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📄 tintin15.txt

📁 Linux下的MUD客户端程序
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     If presub is off, this  action will never get triggered.  In  order to
     get this trigger to work, you must also activate presubs.
     Example:
     #presub   <= turns it on or off.

     ===============================
     COMMAND: Read

     Syntax: #read {<filename>}

     Description: This will read in a coms file, and setup the
     commands in the file.

     The new command char  will become whatever was the  first character in
     this coms  file.  If  your coms file  starts with anything  other than
     your command char, put a nop at the beginning.
                    
     Example:
     #read grimmy   <= read in coms file named 'grimmy'.

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     ===============================
     COMMAND: Redraw

     Syntax: #redraw

     Description:  If  redraw is on, and you're not in split mode, the
     input line  will be  redrawn when any  text arrives,  or tintin++
     prints  any messages.   This  helps  you avoid  your input  being
     spread out and unreadable when there is heavy text  flow from the
     mud.  In split mode, this variable is ignored.

     Example: 
     #redraw   <= turns it on.  use same command to turn off.

     ===============================
     COMMAND: Retab

     Syntax: #retab

     New for v1.5

     Description: Will  load in  tab.txt.   Useful if  you have  made major
     modifications  to  tab.txt externally,  and  wish to  update  your tab
     completion list.

     ===============================
     COMMAND: Return

     Syntax: #return

     Description: This will make you back up in the opposite direction
     of what you last typed.  

     Example:
     #mark     <= Start tracking my path.
     ....      <= doing some walking.. Where your last direction
               walked was n for example.
     #return   <= will remove n from path and move you south.

     ===============================
     COMMAND: Savepath

     Syntax: #savepath <alias_to_be>

     Description: #savepath will save what is in the current
     #path, to an alias.

     Example:
     #savepath to-solus <= will save what is in #path to a new alias
                           called {to-solus}.









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     ===============================
     COMMAND: Session

     Syntax: #session {<ses_name>} {<IP or word address> <port>}

     Description: This is the command you use to connect to the muds.
     The session that you startup will become the active session. That
     is, all commands you type, will be send to this session.

     Here's a small example to get you started: 
     It shows how you can log into GrimneMUD with 2 chars and play a bit
     with them.

     #session {valgar} {129.241.36.229 4000} <= define a session named
                                             'valgar'.
     #session {eto} {gytje.pvv.unit.no 4000} <= define session named
                                             eto.

     You can change the active session, by typing #sessionname

     #eto      <=make the char in the 'eto' session the active one.
     ...       <= all commands now go to session 'eto'.
     #valgar   <=switching now to session 'valgar'.

     If you enter the command '#session' without any arguments, you
     will list all sessions, and it will show which is active and
     which are being logged.

     ===============================
     COMMAND: Showme

     Syntax: #showme {<text>}

     Description will display <text> on your screen, without the text
     being seen by the rest of the players in the room.  

     Example:
     #action {^%0*** ULTRASLAYS *** you} {#showme {Bail Out!!!}}

     Each time you get *** ULTRASLAYED *** the text Bail Out!!! will
     be shown on your screen.

     ===============================
     COMMAND: Snoop

     Syntax: #snoop <session_name>

     Description: Initiate snooping of session <session_name>.  All
     text directed to <session_name> will be displayed on your
     current, active session.  Of course.. You won't see any snooping
     if the session you are snooping is the active session.. :)  

     Example:
     I'm in session name 'Tossa' and I want to see all text in an
     other session I have going.  I would type:
     #snoop grim    <= start snooping session 'grim' while being
                    active in 'Tossa'.


                                       20








     ===============================
     COMMAND: Speedwalk

     Syntax: #speedwalk

     Description: Toggles whether 'speedwalking' is on or off. 
     Speedwalking is the ability to type multiple directions in one
     long word.  For repetitive directions, you can place a # in
     front of it, for example like 4nwne2d = nnnnwnedd.

     Example:
     #speedwalk     <= turns speedwalk either on or off.

     Now.. if you type the following:
     nwseud    <= while speedwalking on, you will travel north, west,
               south, east, up, then down.  While you have
               speedwalking on, you won't be able to type 'news' to
               read the news on the mud, in order to read the news
               type in 'NEWS' in capital letters.  Speedwalking will
               not interpret capital letters, and send the text 'NEWS'
               to the mud.  

     ================================
     COMMAND: Split 

     Syntax: #split {# of lines for output window}

     Description:  With  a vt100 or ANSI emulator, this will allow you
     to set up a  split screen.  The keyboard input  will be displayed
     in the bottom  window, while mud text  is displayed in the  upper
     window.   This requires  a fairly decent  emulator, but  works on
     most  I  have tested.    The screen  will  be split  at  the line
     indicated  by line  #, and  should be  around  3 lines  above the
     bottom of the  screen.  When the  enter key is pressed,  the text
     will be  sent to the mud, and also be echoed to the upper window.
     If a line # isn't specified, the screen is split at line 21.

     Example:
     #split 35      <= split the screen at line 35.




















                                       21








     ===============================
     COMMAND: Substitute

     Syntax: #substitute {<text to sub>} {text to replace it}

     Description: Use this for shortening incoming text to a more
     readable format.

     This command works a bit like #action. The purpose of this 
     command is to substitute text from the mud with some text you 
     provide. You can think of this command, as a kind of extended 
     gag-command. 

     Examples:
     Suppose you want all the occurrences of the word 'massacres' to be
     substituted
     with '*MASSACRES*'. Then you'll type: 

     #subs {%0massacres%1} {%0*MASSACRES*%1}


     Now suppose the mud sends you the line: Winterblade massacres the
     <etc>. 

     Then your substitution would get triggered and the variables
     would contain:
     %0 = Winterblade 
     %1 =  the <etc>.
     Substituted into the line is then:
     Winterblade *MASSACRES* the <etc>.

     There IS in fact a serious purpose for this command. People using
     a setup like:

     Home <---- SLOW modem  ---> School <---- FASTmodem ----> mud site

     They complain that they keep loosing their link, when the mud
     sends to much text too fast (as in fights on grimne-diku for
     example). The problem is that their own  modem is too slow for
     the transfer. People like that can use the #sub command to reduce
     the amount of data transferred.

     If you didn't want to see anything from the lines with Black
     you'd do a:
     #sub {Black} {.}          (i never liked this dot syntax...)
     or
     #gag {Black}
     and you'll never see the lines.

     #gag works just like #sub but it puts the {.} in for you.









                                       22








     ===============================
     COMMAND: Suspend

     Syntax: #suspend

     New for v1.5

     Description:  Temporarily  suspends tintin++ and  returns you to  your
     shell.  The  effect of this  command is  exactly as if  you had  typed
     control-z.  To return to tintin++, type "fg" at the shell prompt.


     ===============================
     COMMAND: System

     Syntax: #system <commands to send to /bin/sh>

     Description: Send system commands to the sh shell.  
                    
     For security reasons, you can change the name of this command
     in tintin.h

     Example:
     #system w <= runs the command w which will show who is on and the
               system load of the machine.

     ===============================
     COMMAND: Tabadd

     Syntax: #tabadd {word}

     New for v1.5

     Description:  Adds a word to the end of the tab completion list.

     ===============================
     COMMAND: Tabdelete

     Syntax: #tabdelete {word}

     New for v1.5

     Description:  Deletes a word from the tab completion list.

     ===============================
     COMMAND: Tablist

     Syntax: #tablist

     New for v1.5

     Description:  Displays all words in the tab completion list.







                                       23








     ===============================
     COMMAND: Textin

     Syntax: #textin {filename}

     New for v1.5

     Description:   Textin now allows the user to  read in a file, and send
     its contents directly to  the mud.  Useful for  doing online creation,
     or message writing.

     ===============================
     COMMAND: Tick

     Syntax: #tick

     Description: Displays the # of seconds left before a tick is to
     occur in the internal tickcounter of TinTin.

     Example:
     #tick     <= displays # of seconds left before tick.

     ===============================
     COMMAND: Tickon/Tickoff

     Syntax: #tickon/#tickoff

     Description: Turns on the internal tickcounter, or turns off the
     internal tickcounter.

     Example:
     #tickon   <= Turns the tickcounter on, also resets the
               tickcounter to the value defined by the #ticksize. 
               Default size is 75 seconds.

     #tickoff  <= turns the internal tickcounter off.

     ===============================
     COMMAND: Tickset

     Syntax: #tickset

     Description:  Turn the internal tickcounter on, and resets the 
     counter to the size of the tickcounter.

     Example: 
     #tickset  <=  Turn tickcounter on and reset.






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