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📄 merc.h

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DECLARE_DO_FUN( do_slist        );
DECLARE_DO_FUN(	do_slookup	);
DECLARE_DO_FUN(	do_sneak	);
DECLARE_DO_FUN(	do_snoop	);
DECLARE_DO_FUN(	do_socials	);
DECLARE_DO_FUN(	do_south	);
DECLARE_DO_FUN( do_spells       );
DECLARE_DO_FUN(	do_split	);
DECLARE_DO_FUN(	do_sset		);
DECLARE_DO_FUN(	do_stand	);
DECLARE_DO_FUN(	do_steal	);
DECLARE_DO_FUN(	do_switch	);
DECLARE_DO_FUN(	do_tell		);
DECLARE_DO_FUN(	do_time		);
DECLARE_DO_FUN(	do_title	);
DECLARE_DO_FUN(	do_train	);
DECLARE_DO_FUN(	do_transfer	);
DECLARE_DO_FUN(	do_trust	);
DECLARE_DO_FUN(	do_typo		);
DECLARE_DO_FUN(	do_unlock	);
DECLARE_DO_FUN(	do_up		);
DECLARE_DO_FUN(	do_users	);
DECLARE_DO_FUN(	do_value	);
DECLARE_DO_FUN(	do_visible	);
DECLARE_DO_FUN(	do_wake		);
DECLARE_DO_FUN(	do_wear		);
DECLARE_DO_FUN(	do_weather	);
DECLARE_DO_FUN(	do_west		);
DECLARE_DO_FUN(	do_where	);
DECLARE_DO_FUN(	do_who		);
DECLARE_DO_FUN(	do_wimpy	);
DECLARE_DO_FUN(	do_wizhelp	);
DECLARE_DO_FUN( do_wizify       );
DECLARE_DO_FUN( do_wizlist      );
DECLARE_DO_FUN(	do_wizlock	);
DECLARE_DO_FUN(	do_yell		);
DECLARE_DO_FUN(	do_zap		);



