⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 dudes.mak

📁 一个三维打斗游戏
💻 MAK
📖 第 1 页 / 共 5 页
字号:
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=dudes - Win32 Debug OpenGL
!MESSAGE No configuration specified.  Defaulting to dudes - Win32 Debug OpenGL.
!ENDIF 

!IF "$(CFG)" != "dudes - Win32 Release" && "$(CFG)" != "dudes - Win32 Debug" &&\
 "$(CFG)" != "dudes - Win32 Edit Tool" && "$(CFG)" !=\
 "dudes - Win32 Edit Tool Debug" && "$(CFG)" != "dudes - Win32 Debug OpenGL" &&\
 "$(CFG)" != "dudes - Win32 Release OpenGL" && "$(CFG)" !=\
 "dudes - Win32 Edit Tool Debug OpenGL"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "Dudes.mak" CFG="dudes - Win32 Debug OpenGL"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "dudes - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "dudes - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "dudes - Win32 Edit Tool" (based on "Win32 (x86) Application")
!MESSAGE "dudes - Win32 Edit Tool Debug" (based on "Win32 (x86) Application")
!MESSAGE "dudes - Win32 Debug OpenGL" (based on "Win32 (x86) Application")
!MESSAGE "dudes - Win32 Release OpenGL" (based on "Win32 (x86) Application")
!MESSAGE "dudes - Win32 Edit Tool Debug OpenGL" (based on\
 "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "dudes - Win32 Edit Tool Debug OpenGL"
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe

!IF  "$(CFG)" == "dudes - Win32 Release"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release

ALL : ".\3dDudes.exe" ".\Release\dudes.tlb" ".\Release\Dudes.bsc"

