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📄 act_wiz.c

📁 MUD服务器程序
💻 C
📖 第 1 页 / 共 5 页
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    if ( !str_cmp( arg2, "name" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	free_string( victim->name );
	victim->name = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "short" ) )
    {
	free_string( victim->short_descr );
	victim->short_descr = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "long" ) )
    {
	free_string( victim->long_descr );
	victim->long_descr = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "title" ) )
    {
	if ( IS_NPC(victim) )
	{
	    send_to_char( "Not on NPC's.\n\r", ch );
	    return;
	}

	set_title( victim, arg3 );
	return;
    }

    if ( !str_cmp( arg2, "spec" ) )
    {
	if ( !IS_NPC(victim) )
	{
	    send_to_char( "Not on PC's.\n\r", ch );
	    return;
	}

	if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
	{
	    send_to_char( "No such spec fun.\n\r", ch );
	    return;
	}

	return;
    }

    /*
     * Generate usage message.
     */
    do_mset( ch, "" );
    return;
}



void do_oset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    OBJ_DATA *obj;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax: oset <object> <field>  <value>\n\r",	ch );
	send_to_char( "or:     oset <object> <string> <value>\n\r",	ch );
	send_to_char( "\n\r",						ch );
	send_to_char( "Field being one of:\n\r",			ch );
	send_to_char( "  value0 value1 value2 value3\n\r",		ch );
	send_to_char( "  extra wear level weight cost timer\n\r",	ch );
	send_to_char( "\n\r",						ch );
	send_to_char( "String being one of:\n\r",			ch );
	send_to_char( "  name short long ed\n\r",			ch );
	return;
    }

    if ( ( obj = get_obj_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "Nothing like that in hell, earth, or heaven.\n\r", ch );
	return;
    }

    /*
     * Snarf the value (which need not be numeric).
     */
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
    {
	obj->value[0] = value;
	return;
    }

    if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
    {
	obj->value[1] = value;
	return;
    }

    if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
    {
	obj->value[2] = value;
	return;
    }

    if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
    {
	obj->value[3] = value;
	return;
    }

    if ( !str_cmp( arg2, "extra" ) )
    {
	obj->extra_flags = value;
	return;
    }

    if ( !str_cmp( arg2, "wear" ) )
    {
	obj->wear_flags = value;
	return;
    }

    if ( !str_cmp( arg2, "level" ) )
    {
	obj->level = value;
	return;
    }
	
    if ( !str_cmp( arg2, "weight" ) )
    {
	obj->weight = value;
	return;
    }

    if ( !str_cmp( arg2, "cost" ) )
    {
	obj->cost = value;
	return;
    }

    if ( !str_cmp( arg2, "timer" ) )
    {
	obj->timer = value;
	return;
    }
	
    if ( !str_cmp( arg2, "name" ) )
    {
	free_string( obj->name );
	obj->name = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "short" ) )
    {
	free_string( obj->short_descr );
	obj->short_descr = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "long" ) )
    {
	free_string( obj->description );
	obj->description = str_dup( arg3 );
	return;
    }

    if ( !str_cmp( arg2, "ed" ) )
    {
	EXTRA_DESCR_DATA *ed;

	argument = one_argument( argument, arg3 );
	if ( argument == NULL )
	{
	    send_to_char( "Syntax: oset <object> ed <keyword> <string>\n\r",
		ch );
	    return;
	}

	if ( extra_descr_free == NULL )
	{
	    ed			= alloc_perm( sizeof(*ed) );
	}
	else
	{
	    ed			= extra_descr_free;
	    extra_descr_free	= extra_descr_free->next;
	}

	ed->keyword		= str_dup( arg3     );
	ed->description		= str_dup( argument );
	ed->next		= obj->extra_descr;
	obj->extra_descr	= ed;
	return;
    }

    /*
     * Generate usage message.
     */
    do_oset( ch, "" );
    return;
}



void do_rset( CHAR_DATA *ch, char *argument )
{
    char arg1 [MAX_INPUT_LENGTH];
    char arg2 [MAX_INPUT_LENGTH];
    char arg3 [MAX_INPUT_LENGTH];
    ROOM_INDEX_DATA *location;
    int value;

    smash_tilde( argument );
    argument = one_argument( argument, arg1 );
    argument = one_argument( argument, arg2 );
    strcpy( arg3, argument );

    if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
    {
	send_to_char( "Syntax: rset <location> <field> value\n\r",	ch );
	send_to_char( "\n\r",						ch );
	send_to_char( "Field being one of:\n\r",			ch );
	send_to_char( "  flags sector\n\r",				ch );
	return;
    }

    if ( ( location = find_location( ch, arg1 ) ) == NULL )
    {
	send_to_char( "No such location.\n\r", ch );
	return;
    }

    /*
     * Snarf the value.
     */
    if ( !is_number( arg3 ) )
    {
	send_to_char( "Value must be numeric.\n\r", ch );
	return;
    }
    value = atoi( arg3 );

    /*
     * Set something.
     */
    if ( !str_cmp( arg2, "flags" ) )
    {
	location->room_flags	= value;
	return;
    }

    if ( !str_cmp( arg2, "sector" ) )
    {
	location->sector_type	= value;
	return;
    }

    /*
     * Generate usage message.
     */
    do_rset( ch, "" );
    return;
}


#ifndef WIN32
void do_users( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char buf2[MAX_STRING_LENGTH];
    DESCRIPTOR_DATA *d;
    int count;

    count	= 0;
    buf[0]	= '\0';
    buf2[0]     = '\0';
    for ( d = descriptor_list; d != NULL; d = d->next )
    {
	if ( d->character != NULL && can_see( ch, d->character ) )
	{
	    count++;
	    sprintf( buf + strlen(buf), "[%3d %2d] %s (" /*"%s@"*/ "%s)\n\r",
		d->descriptor,
		d->connected,
		d->original  ? d->original->name  :
		d->character ? d->character->name : "(none)",
		/*d->host_and_name->username,*/ d->host
		);
	}
    }

    sprintf( buf2, "%d user%s\n\r", count, count == 1 ? "" : "s" );
    strcat( buf, buf2 );
    send_to_char( buf, ch );
    return;
}
#endif


/*
 * Thanks to Grodyn for pointing out bugs in this function.
 */
void do_force( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    int trust;
    int cmd;

    argument = one_argument( argument, arg );

    if ( arg[0] == '\0' || argument[0] == '\0' )
    {
	send_to_char( "Force whom to do what?\n\r", ch );
	return;
    }

    /*
     * Look for command in command table.
     */
    trust = get_trust( ch );
    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
    {
	if ( argument[0] == cmd_table[cmd].name[0]
	    &&   !str_prefix( argument, cmd_table[cmd].name )
	    &&   ( cmd_table[cmd].level > trust 
		  && cmd_table[cmd].level != 41 ) )
	{
	  send_to_char( "You cant even do that yourself!\n\r", ch );
	  return;
	}
    }

    if ( !str_cmp( arg, "all" ) )
    {
	CHAR_DATA *vch;
	CHAR_DATA *vch_next;

	for ( vch = char_list; vch != NULL; vch = vch_next )
	{
	    vch_next = vch->next;

	    if ( !IS_NPC(vch) && get_trust( vch ) < get_trust( ch ) )
	    {
	        MOBtrigger = FALSE;
		act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
		interpret( vch, argument );
	    }
	}
    }
    else
    {
	CHAR_DATA *victim;

	if ( ( victim = get_char_world( ch, arg ) ) == NULL )
	{
	    send_to_char( "They aren't here.\n\r", ch );
	    return;
	}

	if ( victim == ch )
	{
	    send_to_char( "Aye aye, right away!\n\r", ch );
	    return;
	}

	if ( get_trust( victim ) >= get_trust( ch ) )
	{
	    send_to_char( "Do it yourself!\n\r", ch );
	    return;
	}