/*
 * Spell functions.
 * Defined in magic.c.
 */
DECLARE_SPELL_FUN(	spell_null		);
DECLARE_SPELL_FUN(	spell_acid_blast	);
DECLARE_SPELL_FUN(	spell_armor		);
DECLARE_SPELL_FUN(	spell_bless		);
DECLARE_SPELL_FUN(	spell_blindness		);
DECLARE_SPELL_FUN(	spell_burning_hands	);
DECLARE_SPELL_FUN(	spell_call_lightning	);
DECLARE_SPELL_FUN(	spell_cause_critical	);
DECLARE_SPELL_FUN(	spell_cause_light	);
DECLARE_SPELL_FUN(	spell_cause_serious	);
DECLARE_SPELL_FUN(	spell_change_sex	);
DECLARE_SPELL_FUN(	spell_charm_person	);
DECLARE_SPELL_FUN(	spell_chill_touch	);
DECLARE_SPELL_FUN(	spell_colour_spray	);
DECLARE_SPELL_FUN(	spell_continual_light	);
DECLARE_SPELL_FUN(	spell_control_weather	);
DECLARE_SPELL_FUN(	spell_create_food	);
DECLARE_SPELL_FUN(	spell_create_spring	);
DECLARE_SPELL_FUN(	spell_create_water	);
DECLARE_SPELL_FUN(	spell_cure_blindness	);
DECLARE_SPELL_FUN(	spell_cure_critical	);
DECLARE_SPELL_FUN(	spell_cure_light	);
DECLARE_SPELL_FUN(	spell_cure_poison	);
DECLARE_SPELL_FUN(	spell_cure_serious	);
DECLARE_SPELL_FUN(	spell_curse		);
DECLARE_SPELL_FUN(	spell_detect_evil	);
DECLARE_SPELL_FUN(	spell_detect_hidden	);
DECLARE_SPELL_FUN(	spell_detect_invis	);
DECLARE_SPELL_FUN(	spell_detect_magic	);
DECLARE_SPELL_FUN(	spell_detect_poison	);
DECLARE_SPELL_FUN(	spell_dispel_evil	);
DECLARE_SPELL_FUN(	spell_dispel_magic	);
DECLARE_SPELL_FUN(	spell_earthquake	);
DECLARE_SPELL_FUN(	spell_enchant_weapon	);
DECLARE_SPELL_FUN(	spell_energy_drain	);
DECLARE_SPELL_FUN(	spell_faerie_fire	);
DECLARE_SPELL_FUN(	spell_faerie_fog	);
DECLARE_SPELL_FUN(	spell_fireball		);
DECLARE_SPELL_FUN(	spell_flamestrike	);
DECLARE_SPELL_FUN(	spell_fly		);
DECLARE_SPELL_FUN(	spell_gate		);
DECLARE_SPELL_FUN(	spell_general_purpose	);
DECLARE_SPELL_FUN(	spell_giant_strength	);
DECLARE_SPELL_FUN(	spell_harm		);
DECLARE_SPELL_FUN(	spell_heal		);
DECLARE_SPELL_FUN(	spell_high_explosive	);
DECLARE_SPELL_FUN(	spell_identify		);
DECLARE_SPELL_FUN(	spell_infravision	);
DECLARE_SPELL_FUN(	spell_invis		);
DECLARE_SPELL_FUN(	spell_know_alignment	);
DECLARE_SPELL_FUN(	spell_lightning_bolt	);
DECLARE_SPELL_FUN(	spell_locate_object	);
DECLARE_SPELL_FUN(	spell_magic_missile	);
DECLARE_SPELL_FUN(	spell_make_purse	);      // @@@
DECLARE_SPELL_FUN(	spell_mass_invis	);
DECLARE_SPELL_FUN(	spell_pass_door		);
DECLARE_SPELL_FUN(	spell_poison		);
DECLARE_SPELL_FUN(	spell_protection	);
DECLARE_SPELL_FUN(	spell_refresh		);
DECLARE_SPELL_FUN(	spell_remove_curse	);
DECLARE_SPELL_FUN(	spell_sanctuary		);
DECLARE_SPELL_FUN(	spell_shocking_grasp	);
DECLARE_SPELL_FUN(	spell_shield		);
DECLARE_SPELL_FUN(	spell_sleep		);
DECLARE_SPELL_FUN(	spell_stone_skin	);
DECLARE_SPELL_FUN(	spell_summon		);
DECLARE_SPELL_FUN(	spell_teleport		);
DECLARE_SPELL_FUN(	spell_ventriloquate	);
DECLARE_SPELL_FUN(	spell_weaken		);
DECLARE_SPELL_FUN(	spell_word_of_recall	);
DECLARE_SPELL_FUN(	spell_acid_breath	);
DECLARE_SPELL_FUN(	spell_fire_breath	);
DECLARE_SPELL_FUN(	spell_frost_breath	);
DECLARE_SPELL_FUN(	spell_gas_breath	);
DECLARE_SPELL_FUN(	spell_lightning_breath	);

// TFC spell functions
DECLARE_SPELL_FUN(	spell_animate_dead	);

/*
 * Psi spell_functions, in magic.c.
 */
DECLARE_SPELL_FUN(      spell_adrenaline_control);
DECLARE_SPELL_FUN(      spell_agitation         );
DECLARE_SPELL_FUN(      spell_aura_sight        );
DECLARE_SPELL_FUN(      spell_awe               );
DECLARE_SPELL_FUN(      spell_ballistic_attack  );
DECLARE_SPELL_FUN(      spell_biofeedback       );
DECLARE_SPELL_FUN(      spell_cell_adjustment   );
DECLARE_SPELL_FUN(      spell_combat_mind       );
DECLARE_SPELL_FUN(      spell_complete_healing  );
DECLARE_SPELL_FUN(      spell_control_flames    );
DECLARE_SPELL_FUN(      spell_create_sound      );
DECLARE_SPELL_FUN(      spell_death_field       );
DECLARE_SPELL_FUN(      spell_detonate          );
DECLARE_SPELL_FUN(      spell_disintegrate      );
DECLARE_SPELL_FUN(      spell_displacement      );
DECLARE_SPELL_FUN(      spell_domination        );
DECLARE_SPELL_FUN(      spell_ectoplasmic_form  );
DECLARE_SPELL_FUN(      spell_ego_whip          );
DECLARE_SPELL_FUN(      spell_energy_containment);
DECLARE_SPELL_FUN(      spell_enhance_armor     );
DECLARE_SPELL_FUN(      spell_enhanced_strength );
DECLARE_SPELL_FUN(      spell_flesh_armor       );
DECLARE_SPELL_FUN(      spell_inertial_barrier  );
DECLARE_SPELL_FUN(      spell_inflict_pain      );
DECLARE_SPELL_FUN(      spell_intellect_fortress);
DECLARE_SPELL_FUN(      spell_lend_health       );
DECLARE_SPELL_FUN(      spell_levitation        );
DECLARE_SPELL_FUN(      spell_mental_barrier    );
DECLARE_SPELL_FUN(      spell_mind_thrust       );
DECLARE_SPELL_FUN(      spell_project_force     );
DECLARE_SPELL_FUN(      spell_psionic_blast     );
DECLARE_SPELL_FUN(      spell_psychic_crush     );
DECLARE_SPELL_FUN(      spell_psychic_drain     );
DECLARE_SPELL_FUN(      spell_psychic_healing   );
DECLARE_SPELL_FUN(      spell_share_strength    );
DECLARE_SPELL_FUN(      spell_thought_shield    );
DECLARE_SPELL_FUN(      spell_ultrablast        );



/*
 * OS-dependent declarations.
 * These are all very standard library functions,
 *   but some systems have incomplete or non-ansi header files.
 */
#if	defined(_AIX)
char *	crypt		args( ( const char *key, const char *salt ) );
#endif

#if	defined(apollo)
int	atoi		args( ( const char *string ) );
void *	calloc		args( ( unsigned nelem, size_t size ) );
char *	crypt		args( ( const char *key, const char *salt ) );
#endif

#if	defined(hpux)
char *	crypt		args( ( const char *key, const char *salt ) );
#endif

#if	defined(linux)
char *	crypt		args( ( const char *key, const char *salt ) );
#endif

#if	defined(macintosh)
#define NOCRYPT
#if	defined(unix)
#undef	unix
#endif
#endif

#if	defined(MIPS_OS)
char *	crypt		args( ( const char *key, const char *salt ) );
#endif

#if	defined(MSDOS)
#define NOCRYPT
#if	defined(unix)
#undef	unix
#endif
#endif

#if	defined(NeXT)
char *	crypt		args( ( const char *key, const char *salt ) );
#endif

#if	defined(sequent)
char *	crypt		args( ( const char *key, const char *salt ) );
int	fclose		args( ( FILE *stream ) );
int	fprintf		args( ( FILE *stream, const char *format, ... ) );
int	fread		args( ( void *ptr, int size, int n, FILE *stream ) );
int	fseek		args( ( FILE *stream, long offset, int ptrname ) );
void	perror		args( ( const char *s ) );
int	ungetc		args( ( int c, FILE *stream ) );
#endif

#if	defined(sun)
char *	crypt		args( ( const char *key, const char *salt ) );
int	fclose		args( ( FILE *stream ) );
int	fprintf		args( ( FILE *stream, const char *format, ... ) );
int	fread		args( ( void *ptr, int size, int n, FILE *stream ) );
int	fseek		args( ( FILE *stream, long offset, int ptrname ) );
void	perror		args( ( const char *s ) );
int	ungetc		args( ( int c, FILE *stream ) );
#endif

#if	defined(ultrix)
char *	crypt		args( ( const char *key, const char *salt ) );
#endif



/*
 * The crypt(3) function is not available on some operating systems.
 * In particular, the U.S. Government prohibits its export from the
 *   United States to foreign countries.
 * Turn on NOCRYPT to keep passwords in plain text.
 */
#if	defined(NOCRYPT)
#define crypt(s1, s2)	(s1)
#endif



/*
 * Data files used by the server.
 *
 * AREA_LIST contains a list of areas to boot.
 * All files are read in completely at bootup.
 * Most output files (bug, idea, typo, shutdown) are append-only.
 *
 * The NULL_FILE is held open so that we have a stream handle in reserve,
 *   so players can go ahead and telnet to all the other descriptors.
 * Then we close it whenever we need to open a file (e.g. a save file).
 */
//#if defined(macintosh)
//#define PLAYER_DIR	""		/* Player files			*/
//#define NULL_FILE	"proto.are"	/* To reserve one stream	*/
//#define MOB_DIR         ""              /* MOBProg files                */
//#endif

//#if defined(MSDOS)
#define PLAYER_DIR	""		/* Player files                 */
#define NULL_FILE	"nul"		/* To reserve one stream	*/
#define MOB_DIR         ""              /* MOBProg files                */
//#endif

//#if defined(unix)
//#define PLAYER_DIR	"../player/"	/* Player files			*/
//#define NULL_FILE	"/dev/null"	/* To reserve one stream	*/
//#define MOB_DIR         "MOBProgs/"     /* MOBProg files                */
//#endif

//#if defined(linux)
//#define PLAYER_DIR	"../player/"	/* Player files			*/
//#define NULL_FILE	"/dev/null"	/* To reserve one stream	*/
//#define MOB_DIR         "MOBProgs/"     /* MOBProg files                */
//#endif

#define AREA_LIST	"area.lst"	/* List of areas		*/

#define BUG_FILE	"bugs.txt"      /* For 'bug' and bug( )		*/
#define IDEA_FILE	"ideas.txt"	/* For 'idea'			*/
#define TYPO_FILE	"typos.txt"     /* For 'typo'			*/
#define NOTE_FILE	"notes.txt"	/* For 'notes'			*/
#define SHUTDOWN_FILE	"shutdown.txt"	/* For 'shutdown'		*/



/*
 * Our function prototypes.
 * One big lump ... this is every function in Merc.
 */
#define CD	CHAR_DATA
#define MID	MOB_INDEX_DATA
#define OD	OBJ_DATA
#define OID	OBJ_INDEX_DATA
#define RID	ROOM_INDEX_DATA
#define SF	SPEC_FUN

/* act_comm.c */
void	add_follower	args( ( CHAR_DATA *ch, CHAR_DATA *master ) );
void	stop_follower	args( ( CHAR_DATA *ch ) );
void	die_follower	args( ( CHAR_DATA *ch ) );
bool	is_same_group	args( ( CHAR_DATA *ach, CHAR_DATA *bch ) );
bool	is_note_to	args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );

/* act_info.c */
void	set_title	args( ( CHAR_DATA *ch, char *title ) );

/* act_move.c */
void	move_char	args( ( CHAR_DATA *ch, int door ) );

/* act_obj.c */

/* act_wiz.c */
ROOM_INDEX_DATA *	find_location	args( ( CHAR_DATA *ch, char *arg ) );

/* comm.c */
void	close_socket	args( ( DESCRIPTOR_DATA *dclose ) );
void	write_to_buffer	args( ( DESCRIPTOR_DATA *d, const char *txt,
			    int length ) );
void	send_to_char	args( ( const char *txt, CHAR_DATA *ch ) );
void    show_string     args( ( DESCRIPTOR_DATA *d, char *input ) );
void	act	        args( ( const char *format, CHAR_DATA *ch,
			    const void *arg1, const void *arg2, int type ) );

/* db.c */
void	boot_db		args( ( void ) );
void	area_update	args( ( void ) );
CD *	create_mobile	args( ( MOB_INDEX_DATA *pMobIndex ) );
OD *	create_object	args( ( OBJ_INDEX_DATA *pObjIndex, int level ) );
void	clear_char	args( ( CHAR_DATA *ch ) );
void	free_char	args( ( CHAR_DATA *ch ) );
char *	get_extra_descr	args( ( const char *name, EXTRA_DESCR_DATA *ed ) );
MID *	get_mob_index	args( ( int vnum ) );
OID *	get_obj_index	args( ( int vnum ) );
RID *	get_room_index	args( ( int vnum ) );
char	fread_letter	args( ( FILE *fp ) );
int	fread_number	args( ( FILE *fp ) );
char *	fread_string	args( ( FILE *fp ) );
void	fread_to_eol	args( ( FILE *fp ) );
char *	fread_word	args( ( FILE *fp ) );
void *	alloc_mem	args( ( int sMem ) );
void *	alloc_perm	args( ( int sMem ) );
void	free_mem	args( ( void *pMem, int sMem ) );
char *	str_dup		args( ( const char *str ) );
void	free_string	args( ( char *pstr ) );
int	number_fuzzy	args( ( int number ) );
int	number_range	args( ( int from, int to ) );
int	number_percent	args( ( void ) );
int	number_door	args( ( void ) );
int	number_bits	args( ( int width ) );
int	number_mm	args( ( void ) );
int	dice		args( ( int number, int size ) );
int	interpolate	args( ( int level, int value_00, int value_32 ) );
void	smash_tilde	args( ( char *str ) );
bool	str_cmp		args( ( const char *astr, const char *bstr ) );
bool	str_prefix	args( ( const char *astr, const char *bstr ) );
bool	str_infix	args( ( const char *astr, const char *bstr ) );
bool	str_suffix	args( ( const char *astr, const char *bstr ) );
char *	capitalize	args( ( const char *str ) );
void	append_file	args( ( CHAR_DATA *ch, char *file, char *str ) );
void	bug		args( ( const char *str, int param ) );
void	log_string	args( ( const char *str ) );
void	tail_chain	args( ( void ) );

/* fight.c */
void	violence_update	args( ( void ) );
void	multi_hit	args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dt ) );
void	damage		args( ( CHAR_DATA *ch, CHAR_DATA *victim, int dam,
			    int dt ) );
void	update_pos	args( ( CHAR_DATA *victim ) );
void	stop_fighting	args( ( CHAR_DATA *ch, bool fBoth ) );
void	death_cry	args( ( CHAR_DATA *ch ) );
void	raw_kill	args( ( CHAR_DATA *victim ) );

/* handler.c */
int	get_trust	args( ( CHAR_DATA *ch ) );
int	get_age		args( ( CHAR_DATA *ch ) );
int	get_curr_str	args( ( CHAR_DATA *ch ) );
int	get_curr_int	args( ( CHAR_DATA *ch ) );
int	get_curr_wis	args( ( CHAR_DATA *ch ) );
int	get_curr_dex	args( ( CHAR_DATA *ch ) );
int	get_curr_con	args( ( CHAR_DATA *ch ) );
int	can_carry_n	args( ( CHAR_DATA *ch ) );
int	can_carry_w	args( ( CHAR_DATA *ch ) );
bool	is_name		args( ( const char *str, char *namelist ) );
void	affect_to_char	args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void	affect_remove	args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void	affect_strip	args( ( CHAR_DATA *ch, int sn ) );
bool	is_affected	args( ( CHAR_DATA *ch, int sn ) );
void	affect_join	args( ( CHAR_DATA *ch, AFFECT_DATA *paf ) );
void	char_from_room	args( ( CHAR_DATA *ch ) );
void	char_to_room	args( ( CHAR_DATA *ch, ROOM_INDEX_DATA *pRoomIndex ) );
void	obj_to_char	args( ( OBJ_DATA *obj, CHAR_DATA *ch ) );
void	obj_from_char	args( ( OBJ_DATA *obj ) );
int	apply_ac	args( ( OBJ_DATA *obj, int iWear ) );
OD *	get_eq_char	args( ( CHAR_DATA *ch, int iWear ) );
void	equip_char	args( ( CHAR_DATA *ch, OBJ_DATA *obj, int iWear ) );
void	unequip_char	args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
int	count_obj_list	args( ( OBJ_INDEX_DATA *obj, OBJ_DATA *list ) );
void	obj_from_room	args( ( OBJ_DATA *obj ) );
void	obj_to_room	args( ( OBJ_DATA *obj, ROOM_INDEX_DATA *pRoomIndex ) );
void	obj_to_obj	args( ( OBJ_DATA *obj, OBJ_DATA *obj_to ) );
void	obj_from_obj	args( ( OBJ_DATA *obj ) );
void	extract_obj	args( ( OBJ_DATA *obj ) );
void	extract_char	args( ( CHAR_DATA *ch, bool fPull ) );
CD *	get_char_room	args( ( CHAR_DATA *ch, char *argument ) );
CD *	get_char_world	args( ( CHAR_DATA *ch, char *argument ) );
OD *	get_obj_type	args( ( OBJ_INDEX_DATA *pObjIndexData ) );
OD *	get_obj_list	args( ( CHAR_DATA *ch, char *argument,
			    OBJ_DATA *list ) );
OD *	get_obj_carry	args( ( CHAR_DATA *ch, char *argument ) );
OD *	get_obj_wear	args( ( CHAR_DATA *ch, char *argument ) );
OD *	get_obj_here	args( ( CHAR_DATA *ch, char *argument ) );
OD *	get_obj_world	args( ( CHAR_DATA *ch, char *argument ) );
OD *	create_money	args( ( int amount ) );
int	get_obj_number	args( ( OBJ_DATA *obj ) );
int	get_obj_weight	args( ( OBJ_DATA *obj ) );
bool	room_is_dark	args( ( ROOM_INDEX_DATA *pRoomIndex ) );
bool	room_is_private	args( ( ROOM_INDEX_DATA *pRoomIndex ) );
bool	can_see		args( ( CHAR_DATA *ch, CHAR_DATA *victim ) );
bool	can_see_obj	args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
bool	can_drop_obj	args( ( CHAR_DATA *ch, OBJ_DATA *obj ) );
char *	item_type_name	args( ( OBJ_DATA *obj ) );
char *	affect_loc_name	args( ( int location ) );
char *	affect_bit_name	args( ( int vector ) );
char *	extra_bit_name	args( ( int extra_flags ) );

/* interp.c */
void	interpret	args( ( CHAR_DATA *ch, char *argument ) );
bool	is_number	args( ( char *arg ) );
int	number_argument	args( ( char *argument, char *arg ) );
char *	one_argument	args( ( char *argument, char *arg_first ) );
bool    IS_SWITCHED     args( ( CHAR_DATA *ch ) );

/* magic.c */
int	skill_lookup	args( ( const char *name ) );
int	slot_lookup	args( ( int slot ) );
bool	saves_spell	args( ( int level, CHAR_DATA *victim ) );
void	obj_cast_spell	args( ( int sn, int level, CHAR_DATA *ch,
				    CHAR_DATA *victim, OBJ_DATA *obj ) );

/* mob_prog.c */
#ifdef DUNNO_STRSTR
char *  strstr                  args( (const char *s1, const char *s2 ) );
#endif

void    mprog_wordlist_check    args( ( char * arg, CHAR_DATA *mob,
                CHAR_DATA* actor, OBJ_DATA* object, void* vo, int type ) );
void    mprog_percent_check     args( ( CHAR_DATA *mob,
                CHAR_DATA* actor, OBJ_DATA* object, void* vo, int type ) );
void    mprog_act_trigger       args( ( char* buf, CHAR_DATA* mob,
                        CHAR_DATA* ch, OBJ_DATA* obj, void* vo ) );
void    mprog_bribe_trigger     args( ( CHAR_DATA* mob, CHAR_DATA* ch,
                        int amount ) );
void    mprog_entry_trigger     args( ( CHAR_DATA* mob ) );
void    mprog_give_trigger      args( ( CHAR_DATA* mob, CHAR_DATA* ch,
                        OBJ_DATA* obj ) );
void    mprog_greet_trigger     args( ( CHAR_DATA* mob ) );
void    mprog_fight_trigger     args( ( CHAR_DATA* mob, CHAR_DATA* ch ) );
void    mprog_hitprcnt_trigger  args( ( CHAR_DATA* mob, CHAR_DATA* ch ) );
void    mprog_death_trigger     args( ( CHAR_DATA* mob ) );
void    mprog_random_trigger    args( ( CHAR_DATA* mob ) );
void    mprog_speech_trigger    args( ( char* txt, CHAR_DATA* mob ) );

/* save.c */
void	save_char_obj	args( ( CHAR_DATA *ch ) );
bool	load_char_obj	args( ( DESCRIPTOR_DATA *d, char *name ) );

/* special.c */
SF *	spec_lookup	args( ( const char *name ) );

/* update.c */
void	advance_level	args( ( CHAR_DATA *ch ) );
void	gain_exp	args( ( CHAR_DATA *ch, int gain ) );
void	gain_condition	args( ( CHAR_DATA *ch, int iCond, int value ) );
void	update_handler	args( ( void ) );

#undef	CD
#undef	MID
#undef	OD
#undef	OID
#undef	RID
#undef	SF

// @@@
int SpinTheMessageLoop();

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