CLEAN : 
	-@erase ".\3dDudes.exe"
	-@erase ".\Release\3dDudes.map"
	-@erase ".\Release\3dengine.obj"
	-@erase ".\Release\3dengine.sbr"
	-@erase ".\Release\3dshapes.obj"
	-@erase ".\Release\3dshapes.sbr"
	-@erase ".\Release\3dtools.obj"
	-@erase ".\Release\3dtools.sbr"
	-@erase ".\Release\3dwrap.obj"
	-@erase ".\Release\3dwrap.sbr"
	-@erase ".\Release\antagon.obj"
	-@erase ".\Release\antagon.sbr"
	-@erase ".\Release\Arm.obj"
	-@erase ".\Release\Arm.sbr"
	-@erase ".\Release\Attach.obj"
	-@erase ".\Release\Attach.sbr"
	-@erase ".\Release\Baseobj.obj"
	-@erase ".\Release\Baseobj.sbr"
	-@erase ".\Release\bmpsurf.obj"
	-@erase ".\Release\bmpsurf.sbr"
	-@erase ".\Release\command.obj"
	-@erase ".\Release\command.sbr"
	-@erase ".\Release\control.obj"
	-@erase ".\Release\control.sbr"
	-@erase ".\Release\detail.obj"
	-@erase ".\Release\detail.sbr"
	-@erase ".\Release\Dude.obj"
	-@erase ".\Release\Dude.sbr"
	-@erase ".\Release\dudeDoc.obj"
	-@erase ".\Release\dudeDoc.sbr"
	-@erase ".\Release\dudehold.obj"
	-@erase ".\Release\dudehold.sbr"
	-@erase ".\Release\Dudes.bsc"
	-@erase ".\Release\dudes.obj"
	-@erase ".\Release\Dudes.pch"
	-@erase ".\Release\dudes.res"
	-@erase ".\Release\dudes.sbr"
	-@erase ".\Release\dudes.tlb"
	-@erase ".\Release\dudeView.obj"
	-@erase ".\Release\dudeView.sbr"
	-@erase ".\Release\EditFile.obj"
	-@erase ".\Release\EditFile.sbr"
	-@erase ".\Release\floor.obj"
	-@erase ".\Release\floor.sbr"
	-@erase ".\Release\Gateway.obj"
	-@erase ".\Release\Gateway.sbr"
	-@erase ".\Release\girl.obj"
	-@erase ".\Release\girl.sbr"
	-@erase ".\Release\head.obj"
	-@erase ".\Release\head.sbr"
	-@erase ".\Release\higharea.obj"
	-@erase ".\Release\higharea.sbr"
	-@erase ".\Release\landscpe.obj"
	-@erase ".\Release\landscpe.sbr"
	-@erase ".\Release\Launch.obj"
	-@erase ".\Release\Launch.sbr"
	-@erase ".\Release\leg.obj"
	-@erase ".\Release\leg.sbr"
	-@erase ".\Release\Level1.obj"
	-@erase ".\Release\Level1.sbr"
	-@erase ".\Release\Level3.obj"
	-@erase ".\Release\Level3.sbr"
	-@erase ".\Release\Levels.obj"
	-@erase ".\Release\Levels.sbr"
	-@erase ".\Release\MainFrm.obj"
	-@erase ".\Release\MainFrm.sbr"
	-@erase ".\Release\personal.obj"
	-@erase ".\Release\personal.sbr"
	-@erase ".\Release\picklist.obj"
	-@erase ".\Release\picklist.sbr"
	-@erase ".\Release\queue.obj"
	-@erase ".\Release\queue.sbr"
	-@erase ".\Release\scrlsurf.obj"
	-@erase ".\Release\scrlsurf.sbr"
	-@erase ".\Release\StdAfx.obj"
	-@erase ".\Release\StdAfx.sbr"
	-@erase ".\Release\Tcdirect.obj"
	-@erase ".\Release\Tcdirect.sbr"
	-@erase ".\Release\teleport.obj"
	-@erase ".\Release\teleport.sbr"
	-@erase ".\Release\weaphold.obj"
	-@erase ".\Release\weaphold.sbr"
	-@erase ".\Release\weapon.obj"
	-@erase ".\Release\weapon.sbr"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT CPP /u
CPP_PROJ=/nologo /G3 /Gr /Zp16 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D\
 "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/" /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h"\
 /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\Release/
CPP_SBRS=.\Release/
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "NDEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
BSC32_SBRS= \
	".\Release\3dengine.sbr" \
	".\Release\3dshapes.sbr" \
	".\Release\3dtools.sbr" \
	".\Release\3dwrap.sbr" \
	".\Release\antagon.sbr" \
	".\Release\Arm.sbr" \
	".\Release\Attach.sbr" \
	".\Release\Baseobj.sbr" \
	".\Release\bmpsurf.sbr" \
	".\Release\command.sbr" \
	".\Release\control.sbr" \
	".\Release\detail.sbr" \
	".\Release\Dude.sbr" \
	".\Release\dudeDoc.sbr" \
	".\Release\dudehold.sbr" \
	".\Release\dudes.sbr" \
	".\Release\dudeView.sbr" \
	".\Release\EditFile.sbr" \
	".\Release\floor.sbr" \
	".\Release\Gateway.sbr" \
	".\Release\girl.sbr" \
	".\Release\head.sbr" \
	".\Release\higharea.sbr" \
	".\Release\landscpe.sbr" \
	".\Release\Launch.sbr" \
	".\Release\leg.sbr" \
	".\Release\Level1.sbr" \
	".\Release\Level3.sbr" \
	".\Release\Levels.sbr" \
	".\Release\MainFrm.sbr" \
	".\Release\personal.sbr" \
	".\Release\picklist.sbr" \
	".\Release\queue.sbr" \
	".\Release\scrlsurf.sbr" \
	".\Release\StdAfx.sbr" \
	".\Release\Tcdirect.sbr" \
	".\Release\teleport.sbr" \
	".\Release\weaphold.sbr" \
	".\Release\weapon.sbr"

".\Release\Dudes.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    $(BSC32) @<<
  $(BSC32_FLAGS) $(BSC32_SBRS)
<<

LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows /map /machine:I386 /out:"3dDudes.exe"
LINK32_FLAGS=winmm.lib vfw32.lib opengl.lib glu.lib /nologo /subsystem:windows\
 /incremental:no /pdb:"$(OUTDIR)/3dDudes.pdb" /map:"$(INTDIR)/3dDudes.map"\
 /machine:I386 /out:"3dDudes.exe" 
LINK32_OBJS= \
	".\Release\3dengine.obj" \
	".\Release\3dshapes.obj" \
	".\Release\3dtools.obj" \
	".\Release\3dwrap.obj" \
	".\Release\antagon.obj" \
	".\Release\Arm.obj" \
	".\Release\Attach.obj" \
	".\Release\Baseobj.obj" \
	".\Release\bmpsurf.obj" \
	".\Release\command.obj" \
	".\Release\control.obj" \
	".\Release\detail.obj" \
	".\Release\Dude.obj" \
	".\Release\dudeDoc.obj" \
	".\Release\dudehold.obj" \
	".\Release\dudes.obj" \
	".\Release\dudes.res" \
	".\Release\dudeView.obj" \
	".\Release\EditFile.obj" \
	".\Release\floor.obj" \
	".\Release\Gateway.obj" \
	".\Release\girl.obj" \
	".\Release\head.obj" \
	".\Release\higharea.obj" \
	".\Release\landscpe.obj" \
	".\Release\Launch.obj" \
	".\Release\leg.obj" \
	".\Release\Level1.obj" \
	".\Release\Level3.obj" \
	".\Release\Levels.obj" \
	".\Release\MainFrm.obj" \
	".\Release\personal.obj" \
	".\Release\picklist.obj" \
	".\Release\queue.obj" \
	".\Release\scrlsurf.obj" \
	".\Release\StdAfx.obj" \
	".\Release\Tcdirect.obj" \
	".\Release\teleport.obj" \
	".\Release\weaphold.obj" \
	".\Release\weapon.obj"

".\3dDudes.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "dudes - Win32 Debug"

# PROP BASE Use_MFC 5
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug

ALL : ".\3dDudes.exe" ".\Debug\dudes.tlb" ".\Debug\Dudes.bsc"