	MOBtrigger = FALSE;
	act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
	interpret( victim, argument );
    }

    send_to_char( "Ok.\n\r", ch );
    return;
}



/*
 * New routines by Dionysos.
 */
void do_invis( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_WIZINVIS) )
    {
	REMOVE_BIT(ch->act, PLR_WIZINVIS);
	act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
	send_to_char( "You slowly fade back into existence.\n\r", ch );
    }
    else
    {
	SET_BIT(ch->act, PLR_WIZINVIS);
	act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
	send_to_char( "You slowly vanish into thin air.\n\r", ch );
    }

    return;
}



void do_holylight( CHAR_DATA *ch, char *argument )
{
    if ( IS_NPC(ch) )
	return;

    if ( IS_SET(ch->act, PLR_HOLYLIGHT) )
    {
	REMOVE_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode off.\n\r", ch );
    }
    else
    {
	SET_BIT(ch->act, PLR_HOLYLIGHT);
	send_to_char( "Holy light mode on.\n\r", ch );
    }

    return;
}

/* Wizify and Wizbit sent in by M. B. King */

void do_wizify( CHAR_DATA *ch, char *argument )
{
    char arg1[MAX_INPUT_LENGTH];
    CHAR_DATA *victim;
  
    argument = one_argument( argument, arg1  );
    if ( arg1[0] == '\0' )
    {
	send_to_char( "Syntax: wizify <name>\n\r" , ch );
	return;
    }
    if ( ( victim = get_char_world( ch, arg1 ) ) == NULL )
    {
	send_to_char( "They aren't here.\n\r" , ch );
	return;
    }
    if ( IS_NPC( victim ) )
    {
	send_to_char( "Not on mobs.\n\r", ch );
	return;
    }
    victim->wizbit = !victim->wizbit;
    if ( victim->wizbit ) 
    {
	act( "$N wizified.\n\r", ch, NULL, victim, TO_CHAR );
	act( "$n has wizified you!\n\r", ch, NULL, victim, TO_VICT );
    }
    else
    {
	act( "$N dewizzed.\n\r", ch, NULL, victim, TO_CHAR );
	act( "$n has dewizzed you!\n\r", ch, NULL, victim, TO_VICT ); 
    }

    do_save( victim, "");
    return;
}

#if 0
/* Idea from Talen of Vego's do_where command */

void do_owhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    bool found = FALSE;
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    int obj_counter = 1;

    one_argument( argument, arg );

    if( arg[0] == '\0' )
    {
	send_to_char( "Syntax:  owhere <object>.\n\r", ch );
	return;
    }
    else
    {
	for ( obj = object_list; obj != NULL; obj = obj->next )
	{
	    if ( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) )
	        continue;

	    found = TRUE;

	    for ( in_obj = obj; in_obj->in_obj != NULL;
		 in_obj = in_obj->in_obj )
	        ;

	    if ( in_obj->carried_by != NULL )
	    {
		sprintf( buf, "[%2d] %s carried by %s.\n\r", obj_counter,
			obj->short_descr, PERS( in_obj->carried_by, ch ) );
	    }
	    else
	    {
		sprintf( buf, "[%2d] %s in %s.\n\r", obj_counter,
			obj->short_descr, ( in_obj->in_room == NULL ) ?
			"somewhere" : in_obj->in_room->name );
	    }

	    obj_counter++;
	    buf[0] = UPPER( buf[0] );
	    send_to_char( buf, ch );
	}
    }

    if ( !found )
	send_to_char(
		"Nothing like that in hell, earth, or heaven.\n\r" , ch );

    return;


}
#else
/* Idea from Talen of Vego's do_where command */

 /*
  * Modified combination of Merc 2.2, Dalton, and Zavod's  "owhere" commands
  */

void do_owhere( CHAR_DATA *ch, char *argument )
{
    char buf[MAX_STRING_LENGTH];
    char arg[MAX_INPUT_LENGTH];
    bool found = FALSE;
    OBJ_DATA *obj;
    OBJ_DATA *in_obj;
    int obj_counter = 1;
 
    one_argument( argument, arg );
 
    if( arg[0] == '\0' )
      {
        send_to_char( "Syntax:  owhere <object>.\n\r", ch );
        return;
      }
    
    for ( obj = object_list; obj != NULL; obj = obj->next )
      {
        if ( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) )
            continue;
 
        found = TRUE;
 
        for ( in_obj = obj; in_obj->in_obj != NULL;
                in_obj = in_obj->in_obj ) ;
 
        if ( in_obj->carried_by != NULL )
	  {
        
            sprintf( buf, "%3d [%4d] %-30s [%4d] %s\n\r", 
                obj_counter,
                obj->pIndexData->vnum,
                obj->short_descr,
in_obj->carried_by->in_room == NULL ? 0 : in_obj->carried_by->in_room->vnum,
                PERS( in_obj->carried_by, ch ) );
 
	  }
        else
	  {
 

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