📄 interp.c
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/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#ifdef DEBUGBREAK
void do_debugbreak( CHAR_DATA *ch, char *argument )
{
DebugBreak();
}
#endif
bool check_social args( ( CHAR_DATA *ch, char *command,
char *argument ) );
bool MP_Commands args( ( CHAR_DATA *ch ) );
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* God Levels
*/
#define L_GOD MAX_LEVEL
#define L_SUP L_GOD - 1
#define L_DEI L_SUP - 1
#define L_ANG L_DEI - 1
#define L_HER L_ANG - 1
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/*
* Common movement commands.
*/
{ "north", do_north, POS_STANDING, 0, LOG_NORMAL },
{ "east", do_east, POS_STANDING, 0, LOG_NORMAL },
{ "south", do_south, POS_STANDING, 0, LOG_NORMAL },
{ "west", do_west, POS_STANDING, 0, LOG_NORMAL },
{ "up", do_up, POS_STANDING, 0, LOG_NORMAL },
{ "down", do_down, POS_STANDING, 0, LOG_NORMAL },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "buy", do_buy, POS_RESTING, 0, LOG_NORMAL },
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL },
{ "exits", do_exits, POS_RESTING, 0, LOG_NORMAL },
{ "get", do_get, POS_RESTING, 0, LOG_NORMAL },
{ "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL },
{ "look", do_look, POS_RESTING, 0, LOG_NORMAL },
{ "order", do_order, POS_RESTING, 0, LOG_ALWAYS },
{ "rest", do_rest, POS_RESTING, 0, LOG_NORMAL },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL },
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL },
{ "tell", do_tell, POS_RESTING, 0, LOG_NORMAL },
{ "wield", do_wear, POS_RESTING, 0, LOG_NORMAL },
{ "wizhelp", do_wizhelp, POS_DEAD, L_HER, LOG_NORMAL },
/*
* Informational commands.
*/
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL },
{ "bug", do_bug, POS_DEAD, 0, LOG_NORMAL },
{ "commands", do_commands, POS_DEAD, 0, LOG_NORMAL },
{ "compare", do_compare, POS_RESTING, 0, LOG_NORMAL },
{ "consider", do_consider, POS_RESTING, 0, LOG_NORMAL },
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL },
{ "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL },
{ "examine", do_examine, POS_RESTING, 0, LOG_NORMAL },
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL },
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL },
{ "report", do_report, POS_DEAD, 0, LOG_NORMAL },
{ "pagelength", do_pagelen, POS_DEAD, 0, LOG_NORMAL },
{ "score", do_score, POS_DEAD, 0, LOG_NORMAL },
{ "slist", do_slist, POS_DEAD, 0, LOG_NORMAL },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL },
{ "weather", do_weather, POS_RESTING, 0, LOG_NORMAL },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL },
/*
* Configuration commands.
*/
{ "auto", do_auto, POS_DEAD, 0, LOG_NORMAL },
{ "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL },
{ "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL },
{ "blank", do_blank, POS_DEAD, 0, LOG_NORMAL },
{ "brief", do_brief, POS_DEAD, 0, LOG_NORMAL },
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL },
{ "combine", do_combine, POS_DEAD, 0, LOG_NORMAL },
{ "config", do_config, POS_DEAD, 0, LOG_NORMAL },
{ "description", do_description, POS_DEAD, 0, LOG_NORMAL },
{ "password", do_password, POS_DEAD, 0, LOG_NEVER },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL },
{ "title", do_title, POS_DEAD, 0, LOG_NORMAL },
{ "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL },
/*
* Communication commands.
*/
{ "answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL },
{ "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL },
{ "chat", do_chat, POS_SLEEPING, 0, LOG_NORMAL },
{ ".", do_chat, POS_SLEEPING, 0, LOG_NORMAL },
{ "emote", do_emote, POS_RESTING, 0, LOG_NORMAL },
{ ",", do_emote, POS_RESTING, 0, LOG_NORMAL },
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL },
{ "music", do_music, POS_SLEEPING, 0, LOG_NORMAL },
{ "note", do_note, POS_SLEEPING, 0, LOG_NORMAL },
{ "pose", do_pose, POS_RESTING, 0, LOG_NORMAL },
{ "question", do_question, POS_SLEEPING, 0, LOG_NORMAL },
{ "reply", do_reply, POS_RESTING, 0, LOG_NORMAL },
{ "say", do_say, POS_RESTING, 0, LOG_NORMAL },
{ "'", do_say, POS_RESTING, 0, LOG_NORMAL },
{ "shout", do_shout, POS_RESTING, 3, LOG_NORMAL },
{ "yell", do_yell, POS_RESTING, 0, LOG_NORMAL },
/*
* Object manipulation commands.
*/
{ "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL },
{ "close", do_close, POS_RESTING, 0, LOG_NORMAL },
{ "drink", do_drink, POS_RESTING, 0, LOG_NORMAL },
{ "drop", do_drop, POS_RESTING, 0, LOG_NORMAL },
{ "eat", do_eat, POS_RESTING, 0, LOG_NORMAL },
{ "fill", do_fill, POS_RESTING, 0, LOG_NORMAL },
{ "give", do_give, POS_RESTING, 0, LOG_NORMAL },
{ "hold", do_wear, POS_RESTING, 0, LOG_NORMAL },
{ "list", do_list, POS_RESTING, 0, LOG_NORMAL },
{ "lock", do_lock, POS_RESTING, 0, LOG_NORMAL },
{ "open", do_open, POS_RESTING, 0, LOG_NORMAL },
{ "pick", do_pick, POS_RESTING, 0, LOG_NORMAL },
{ "put", do_put, POS_RESTING, 0, LOG_NORMAL },
{ "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL },
{ "recite", do_recite, POS_RESTING, 0, LOG_NORMAL },
{ "remove", do_remove, POS_RESTING, 0, LOG_NORMAL },
{ "sell", do_sell, POS_RESTING, 0, LOG_NORMAL },
{ "take", do_get, POS_RESTING, 0, LOG_NORMAL },
{ "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL },
{ "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL },
{ "value", do_value, POS_RESTING, 0, LOG_NORMAL },
{ "wear", do_wear, POS_RESTING, 0, LOG_NORMAL },
{ "zap", do_zap, POS_RESTING, 0, LOG_NORMAL },
/*
* Combat commands.
*/
{ "backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL },
{ "bs", do_backstab, POS_STANDING, 0, LOG_NORMAL },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL },
{ "murde", do_murde, POS_FIGHTING, 5, LOG_NORMAL },
{ "murder", do_murder, POS_FIGHTING, 5, LOG_ALWAYS },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL },
/*
* Miscellaneous commands.
*/
{ "follow", do_follow, POS_RESTING, 0, LOG_NORMAL },
{ "group", do_group, POS_SLEEPING, 0, LOG_NORMAL },
{ "hide", do_hide, POS_RESTING, 0, LOG_NORMAL },
{ "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL },
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL },
{ "quit", do_quit, POS_DEAD, 0, LOG_NORMAL },
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL },
{ "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL },
{ "rent", do_rent, POS_DEAD, 0, LOG_NORMAL },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL },
{ "spells", do_spells, POS_SLEEPING, 0, LOG_NORMAL },
{ "split", do_split, POS_RESTING, 0, LOG_NORMAL },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL },
{ "train", do_train, POS_RESTING, 0, LOG_NORMAL },
{ "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL },
{ "where", do_where, POS_RESTING, 0, LOG_NORMAL },
{ "identify", do_identify, POS_STANDING, 0, LOG_NORMAL }, // @@@ ###
/*
* Immortal commands.
*/
{ "advance", do_advance, POS_DEAD, L_GOD, LOG_ALWAYS },
{ "trust", do_trust, POS_DEAD, L_GOD, LOG_ALWAYS },
{ "allow", do_allow, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "ban", do_ban, POS_DEAD, L_SUP, LOG_ALWAYS },
#ifdef DEBUGBREAK
{ "debugbreak", do_debugbreak, POS_DEAD, L_ANG, LOG_ALWAYS }, // @@@
#endif
{ "deny", do_deny, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "disconnect", do_disconnect, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "freeze", do_freeze, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "reboo", do_reboo, POS_DEAD, L_SUP, LOG_NORMAL },
{ "reboot", do_reboot, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "shutdow", do_shutdow, POS_DEAD, L_SUP, LOG_NORMAL },
{ "shutdown", do_shutdown, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "users", do_users, POS_DEAD, L_SUP, LOG_NORMAL },
{ "wizify", do_wizify, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "wizlock", do_wizlock, POS_DEAD, L_SUP, LOG_ALWAYS },
{ "force", do_force, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "log", do_log, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "mload", do_mload, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "mset", do_mset, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "noemote", do_noemote, POS_DEAD, L_DEI, LOG_NORMAL },
{ "notell", do_notell, POS_DEAD, L_DEI, LOG_NORMAL },
{ "oload", do_oload, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "orphans", do_orphans, POS_DEAD, L_ANG, LOG_NORMAL }, // @@@
{ "oset", do_oset, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "owhere", do_owhere, POS_DEAD, L_DEI, LOG_NORMAL },
{ "pardon", do_pardon, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "peace", do_peace, POS_DEAD, L_DEI, LOG_NORMAL },
{ "purge", do_purge, POS_DEAD, L_DEI, LOG_NORMAL },
{ "restore", do_restore, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "rset", do_rset, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "silence", do_silence, POS_DEAD, L_DEI, LOG_NORMAL },
{ "shoplist", do_shoplist, POS_DEAD, L_ANG, LOG_NORMAL }, // @@@
{ "sla", do_sla, POS_DEAD, L_DEI, LOG_NORMAL },
{ "slay", do_slay, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "snoop", do_snoop, POS_DEAD, L_DEI, LOG_NORMAL },
{ "sset", do_sset, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "transfer", do_transfer, POS_DEAD, L_DEI, LOG_ALWAYS },
{ "mpstat", do_mpstat, POS_DEAD, L_DEI, LOG_NORMAL },
{ "at", do_at, POS_DEAD, L_ANG, LOG_NORMAL },
{ "bamfin", do_bamfin, POS_DEAD, L_ANG, LOG_NORMAL },
{ "bamfout", do_bamfout, POS_DEAD, L_ANG, LOG_NORMAL },
{ "echo", do_echo, POS_DEAD, L_ANG, LOG_ALWAYS },
{ "goto", do_goto, POS_DEAD, L_ANG, LOG_NORMAL },
{ "holylight", do_holylight, POS_DEAD, L_ANG, LOG_NORMAL },
{ "invis", do_invis, POS_DEAD, L_ANG, LOG_NORMAL },
{ "memory", do_memory, POS_DEAD, L_ANG, LOG_NORMAL },
{ "mfind", do_mfind, POS_DEAD, L_ANG, LOG_NORMAL },
{ "mstat", do_mstat, POS_DEAD, L_ANG, LOG_NORMAL },
{ "mwhere", do_mwhere, POS_DEAD, L_ANG, LOG_NORMAL },
{ "ofind", do_ofind, POS_DEAD, L_ANG, LOG_NORMAL },
{ "ostat", do_ostat, POS_DEAD, L_ANG, LOG_NORMAL },
{ "recho", do_recho, POS_DEAD, L_ANG, LOG_ALWAYS },
{ "return", do_return, POS_DEAD, L_HER, LOG_NORMAL },
{ "rstat", do_rstat, POS_DEAD, L_ANG, LOG_NORMAL },
{ "slookup", do_slookup, POS_DEAD, L_ANG, LOG_NORMAL },
{ "switch", do_switch, POS_DEAD, L_ANG, LOG_ALWAYS },
{ "immtalk", do_immtalk, POS_DEAD, L_ANG, LOG_NORMAL },
{ ":", do_immtalk, POS_DEAD, L_ANG, LOG_NORMAL },
/*
* MOBprogram commands.
*/
{ "mpasound", do_mpasound, POS_DEAD, 41, LOG_NORMAL },
{ "mpjunk", do_mpjunk, POS_DEAD, 41, LOG_NORMAL },
{ "mpecho", do_mpecho, POS_DEAD, 41, LOG_NORMAL },
{ "mpechoat", do_mpechoat, POS_DEAD, 41, LOG_NORMAL },
{ "mpechoaround", do_mpechoaround,POS_DEAD, 41, LOG_NORMAL },
{ "mpkill", do_mpkill, POS_DEAD, 41, LOG_NORMAL },
{ "mpmload", do_mpmload, POS_DEAD, 41, LOG_NORMAL },
{ "mpoload", do_mpoload, POS_DEAD, 41, LOG_NORMAL },
{ "mppurge", do_mppurge, POS_DEAD, 41, LOG_NORMAL },
{ "mpgoto", do_mpgoto, POS_DEAD, 41, LOG_NORMAL },
{ "mpat", do_mpat, POS_DEAD, 41, LOG_NORMAL },
{ "mptransfer", do_mptransfer, POS_DEAD, 41, LOG_NORMAL },
{ "mpforce", do_mpforce, POS_DEAD, 41, LOG_NORMAL },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL }
};
/*
* The social table.
* Add new socials here.
* Alphabetical order is not required.
*/
/* New socials contributed by Katrina and Binky */
const struct social_type social_table [ ] =
{
{
"accuse",
"Accuse whom?",
"$n is in an accusing mood.",
"You look accusingly at $M.",
"$n looks accusingly at $N.",
"$n looks accusingly at you.",
"You accuse yourself.",
"$n seems to have a bad conscience."
},
{
"ack",
"You gasp and say 'ACK!' at your mistake.",
"$n ACKS at $s big mistake.",
"You ACK $M.",
"$n ACKS $N.",
"$n ACKS you.",
"You ACK yourself.",
"$n ACKS $mself. Must be a bad day."
},
{
"addict",
"You stand and admit to all in the room, 'Hi, I'm $n, and I'm a mud addict.'",
"$n stands and says, 'Hi, I'm $n, and I'm a mud addict.'",
"You tell $M that you are addicted to $S love.",
"$n tells $N that $e is addicted to $S love.",
"$n tells you that $e is addicted to your love.",
"You stand and admit to all in the room, 'Hi, I'm $n, and I'm a mud addict.'",
"$n stands and says, 'Hi, I'm $n, and I'm a mud addict.'",
},
{
"afk",
"You tell everyone in the room that you'll be AFK.",
"$n announces, 'I'm going AFK'.",
"You tell $M that you'll be AFK.",
"$n tells $N, 'I'm going AFK'.",
"$n announces to you, 'I'm going AFK'.",
"Why tell yourself? You already know you ninny!",
"$n is mumbling to $mself again. Something about going AFK."
},
{
"agree",
"You seem to be in an agreeable mood.",
"$n seems to agree.",
"You agree with $M.",
"$n agrees with $N.",
"$n agrees with you.",
"Well I hope you would agree with yourself!",
"$n agrees with $mself, of course."
},
{
"airguitar",
"You sizzle the air with your BITCHIN' guitar playing!",
"$n air-guitars like Jimi Hendrix!",
"You sizzle the air with your BITCHIN' guitar playing!",
"$n air-guitars like Jimi Hendrix!",
"$n air-guitars like Jimi Hendrix, just for you!",
"You forget all else as you sizzle the air with your BITCHIN' guitar playing!",
"$n forgets all else as $e air-guitars like Jimi Hendrix."
},
// {
// "apologize",
// "You apologize for your behavior.",
// "$n apologizes for $s rude behavior.",
// "You apologize to $M.",
// "$n apologizes to $N.",
// "$n apologizes to you.",
// "You apologize to yourself.",
// "$n apologizes to $mself. Hmmmm."
// },
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