CLEAN : 
	-@erase ".\3dDudes.exe"
	-@erase ".\Debug\3dDudes.map"
	-@erase ".\Debug\3dengine.obj"
	-@erase ".\Debug\3dengine.sbr"
	-@erase ".\Debug\3dshapes.obj"
	-@erase ".\Debug\3dshapes.sbr"
	-@erase ".\Debug\3dtools.obj"
	-@erase ".\Debug\3dtools.sbr"
	-@erase ".\Debug\3dwrap.obj"
	-@erase ".\Debug\3dwrap.sbr"
	-@erase ".\Debug\antagon.obj"
	-@erase ".\Debug\antagon.sbr"
	-@erase ".\Debug\Arm.obj"
	-@erase ".\Debug\Arm.sbr"
	-@erase ".\Debug\Attach.obj"
	-@erase ".\Debug\Attach.sbr"
	-@erase ".\Debug\Baseobj.obj"
	-@erase ".\Debug\Baseobj.sbr"
	-@erase ".\Debug\bmpsurf.obj"
	-@erase ".\Debug\bmpsurf.sbr"
	-@erase ".\Debug\command.obj"
	-@erase ".\Debug\command.sbr"
	-@erase ".\Debug\control.obj"
	-@erase ".\Debug\control.sbr"
	-@erase ".\Debug\detail.obj"
	-@erase ".\Debug\detail.sbr"
	-@erase ".\Debug\Dude.obj"
	-@erase ".\Debug\Dude.sbr"
	-@erase ".\Debug\dudeDoc.obj"
	-@erase ".\Debug\dudeDoc.sbr"
	-@erase ".\Debug\dudehold.obj"
	-@erase ".\Debug\dudehold.sbr"
	-@erase ".\Debug\Dudes.bsc"
	-@erase ".\Debug\dudes.obj"
	-@erase ".\Debug\Dudes.pch"
	-@erase ".\Debug\dudes.res"
	-@erase ".\Debug\dudes.sbr"
	-@erase ".\Debug\dudes.tlb"
	-@erase ".\Debug\dudeView.obj"
	-@erase ".\Debug\dudeView.sbr"
	-@erase ".\Debug\EditFile.obj"
	-@erase ".\Debug\EditFile.sbr"
	-@erase ".\Debug\floor.obj"
	-@erase ".\Debug\floor.sbr"
	-@erase ".\Debug\Gateway.obj"
	-@erase ".\Debug\Gateway.sbr"
	-@erase ".\Debug\girl.obj"
	-@erase ".\Debug\girl.sbr"
	-@erase ".\Debug\head.obj"
	-@erase ".\Debug\head.sbr"
	-@erase ".\Debug\higharea.obj"
	-@erase ".\Debug\higharea.sbr"
	-@erase ".\Debug\landscpe.obj"
	-@erase ".\Debug\landscpe.sbr"
	-@erase ".\Debug\Launch.obj"
	-@erase ".\Debug\Launch.sbr"
	-@erase ".\Debug\leg.obj"
	-@erase ".\Debug\leg.sbr"
	-@erase ".\Debug\Level1.obj"
	-@erase ".\Debug\Level1.sbr"
	-@erase ".\Debug\Level3.obj"
	-@erase ".\Debug\Level3.sbr"
	-@erase ".\Debug\Levels.obj"
	-@erase ".\Debug\Levels.sbr"
	-@erase ".\Debug\MainFrm.obj"
	-@erase ".\Debug\MainFrm.sbr"
	-@erase ".\Debug\personal.obj"
	-@erase ".\Debug\personal.sbr"
	-@erase ".\Debug\picklist.obj"
	-@erase ".\Debug\picklist.sbr"
	-@erase ".\Debug\queue.obj"
	-@erase ".\Debug\queue.sbr"
	-@erase ".\Debug\scrlsurf.obj"
	-@erase ".\Debug\scrlsurf.sbr"
	-@erase ".\Debug\StdAfx.obj"
	-@erase ".\Debug\StdAfx.sbr"
	-@erase ".\Debug\Tcdirect.obj"
	-@erase ".\Debug\Tcdirect.sbr"
	-@erase ".\Debug\teleport.obj"
	-@erase ".\Debug\teleport.sbr"
	-@erase ".\Debug\vc40.idb"
	-@erase ".\Debug\vc40.pdb"
	-@erase ".\Debug\weaphold.obj"
	-@erase ".\Debug\weaphold.sbr"
	-@erase ".\Debug\weapon.obj"
	-@erase ".\Debug\weapon.sbr"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /c
# ADD CPP /nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /c
# SUBTRACT CPP /u
CPP_PROJ=/nologo /G3 /Gr /Zp16 /MTd /W4 /Gm /vd0 /GR /GX /Zi /Od /Ob1 /D\
 "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"$(INTDIR)/"\
 /Fp"$(INTDIR)/Dudes.pch" /Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\Debug/
CPP_SBRS=.\Debug/
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dudes.res" /d "_DEBUG" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/Dudes.bsc" 
BSC32_SBRS= \
	".\Debug\3dengine.sbr" \
	".\Debug\3dshapes.sbr" \
	".\Debug\3dtools.sbr" \
	".\Debug\3dwrap.sbr" \
	".\Debug\antagon.sbr" \
	".\Debug\Arm.sbr" \
	".\Debug\Attach.sbr" \
	".\Debug\Baseobj.sbr" \
	".\Debug\bmpsurf.sbr" \
	".\Debug\command.sbr" \
	".\Debug\control.sbr" \
	".\Debug\detail.sbr" \
	".\Debug\Dude.sbr" \
	".\Debug\dudeDoc.sbr" \
	".\Debug\dudehold.sbr" \
	".\Debug\dudes.sbr" \
	".\Debug\dudeView.sbr" \
	".\Debug\EditFile.sbr" \
	".\Debug\floor.sbr" \
	".\Debug\Gateway.sbr" \
	".\Debug\girl.sbr" \
	".\Debug\head.sbr" \
	".\Debug\higharea.sbr" \
	".\Debug\landscpe.sbr" \
	".\Debug\Launch.sbr" \
	".\Debug\leg.sbr" \
	".\Debug\Level1.sbr" \
	".\Debug\Level3.sbr" \
	".\Debug\Levels.sbr" \
	".\Debug\MainFrm.sbr" \
	".\Debug\personal.sbr" \
	".\Debug\picklist.sbr" \
	".\Debug\queue.sbr" \

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -