📄 vt102em.cpp
字号:
for (int i = lastRow; i >= firstRow; i--)
_PutTextOneLine(hdc, i);
SetBkMode(hdc, oldBkMode); // Restore old drawing modes
SetBkColor(hdc, oldColor);
SelectObject(hdc, oldFont); // Unselect font
}
// ------------------------------------------------------------------------
// _PutCursor - _Paint helper function
//
// This assumes that all other painting is finished, and it may Xor or
// whatever.
//
void VT102Emulator::_PutCursor(HDC hdc)
{
HFONT oldFont = (HFONT)SelectObject(hdc, _font);
COLORREF oldColor = SetBkColor(hdc, _cursorBackground);
int oldBkMode = (int)SetBkMode(hdc, OPAQUE); // Bright background!
Pos curPos(_screen.Cursor());
_TextToDevice(curPos); // Convert to pixel coords
SetTextColor(hdc, _cursorColor);
TextOut(hdc,
curPos.X(),
curPos.Y(),
&_screen.TextElement(_screen.Cursor()),
1);
SetBkMode(hdc, oldBkMode); // Restore old drawing modes
SetBkColor(hdc, oldColor);
SelectObject(hdc, oldFont); // Unselect font
}
// ------------------------------------------------------------------------
// _Register - Register this class
//
// To be called only AFTER WinMain assigns appropriate
// values to static members of Main and only if no previous
// instances of the program exist (a previous instance would
// have already performed the registration).
//
void VT102Emulator::_Register()
{
WNDCLASS wndclass; // Structure used to register Windows class.
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = Global::WndProc;
wndclass.cbClsExtra = 0;
// Reserve extra bytes for each instance of the window;
// we will use these bytes to store a pointer to the C++
// (VT102Emulator) object corresponding to the window.
// the size of a 'this' pointer depends on the memory model.
wndclass.cbWndExtra = sizeof(VT102Emulator *);
wndclass.hInstance = Global::Instance();
wndclass.hIcon = LoadIcon(Global::Instance(), "vt");
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = _szClassName;
// If we can't register the class, quit now and get out
if (! RegisterClass(&wndclass))
scream_and_die(EC_FatalError, ERR_RegisterClass);
}
// ------------------------------------------------------------------------
// InitScreen - load the monospace font, set up the screen, etc.
//
void VT102Emulator::_InitScreen()
{
_font = (HFONT)GetStockObject(OEM_FIXED_FONT);
if (NULL == _font)
scream_and_die(EC_FatalError, ERR_LoadFont);
_cursorPen = (HPEN)GetStockObject(NULL_PEN);
// Get a DC, and select the font into it so we can get its metrics:
HDC hdc = GetDC(Handle()); // Get a device context for a second
// TextMetric won't be right unless I select the font into the GC!
HFONT oldFont = (HFONT)SelectObject(hdc, _font);
TEXTMETRIC fontMetric; // Get font info
if (0 == GetTextMetrics(hdc, &fontMetric))
scream_and_die(EC_FatalError, ERR_GetTextMetric);
SelectObject(hdc, oldFont); // Restore old font, just in case
// Set the grid size from the text metrics
_fontSize.Width() = fontMetric.tmMaxCharWidth;
_fontSize.Height() = fontMetric.tmHeight + 1;
ReleaseDC(Handle(), hdc); // Done with this now
// Well, now that we know how big the fonts are, size the window to
// fit the fonts, and center on screen.
RECT screen_area;
GetWindowRect(GetDesktopWindow(), &screen_area);
int win_width = (_screen.Width() + 1) * _fontSize.Width();
int win_height = (_screen.Height() + 2) * _fontSize.Height();
int win_x = (screen_area.right - win_width) / 2;
int win_y = (screen_area.bottom - win_height) / 2;
SetWindowPos(Handle(), (HWND)NULL,
win_x, win_y, win_width, win_height,
SWP_NOZORDER | SWP_NOACTIVATE);
// Add special controls to the top of the system menu. First
// one inserted will be on the bottom...
// Separator
InsertMenu(GetSystemMenu(Handle(), FALSE),
0,
MF_BYPOSITION | MF_SEPARATOR,
-1,
NULL);
InsertMenu(GetSystemMenu(Handle(), FALSE),
0,
MF_BYPOSITION | MF_STRING,
VT_SYSMENU_DEBUG,
"Toggle Debug Mode");
InsertMenu(GetSystemMenu(Handle(), FALSE),
0,
MF_BYPOSITION | MF_STRING,
VT_SYSMENU_CONSOLE,
"Console Mode");
DrawMenuBar(Handle());
}
// ------------------------------------------------------------------------
// WndProc-like function for the main window. This function is called
// indirectly by the "real" WndProc
//
LRESULT VT102Emulator::WndProc (UINT iMessage,
WPARAM wParam,
LPARAM lParam)
{
int repeat;
LRESULT ret_val = 0; // Return value
int call_defwndproc = 1; //
switch (iMessage)
{
case WM_CREATE: // Ignore
call_defwndproc = 0;
ret_val = 0;
break;
case WM_PAINT: // Paint yourself!
_Paint();
call_defwndproc = 0;
ret_val = 0;
break;
case WM_CHAR: // Regular char events
repeat = (lParam & 0xFF);
while(repeat--)
process_incoming(CharKeyEvent(wParam).AsString());
call_defwndproc = 0;
ret_val = 0;
break;
case WM_COMMAND:
process_incoming(AcceleratorKeyEvent(wParam).AsString());
call_defwndproc = 0;
ret_val = 0;
break;
case WM_DESTROY:
PostQuitMessage (0);
call_defwndproc = 0;
ret_val = 0;
break;
case WM_SIZE:
if (_initialized)
{
_Size(wParam, LOWORD(lParam), HIWORD(lParam));
call_defwndproc = 0;
ret_val = 0;
};
break;
case WM_SYSCOMMAND: // System menu command
ret_val = _SysMenuCommand(wParam & 0xFFF0);
if (0 == ret_val)
call_defwndproc = 0;
break;
default:
// Pass message to inheriting classes
if (0 != _Dispatch(iMessage, wParam, lParam, ret_val))
call_defwndproc = 0;
break;
}
if (call_defwndproc)
ret_val = DefWindowProc(Handle(), iMessage, wParam, lParam);
return ret_val; // Handled the message
}
// ------------------------------------------------------------------------
// _Size - called when the window is resized
//
// Parameters:
// type - type of event (see WM_SIZE event)
// width - new window width (pixels?)
// height - "" height
//
// Notes:
// On a resize, pretend we sent a TIOCGWINSZ signal to VT. The cool thing
// about this version is that we don't have to worry about accidentally
// resizing asynchronously, because we didn't catch a signal.
//
void VT102Emulator::_Size(WPARAM type, int width, int height)
{
switch (type)
{
// Ignore minimize, because width==height==0, so all the VT window
// sizes get screwed up (i.e., input window height = 1 line).
// Additionally, we don't care if we are hidden or revealed.
// who cares, right? We only draw in response to expose events
// anyway. <shrug>
case SIZE_MINIMIZED: // We are minimized
case SIZE_MAXHIDE: // Something else hid us
case SIZE_MAXSHOW: // Something else was resized
break;
default: // We have been resized in some way
width /= _fontSize.Width(); // Truncated to smaller int! How nice!
height /= _fontSize.Height();
if (width < 15) // These size parameters are enforced by vt
width = 15;
if (height < 4)
height = 4;
// Did the size change? (Size does not change on minimize/restore)
if (width != _screen.Width() || height != _screen.Height())
{
// If this call fails, the xalloc will pass by it
_screen.Resize(width, height); // Resize screen buffer
resize_screen(height, width); // Tell vt about it!
};
break;
};
}
// ------------------------------------------------------------------------
// _SysMenuCommand - handle mods to the sysmenu
//
// Parameters:
// command - the menu command id
//
// Returns:
// zero if the command is processed, nonzero otherwise
//
LRESULT VT102Emulator::_SysMenuCommand(WPARAM command)
{
LRESULT ret_val = 1;
switch (command)
{
case VT_SYSMENU_DEBUG:
ret_val = 0;
if (debug)
debug = 0;
else
debug = 1;
break;
case VT_SYSMENU_CONSOLE:
ret_val = 0;
if (! console_mode) // Avoid reentrancy problems
console();
break;
default: // Not my problem
break;
};
return ret_val;
}
// ------------------------------------------------------------------------
// This is called for all events that are not routed to the above functions
// Classes that handle the message should return nonzero, and set the
// value of return_value_ret to an appropriate value, otherwise they
// should return zero.
//
int VT102Emulator::_Dispatch(UINT msg,
WPARAM wParam,
LPARAM lParam,
LRESULT & return_value_ret)
{
(void)wParam; // Silence 'not used' warning
(void)lParam;
int ret_code = 0;
switch (msg)
{
case VT_SOCKET_MSG:
_DoSocketEvent(WSAGETSELECTEVENT(lParam), WSAGETSELECTERROR(lParam));
return_value_ret = 1;
ret_code = 1; // Message handled
break;
default:
break;
};
return ret_code; // Not handled by default
};
void VT102Emulator::_DoSocketEvent(int event, int error_code)
{
(void) event; // Not used for now
(void) error_code;
if (io_check(0,0)) // Poll sockets. Input?
{
while (!io_cycle()) // Process buffered input.
;
curs_input(); // Put cursor back in input window.
};
};
// EOF //
@2.2log@Added debug toggle and console mode switch to system menu.@text@d3 1a3 1// $Id: vt102em.cpp 2.1 1995/10/24 15:52:51 tsurace Exp tsurace $d5 3d628 1a628 1 LRESULT ret_val;d632 1d640 1@2.1log@Roll.@text@d3 4a6 4// $Id: vt102em.cpp 1.8 1995/10/19 00:58:27 tsurace Beta tsurace $// $Log: vt102em.cpp $// Revision 1.8 1995/10/19 00:58:27 tsurace// Changed title.d8 3d50 1d67 4d83 1a83 1static const char _TITLE[] = "VT-Win 1.0 $State: Beta $";d220 1a220 1 if (SOCKET_ERROR == WSAAsyncSelect (s, Handle(), MY_SOCKET_MSG, events))d468 22d491 1d502 3a504 2 int repeat; LRESULT ret_val = 0;d508 1d514 1d521 1a521 1 _KeyDown(KeyEvent(wParam, lParam));d523 7d535 1d543 1d547 6d556 3a558 5 if (0 == _Dispatch(iMessage, wParam, lParam, ret_val)) { // Not handled, call default proc ret_val = DefWindowProc(Handle(), iMessage, wParam, lParam); };d561 3a567 39// _KeyDown - default keystroke handler//// Classes that override this might want to call the base class version.//// Parameters:// ev - keystroke event//void VT102Emulator::_KeyDown(const KeyEvent & ev){ char the_char; int use_this_char = 0; if (ev.Extended()) { if (ev.VKeyCode() == '\027') // Get escape key { the_char = '\027'; use_this_char = 1; }; } else { the_char = (char)ev.Ascii(); use_this_char = 1; };
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -