📄 vt102em.hpp
字号:
#ifndef VT102EM_HPP
#define VT102EM_HPP
// ------------------------------------------------------------------------
// $Id: vt102em.hpp 2.2 1995/10/30 18:28:46 tsurace Beta $
// $Log: vt102em.hpp $// Revision 2.2 1995/10/30 18:28:46 tsurace// Added debug toggle and console mode switch to system menu.//
// Revision 2.1 1995/10/24 15:52:51 tsurace
// Roll.
//
// Revision 1.5 1995/10/18 22:58:27 tsurace
// Made MY_SOCKET_LONG message publicly available.
//
// Revision 1.4 1995/10/11 21:25:35 tsurace
// Moved Global to global.hpp.
// Added error checking and return value to NewSocket.
//
// Revision 1.3 1995/10/08 23:29:54 tsurace
// Added code to force update faster when scrolling.
//
// (end of log)
#include <winsock.h>
#include "resids.hpp"
#include "ascscrn.hpp"
#include "units.hpp"
// WM_USER through 0x7FFF are ours to use
const long VT_SOCKET_MSG = (WM_USER + 1); // Recieved on socket evts
// All system menu ids must be less than 0xF000, and will be masked
// out with 0xFFF0.
const long VT_SYSMENU_DEBUG = (0xF000 - 0x10);
const long VT_SYSMENU_CONSOLE = (0xF000 - 0x20);
// -----------------------------------------------------------------
// vt102em.hpp - VT 102 emulator window class
//
// Author: Tom Surace
//
// This class is intended as a simple win32s interface to the
// VaporTalk program, when it is compiled with -DHARDCODE
//
class VT102Emulator
{
friend class Global; // Can call WndProc
public:
VT102Emulator(int nCmdShow);
virtual ~VT102Emulator();
// Window Management functions
HWND Handle();
BOOL Show(int nCmdShow);
void Update();
// These are called by VaporTalk
const char * NewSocket (SOCKET s, long events);
virtual void Output(char * str, int len); // Write a string
// These are called by the AsciiScreen
void Invalidate(const Pos & pos, const Size & size);
static void InvalidateStaticCB(const Pos & pos,
const Size & size,
void * this_ptr);
int ScrollArea(int target, int source, int size);
static int ScrollAreaStaticCB(int target,
int source,
int size,
void * this_ptr);
protected:
HFONT _font; // You may modify this
COLORREF _backgroundColor; // Registered with class, too
COLORREF _cursorColor; // Color of cursor
COLORREF _cursorBackground;
HPEN _cursorPen; // Pen used to outline cursor
DWORD _lastPaintTickCount; // Tick count at last WM_PAINT event
int _forceUpdateSoon; // If nonzero, try to update soon!
Size _fontSize;
AsciiScreen _screen; // The screen object
virtual void _Paint(); // Called on expose event
virtual void _Size(WPARAM type, int width, int height);
// This is called for all events that are not routed to the above functions
// Classes that handle the message should return nonzero, and set the
// value of return_value_ret to an appropriate value, otherwise they
// should return zero.
virtual int _Dispatch(UINT msg,
WPARAM wParam,
LPARAM lParam,
LRESULT & return_value_ret);
private:
HWND _hWnd; // Handle of this window
void _DoSocketEvent(int event, int error_code);
LRESULT _SysMenuCommand(WPARAM command);
void _InitScreen(); // Default initialization
int _initialized; // 0 until constructed
void _GetTextArea(const Pos & pos, RECT & area) const;
void _PutText(HDC hdc, HRGN clip_reg); // _Paint helper
void _PutTextOneLine(HDC hdc, int row); // _PutText helper
void _PutCursor(HDC hdc); // _Paint helper
void _TextToDevice(Pos & pos) const;
static void _Register(); // Class registration
static char _szClassName[80]; // Class name
// This is called ONLY by Global::WndProc
LRESULT WndProc( UINT iMessage, WPARAM wParam, LPARAM lParam );
};
// >>>>> Inline Functions <<<<< //
inline BOOL VT102Emulator::Show(int nCmdShow)
{
return ShowWindow(Handle(), nCmdShow);
}
inline HWND VT102Emulator::Handle()
{
return _hWnd;
}
inline void VT102Emulator::Update()
{
UpdateWindow(Handle());
}
// ------------------------------------------------------------------------
// _ScreenToDevice - Converts screen pos to window (pixel) coords
//
inline void VT102Emulator::_TextToDevice(Pos & pos) const
{
pos.X() = pos.X() * _fontSize.Width();
pos.Y() = pos.Y() * _fontSize.Height();
}
// ------------------------------------------------------------------------
// _GetTextArea - returns screen area occupied by text cell at 'pos'
inline void VT102Emulator::_GetTextArea(const Pos & pos, RECT & area) const
{
area.left = pos.X() * _fontSize.Width();
area.top = pos.Y() * _fontSize.Height();
area.right = area.left + _fontSize.Width(); // One char area
area.bottom = area.top + _fontSize.Height();
}
#endif // VT102EM_HPP
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -