landscpe.obj" \
	".\Debug\Launch.obj" \
	".\Debug\leg.obj" \
	".\Debug\Level1.obj" \
	".\Debug\Level3.obj" \
	".\Debug\Levels.obj" \
	".\Debug\MainFrm.obj" \
	".\Debug\personal.obj" \
	".\Debug\picklist.obj" \
	".\Debug\queue.obj" \
	".\Debug\scrlsurf.obj" \
	".\Debug\StdAfx.obj" \
	".\Debug\Tcdirect.obj" \
	".\Debug\teleport.obj" \
	".\Debug\weaphold.obj" \
	".\Debug\weapon.obj"

".\3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dudes___"
# PROP BASE Intermediate_Dir "dudes___"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Editor"
# PROP Intermediate_Dir "Editor"
# PROP Target_Dir ""
OUTDIR=.\Editor
INTDIR=.\Editor

ALL : ".\EditDude.exe" ".\Editor\dudes.tlb" ".\Editor\EditDude.bsc"

CLEAN : 
	-@erase ".\EditDude.exe"
	-@erase ".\Editor\3dengine.obj"
	-@erase ".\Editor\3dengine.sbr"
	-@erase ".\Editor\3dshapes.obj"
	-@erase ".\Editor\3dshapes.sbr"
	-@erase ".\Editor\3dtools.obj"
	-@erase ".\Editor\3dtools.sbr"
	-@erase ".\Editor\3dwrap.obj"
	-@erase ".\Editor\3dwrap.sbr"
	-@erase ".\Editor\antagon.obj"
	-@erase ".\Editor\antagon.sbr"
	-@erase ".\Editor\Arm.obj"
	-@erase ".\Editor\Arm.sbr"
	-@erase ".\Editor\Attach.obj"
	-@erase ".\Editor\Attach.sbr"
	-@erase ".\Editor\Baseobj.obj"
	-@erase ".\Editor\Baseobj.sbr"
	-@erase ".\Editor\bmpsurf.obj"
	-@erase ".\Editor\bmpsurf.sbr"
	-@erase ".\Editor\command.obj"
	-@erase ".\Editor\command.sbr"
	-@erase ".\Editor\control.obj"
	-@erase ".\Editor\control.sbr"
	-@erase ".\Editor\detail.obj"
	-@erase ".\Editor\detail.sbr"
	-@erase ".\Editor\Dude.obj"
	-@erase ".\Editor\Dude.sbr"
	-@erase ".\Editor\dudeDoc.obj"
	-@erase ".\Editor\dudeDoc.sbr"
	-@erase ".\Editor\dudehold.obj"
	-@erase ".\Editor\dudehold.sbr"
	-@erase ".\Editor\dudes.obj"
	-@erase ".\Editor\Dudes.pch"
	-@erase ".\Editor\dudes.res"
	-@erase ".\Editor\dudes.sbr"
	-@erase ".\Editor\dudes.tlb"
	-@erase ".\Editor\dudeView.obj"
	-@erase ".\Editor\dudeView.sbr"
	-@erase ".\Editor\EditDude.bsc"
	-@erase ".\Editor\EditDude.map"
	-@erase ".\Editor\EditFile.obj"
	-@erase ".\Editor\EditFile.sbr"
	-@erase ".\Editor\floor.obj"
	-@erase ".\Editor\floor.sbr"
	-@erase ".\Editor\Gateway.obj"
	-@erase ".\Editor\Gateway.sbr"
	-@erase ".\Editor\girl.obj"
	-@erase ".\Editor\girl.sbr"
	-@erase ".\Editor\head.obj"
	-@erase ".\Editor\head.sbr"
	-@erase ".\Editor\higharea.obj"
	-@erase ".\Editor\higharea.sbr"
	-@erase ".\Editor\landscpe.obj"
	-@erase ".\Editor\landscpe.sbr"
	-@erase ".\Editor\Launch.obj"
	-@erase ".\Editor\Launch.sbr"
	-@erase ".\Editor\leg.obj"
	-@erase ".\Editor\leg.sbr"
	-@erase ".\Editor\Level1.obj"
	-@erase ".\Editor\Level1.sbr"
	-@erase ".\Editor\Level3.obj"
	-@erase ".\Editor\Level3.sbr"
	-@erase ".\Editor\Levels.obj"
	-@erase ".\Editor\Levels.sbr"
	-@erase ".\Editor\MainFrm.obj"
	-@erase ".\Editor\MainFrm.sbr"
	-@erase ".\Editor\personal.obj"
	-@erase ".\Editor\personal.sbr"
	-@erase ".\Editor\picklist.obj"
	-@erase ".\Editor\picklist.sbr"
	-@erase ".\Editor\queue.obj"
	-@erase ".\Editor\queue.sbr"
	-@erase ".\Editor\scrlsurf.obj"
	-@erase ".\Editor\scrlsurf.sbr"
	-@erase ".\Editor\StdAfx.obj"
	-@erase ".\Editor\StdAfx.sbr"
	-@erase ".\Editor\Tcdirect.obj"
	-@erase ".\Editor\Tcdirect.sbr"
	-@erase ".\Editor\teleport.obj"
	-@erase ".\Editor\teleport.sbr"
	-@erase ".\Editor\weaphold.obj"
	-@erase ".\Editor\weaphold.sbr"
	-@erase ".\Editor\weapon.obj"
	-@erase ".\Editor\weapon.sbr"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /G4 /Gr /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT CPP /u
CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch"\
 /Yu"stdafx.h" /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\Editor/
CPP_SBRS=.\Editor/
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG" /d "EDITOR"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" /d "EDITOR" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"Editor/EditDude.bsc"
BSC32_FLAGS=/nologo /o"$(OUTDIR)/EditDude.bsc" 
BSC32_SBRS= \
	".\Editor\3dengine.sbr" \
	".\Editor\3dshapes.sbr" \
	".\Editor\3dtools.sbr" \
	".\Editor\3dwrap.sbr" \
	".\Editor\antagon.sbr" \
	".\Editor\Arm.sbr" \
	".\Editor\Attach.sbr" \
	".\Editor\Baseobj.sbr" \
	".\Editor\bmpsurf.sbr" \
	".\Editor\command.sbr" \
	".\Editor\control.sbr" \
	".\Editor\detail.sbr" \
	".\Editor\Dude.sbr" \
	".\Editor\dudeDoc.sbr" \
	".\Editor\dudehold.sbr" \
	".\Editor\dudes.sbr" \
	".\Editor\dudeView.sbr" \
	".\Editor\EditFile.sbr" \
	".\Editor\floor.sbr" \
	".\Editor\Gateway.sbr" \
	".\Editor\girl.sbr" \
	".\Editor\head.sbr" \
	".\Editor\higharea.sbr" \
	".\Editor\landscpe.sbr" \
	".\Editor\Launch.sbr" \
	".\Editor\leg.sbr" \
	".\Editor\Level1.sbr" \
	".\Editor\Level3.sbr" \
	".\Editor\Levels.sbr" \
	".\Editor\MainFrm.sbr" \
	".\Editor\personal.sbr" \
	".\Editor\picklist.sbr" \
	".\Editor\queue.sbr" \
	".\Editor\scrlsurf.sbr" \
	".\Editor\StdAfx.sbr" \
	".\Editor\Tcdirect.sbr" \
	".\Editor\teleport.sbr" \
	".\Editor\weaphold.sbr" \
	".\Editor\weapon.sbr"

