📄 ascscrn.cpp
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const void * source = &_TextElement(Pos(0,source_row));
memcpy(target, source, Width() * sizeof(char));
// Move color info now (cross your fingers!)
Pos source_pos(0,source_row);
Pos target_pos(0,target_row);
for (int i = 0; i < Width(); i++)
{
_ForegroundElement(target_pos) = _ForegroundElement(source_pos);
source_pos.X() += 1;
target_pos.X() += 1;
};
}
// _ClearRows - quick and dirty
//
void AsciiScreen::_ClearRows(int top, int bottom)
{
for (int i=top; i <= bottom; i++)
_ClearRow(i);
}
// ClearRow - clears row to spaces and sets it to the current color!
void AsciiScreen::_ClearRow(int row)
{
ASSERT(row >= 0 && row < Height(), "Row must be on screen");
_Invalidate(Pos(0,row), Size(Width(),1));
// Just set the row to all spaces
memset(&_TextElement(Pos(0,row)), ' ', (Width() * sizeof(char)));
int start = (row * Width());
int end = start + Width();
for (int i = start; i < end; i++)
{
ASSERT(i < (Width() * Height()), "Index past end of array?");
ASSERT(i >= 0, "Negative array index not allowed");
_foreground[i] = _cursorForeground;
};
}
void AsciiScreen::_ClearScreen()
{
// Initialize screen memory
memset(_text, (int)' ', (Width() * Height() * sizeof(char)));
// Initialize all screen colors
for (int i=0; i < (Width() * Height()); i++)
_foreground[i] = _cursorForeground;
_Invalidate(Pos(0,0), Size(Width(),Height()));
}
void AsciiScreen::_ClearToEOL()
{
int width = Width() - _cursor.X();
memset(&_TextElement(_cursor), ' ', width * sizeof(char));
_Invalidate(_cursor, Size(width,1));
// Set Color
int start = ((_cursor.Y() * Width()) + _cursor.X()) - 1;
int end = ((_cursor.Y() + 1) * Width()) - 1;
ASSERT(end < (Width() * Height()), "Index past end of array?");
ASSERT(end >= 0, "Negative array index?");
for (int i = start; i < end; i++)
_foreground[i] = _cursorForeground;
}
void AsciiScreen::_EscapeSequence(EscapeSequence & esc)
{
// We are assuming that the sequence is comeplete, etc.
//
// Note that screen locations are 1-indexed in the escape sequences,
// so there's lots of "subtract one" here.
switch (esc.Type())
{
case EscapeSequence::CMOVE:
{
Pos new_pos(esc.Parameter(1) - 1, // Column
esc.Parameter(0) - 1); // Row
if (IsOnScreen(new_pos)) // Ignore if off screen
{
_Invalidate(_cursor, Size(1,1));
_cursor = new_pos;
_Invalidate(_cursor, Size(1,1));
};
};
break;
case EscapeSequence::SCROLL: // Set scroll region
_scrollRegionTop = esc.Parameter(0) - 1;
_scrollRegionBottom = esc.Parameter(1) - 1;
// Make sure the scroll region is on screen
if (_scrollRegionTop < 0)
_scrollRegionTop = 0;
else if (_scrollRegionTop >= Height())
_scrollRegionTop = Height() - 1;
if (_scrollRegionBottom < 0)
_scrollRegionBottom = 0;
else if (_scrollRegionBottom >= Height())
_scrollRegionBottom = Height() - 1;
if (_scrollRegionBottom < _scrollRegionTop)
_scrollRegionBottom = _scrollRegionTop;
break;
case EscapeSequence::REV_NEWLINE: // Scroll current region back one
_ReverseNewLine();
break;
case EscapeSequence::CLRSCR:
_ClearScreen();
_cursor.X() = 0;
_cursor.Y() = 0;
break;
case EscapeSequence::CLREOL:
_ClearToEOL();
break;
case EscapeSequence::ANSI_COLOR:
_AnsiColor(esc);
break;
case EscapeSequence::UNKNOWN: // Unrecoginzed by parser
case EscapeSequence::NONE: // Error, not parsed correctly
default:
ASSERT(0, "Unexpected escape sequence");
break; // Not reached
};
}
// _IncrementPos - move cursor one space
//
// This automatically wraps the cursor if at eol, and scrolls the screen
// if it is the last point on the screen
void AsciiScreen::_IncrementPos()
{
if ((_cursor.X() + 1) >= Width())
{
_Invalidate(_cursor, Size(1,1));
_NewLine();
_Invalidate(_cursor, Size(1,1));
}
else
{
_Invalidate(_cursor, Size(2,1)); // Invalidate two spaces
_cursor.X() += 1;
};
}
void AsciiScreen::_ReverseNewLine()
{
_cursor.X() = 0; // Wrap X of cursor
// Either wrap Y or scroll
if ((_cursor.Y() - 1) < _scrollRegionTop) // Need to scroll?
_ScrollCurrentRegion(-1);
else
_cursor.Y() -= 1;
ASSERT(IsOnScreen(_cursor), "Logic error moved cursor off screen");
}
// ------------------------------------------------------------------
// _CarriageReturn - cursor to column 0, no line feed.
//
void AsciiScreen::_CarriageReturn()
{
if (0 != _cursor.X()) // Don't bother if already at col 0
{
_Invalidate(_cursor, Size(1,1)); // Invalidate old pos
_cursor.X() = 0;
_Invalidate(_cursor, Size(1,1)); // Invalidate new pos
};
}
// ------------------------------------------------------------------
// _NewLine - wrap cursor
//
void AsciiScreen::_NewLine(int count)
{
_cursor.X() = 0; // Wrap X of cursor
int scroll_count = 0; // Amount to scroll current screen
while (count)
{
-- count;
// Either wrap Y or scroll
if (_cursor.Y() >= _scrollRegionBottom) // Need to scroll?
++ scroll_count;
else
_cursor.Y() += 1;
};
if (0 < scroll_count)
_ScrollCurrentRegion(scroll_count);
ASSERT(IsOnScreen(_cursor), "Cursor moved past bottom of screen");
}
// EOF //
@2.1log@Roll.@text@d3 4a6 4// $Id: ascscrn.cpp 1.5 1995/10/15 23:27:50 tsurace Beta tsurace $// $Log: ascscrn.cpp $// Revision 1.5 1995/10/15 23:27:50 tsurace// Added a comment.d8 3d149 1a149 1 // Hell, I give up, something's really wrong--lose datad172 2a173 2 if (put_me == '\r') // Ignore carriage returns? ; // do nothingd257 1a257 1 a485 5 _Invalidate(_cursor, Size(1,1)); _cursor.X() = esc.Parameter(1) - 1; // Column _cursor.Y() = esc.Parameter(0) - 1; // Row if (! IsOnScreen(_cursor)) // cursor is off screen?d487 9a495 2 _cursor.X() = 0; // Reset the cursor to a safe location _cursor.Y() = 0;a496 1 _Invalidate(_cursor, Size(1,1));d575 13@1.5log@Added a comment.@text@d3 5a7 2// $Id: ascscrn.cpp 1.4 1995/10/11 20:58:37 tsurace Exp tsurace $// $Log: ascscrn.cpp $@1.4log@Switched to my ASSERT macro.Fixed reverse-scroll bug that caused core (or ASSERT failure).Added try/catch blocks to stop memory leaks.@text@d3 1a3 1// $Id: ascscrn.cpp 1.3 1995/10/08 23:27:10 tsurace Exp tsurace $d5 5d197 5a201 1// Does not attempt to preserve the contents@1.3log@Added ansi (foreground) color support.@text@d3 5a7 2// $Id$// $Log$d14 1a14 1#include <assert.h>d18 1d63 2a64 2 assert (0 == bold || 1 == bold); // Invalid parameters? assert (color >= 0 && color <= 7);d104 2a105 2 assert(NULL != _invalidateFunc); // Bad pointer! assert(NULL != _scrollFunc);d124 1a124 1 assert(IsOnScreen(pos)); // Is this position valid?a137 2 _inputBuffer.Append(c); // Append string to bufferd142 2d181 1a181 1 assert(NULL != c); // Null pointer is illegald196 11a206 2 delete [] _text; _text = new char[width * height];d208 3d212 2a213 1 _foreground = new COLORREF[width * height];d239 3a241 3 assert(bottom >= top); // Hey, this won't work! assert(top >= 0); assert(bottom < Height()); // Off screen?a245 4 // This is tricky - it lets me pretend bottom is one past the // actual bottom of the scroll area ++ bottom; d251 1a251 1 if (amount > bottom - top)d259 1a259 1 for (i = top; (i + amount) < bottom; i++)d263 1a263 1 for (i = (bottom - amount); i < bottom; i++)d269 1a269 1 if ((-amount) > bottom - top)d276 1a276 1 for (i = bottom; (i + amount) > top; i--)d287 1a287 1 _ClearRows(top, bottom-1);d292 2a293 2 if (0 == _CallScrollFunc(top,bottom - 1,amount)) _Invalidate(Pos(0,top), Size(Width(),bottom-top));d381 2a382 2 assert(target_row >= 0 && target_row < Height()); // Off screen? assert(source_row >= 0 && source_row < Height());d414 1a414 1 assert(row >= 0 && row < Height()); // Off screen?d425 2a426 2 assert(i < (Width() * Height())); // Out of bounds? assert(i >= 0);d454 2a455 2 assert(end < (Width() * Height())); // Out of bounds? assert(end >= 0); // Out of bounds?d474 6a479 1 assert(IsOnScreen(_cursor)); // Oops!d486 15a500 2 assert(_scrollRegionTop >= 0 && _scrollRegionTop < Height()); assert(_scrollRegionBottom >= 0 && _scrollRegionBottom < Height());d524 1a524 1 assert(0); // Oops!d558 1a558 1 assert(IsOnScreen(_cursor)); // Off Screen?d573 1a573 1 if ((_cursor.Y() + 1) > _scrollRegionBottom) // Need to scroll?d581 1a581 1 assert(IsOnScreen(_cursor)); // Off Screen?@1.2log@Added Resize function, reverse newline handling.@text@d3 3a5 1// Please note: This module makes MS-Windoze calls :} I got lazy!d16 32a47 1// Temporaryd49 16d87 1d108 1a108 1 delete [] _text;d293 58a444 1 {d446 1a446 1 };d486 2a487 2 case EscapeSequence::BOLD_ON: _cursorForeground = _boldForeground;a489 4 case EscapeSequence::BOLD_OFF: _cursorForeground = _normalForeground; break;@1.1log@Initial revision@text@d85 4d135 24d216 1a216 1 for (i = top; i < (bottom + amount); i--)d224 1a224 1 _ClearRows(top, bottom);d286 1a286 1 for (int i=top; i < bottom; i++)d300 1a300 1 int start = (row * Width()) - 1;a317 1 {d319 1a319 1 };d365 2a366 2 case EscapeSequence::SCR_REV: // Scroll current region back one // Not implementedd412 13@
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