".\Editor\EditDude.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 opengl32.lib glu32.lib winmm.lib vfw32.lib /nologo /subsystem:windows /machine:I386 /out:"3dDudes.exe"
# ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /map /machine:I386 /out:"EditDude.exe"
# SUBTRACT LINK32 /incremental:yes /debug
LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows\
 /incremental:no /pdb:"$(OUTDIR)/EditDude.pdb" /map:"$(INTDIR)/EditDude.map"\
 /machine:I386 /out:"EditDude.exe" 
LINK32_OBJS= \
	".\Editor\3dengine.obj" \
	".\Editor\3dshapes.obj" \
	".\Editor\3dtools.obj" \
	".\Editor\3dwrap.obj" \
	".\Editor\antagon.obj" \
	".\Editor\Arm.obj" \
	".\Editor\Attach.obj" \
	".\Editor\Baseobj.obj" \
	".\Editor\bmpsurf.obj" \
	".\Editor\command.obj" \
	".\Editor\control.obj" \
	".\Editor\detail.obj" \
	".\Editor\Dude.obj" \
	".\Editor\dudeDoc.obj" \
	".\Editor\dudehold.obj" \
	".\Editor\dudes.obj" \
	".\Editor\dudes.res" \
	".\Editor\dudeView.obj" \
	".\Editor\EditFile.obj" \
	".\Editor\floor.obj" \
	".\Editor\Gateway.obj" \
	".\Editor\girl.obj" \
	".\Editor\head.obj" \
	".\Editor\higharea.obj" \
	".\Editor\landscpe.obj" \
	".\Editor\Launch.obj" \
	".\Editor\leg.obj" \
	".\Editor\Level1.obj" \
	".\Editor\Level3.obj" \
	".\Editor\Levels.obj" \
	".\Editor\MainFrm.obj" \
	".\Editor\personal.obj" \
	".\Editor\picklist.obj" \
	".\Editor\queue.obj" \
	".\Editor\scrlsurf.obj" \
	".\Editor\StdAfx.obj" \
	".\Editor\Tcdirect.obj" \
	".\Editor\teleport.obj" \
	".\Editor\weaphold.obj" \
	".\Editor\weapon.obj"

".\EditDude.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dudes - Win32 Edit Tool Debug"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "dudes__0"
# PROP BASE Intermediate_Dir "dudes__0"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "dudes__0"
# PROP Intermediate_Dir "dudes__0"
# PROP Target_Dir ""
OUTDIR=.\dudes__0
INTDIR=.\dudes__0

ALL : ".\EditDude.exe" ".\dudes__0\dudes.tlb" ".\Editor\EditDbug.bsc"

CLEAN : 
	-@erase ".\dudes__0\3dengine.obj"
	-@erase ".\dudes__0\3dengine.sbr"
	-@erase ".\dudes__0\3dshapes.obj"
	-@erase ".\dudes__0\3dshapes.sbr"
	-@erase ".\dudes__0\3dtools.obj"
	-@erase ".\dudes__0\3dtools.sbr"
	-@erase ".\dudes__0\3dwrap.obj"
	-@erase ".\dudes__0\3dwrap.sbr"
	-@erase ".\dudes__0\antagon.obj"
	-@erase ".\dudes__0\antagon.sbr"
	-@erase ".\dudes__0\Arm.obj"
	-@erase ".\dudes__0\Arm.sbr"
	-@erase ".\dudes__0\Attach.obj"
	-@erase ".\dudes__0\Attach.sbr"
	-@erase ".\dudes__0\Baseobj.obj"
	-@erase ".\dudes__0\Baseobj.sbr"
	-@erase ".\dudes__0\bmpsurf.obj"
	-@erase ".\dudes__0\bmpsurf.sbr"
	-@erase ".\dudes__0\command.obj"
	-@erase ".\dudes__0\command.sbr"
	-@erase ".\dudes__0\control.obj"
	-@erase ".\dudes__0\control.sbr"
	-@erase ".\dudes__0\detail.obj"
	-@erase ".\dudes__0\detail.sbr"
	-@erase ".\dudes__0\Dude.obj"
	-@erase ".\dudes__0\Dude.sbr"
	-@erase ".\dudes__0\dudeDoc.obj"
	-@erase ".\dudes__0\dudeDoc.sbr"
	-@erase ".\dudes__0\dudehold.obj"
	-@erase ".\dudes__0\dudehold.sbr"
	-@erase ".\dudes__0\dudes.obj"
	-@erase ".\dudes__0\Dudes.pch"
	-@erase ".\dudes__0\dudes.sbr"
	-@erase ".\dudes__0\dudes.tlb"
	-@erase ".\dudes__0\dudeView.obj"
	-@erase ".\dudes__0\dudeView.sbr"
	-@erase ".\dudes__0\EditDude.map"
	-@erase ".\dudes__0\EditFile.obj"
	-@erase ".\dudes__0\EditFile.sbr"
	-@erase ".\dudes__0\floor.obj"
	-@erase ".\dudes__0\floor.sbr"
	-@erase ".\dudes__0\Gateway.obj"
	-@erase ".\dudes__0\Gateway.sbr"
	-@erase ".\dudes__0\girl.obj"
	-@erase ".\dudes__0\girl.sbr"
	-@erase ".\dudes__0\head.obj"
	-@erase ".\dudes__0\head.sbr"
	-@erase ".\dudes__0\higharea.obj"
	-@erase ".\dudes__0\higharea.sbr"
	-@erase ".\dudes__0\landscpe.obj"
	-@erase ".\dudes__0\landscpe.sbr"
	-@erase ".\dudes__0\Launch.obj"
	-@erase ".\dudes__0\Launch.sbr"
	-@erase ".\dudes__0\leg.obj"
	-@erase ".\dudes__0\leg.sbr"
	-@erase ".\dudes__0\Level1.obj"
	-@erase ".\dudes__0\Level1.sbr"
	-@erase ".\dudes__0\Level3.obj"
	-@erase ".\dudes__0\Level3.sbr"
	-@erase ".\dudes__0\Levels.obj"
	-@erase ".\dudes__0\Levels.sbr"
	-@erase ".\dudes__0\MainFrm.obj"
	-@erase ".\dudes__0\MainFrm.sbr"
	-@erase ".\dudes__0\personal.obj"
	-@erase ".\dudes__0\personal.sbr"
	-@erase ".\dudes__0\picklist.obj"
	-@erase ".\dudes__0\picklist.sbr"
	-@erase ".\dudes__0\queue.obj"
	-@erase ".\dudes__0\queue.sbr"
	-@erase ".\dudes__0\scrlsurf.obj"
	-@erase ".\dudes__0\scrlsurf.sbr"
	-@erase ".\dudes__0\StdAfx.obj"
	-@erase ".\dudes__0\StdAfx.sbr"
	-@erase ".\dudes__0\Tcdirect.obj"
	-@erase ".\dudes__0\Tcdirect.sbr"
	-@erase ".\dudes__0\teleport.obj"
	-@erase ".\dudes__0\teleport.sbr"
	-@erase ".\dudes__0\vc40.idb"
	-@erase ".\dudes__0\vc40.pdb"
	-@erase ".\dudes__0\weaphold.obj"
	-@erase ".\dudes__0\weaphold.sbr"
	-@erase ".\dudes__0\weapon.obj"
	-@erase ".\dudes__0\weapon.sbr"
	-@erase ".\EditDude.exe"
	-@erase ".\Editor\EditDbug.bsc"
	-@erase ".\Editor\EditDbug.res"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /G4 /Gr /MT /W4 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "EDITOR" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT CPP /u
CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32"\
 /D "_DEBUG" /D "_WINDOWS" /D "EDITOR" /D "_MBCS" /FR"$(INTDIR)/"\
 /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\dudes__0/
CPP_SBRS=.\dudes__0/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
# ADD RSC /l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR"
RSC_PROJ=/l 0x409 /fo"Editor/EditDbug.res" /d "_DEBUG" /d "EDITOR" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo /o"Editor/EditDbug.bsc"
# ADD BSC32 /nologo /o"Editor/EditDbug.bsc"
BSC32_FLAGS=/nologo /o"Editor/EditDbug.bsc" 
BSC32_SBRS= \
	".\dudes__0\3dengine.sbr" \
	".\dudes__0\3dshapes.sbr" \
	".\dudes__0\3dtools.sbr" \
	".\dudes__0\3dwrap.sbr" \
	".\dudes__0\antagon.sbr" \
	".\dudes__0\Arm.sbr" \
	".\dudes__0\Attach.sbr" \
	".\dudes__0\Baseobj.sbr" \
	".\dudes__0\bmpsurf.sbr" \
	".\dudes__0\command.sbr" \
	".\dudes__0\control.sbr" \
	".\dudes__0\detail.sbr" \
	".\dudes__0\Dude.sbr" \
	".\dudes__0\dudeDoc.sbr" \
	".\dudes__0\dudehold.sbr" \

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