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📄 chtrmonot.cpp

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/*----------------------------------------------------------------------------
                        _                              _ _       
        /\             | |                            | (_)      
       /  \   _ __   __| |_ __ ___  _ __ ___   ___  __| |_  __ _ 
      / /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
     / ____ \| | | | (_| | | | (_) | | | | | |  __/ (_| | | (_| |
    /_/    \_\_| |_|\__,_|_|  \___/|_| |_| |_|\___|\__,_|_|\__,_|

    The contents of this file are subject to the Andromedia Public
	License Version 1.0 (the "License"); you may not use this file
	except in compliance with the License. You may obtain a copy of
	the License at http://www.andromedia.com/APL/

    Software distributed under the License is distributed on an
	"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
	implied. See the License for the specific language governing
	rights and limitations under the License.

    The Original Code is Pueblo client code, released November 4, 1998.

    The Initial Developer of the Original Code is Andromedia Incorporated.
	Portions created by Andromedia are Copyright (C) 1998 Andromedia
	Incorporated.  All Rights Reserved.

	Andromedia Incorporated                         415.365.6700
	818 Mission Street - 2nd Floor                  415.365.6701 fax
	San Francisco, CA 94103

    Contributor(s):
	--------------------------------------------------------------------------
	   Chaco team:  Dan Greening, Glenn Crocker, Jim Doubek,
	                Coyote Lussier, Pritham Shetty.

					Wrote and designed original codebase.

------------------------------------------------------------------------------

	Triangulator for Chaco VRML - based on Graphics Gems V.

----------------------------------------------------------------------------*/

// $Header: /home/cvs/chaco/modules/client/portable/ChGraphx/ChTrMonot.cpp,v 1.5 1996/09/14 22:28:44 pritham Exp $

#if ( _MSC_VER > 900	 )
#pragma warning( disable: 4237 )
#endif

#include <ChTriangle.h>
#include <math.h>
#include <memory.h>

#define CROSS_SINE(v0, v1) ((v0).x * (v1).y - (v1).x * (v0).y)
#define LENGTH(v0) (sqrt((v0).x * (v0).x + (v0).y * (v0).y))


/* Function returns TRUE if the trapezoid lies inside the polygon */
int ChTriangulator::inside_polygon(trap_t *t)
{
  int rseg = t->rseg;

  if (t->state == ST_INVALID)
    return 0;

  if ((t->lseg <= 0) || (t->rseg <= 0))
    return 0;
  
  if (((t->u0 <= 0) && (t->u1 <= 0)) || 
      ((t->d0 <= 0) && (t->d1 <= 0))) /* triangle */
    return (_greater_than(&seg[rseg].v1, &seg[rseg].v0));
  
  return 0;
}


/* return a new mon structure from the table */
int ChTriangulator::newmon()
{
  return ++mon_idx;
}


/* return a new chain element from the table */
int ChTriangulator::new_chain_element()
{
  return ++chain_idx;
}


double ChTriangulator::get_angle(point_t *vp0, point_t *vpnext, point_t *vp1)  //static?
{
  point_t v0, v1;
  
  v0.x = vpnext->x - vp0->x;
  v0.y = vpnext->y - vp0->y;

  v1.x = vp1->x - vp0->x;
  v1.y = vp1->y - vp0->y;

  if (CROSS_SINE(v0, v1) >= 0)	/* sine is positive */
    return DOT(v0, v1)/LENGTH(v0)/LENGTH(v1);
  else
    return (-1.0 * DOT(v0, v1)/LENGTH(v0)/LENGTH(v1) - 2);
}


/* (v0, v1) is the new diagonal to be added to the polygon. Find which */
/* chain to use and return the positions of v0 and v1 in p and q */ 
int ChTriangulator::get_vertex_positions(int v0, int v1, int *ip, int *iq)
{
  vertexchain_t *vp0, *vp1;
  register int i;
  double angle, temp;
  int tp, tq;

  vp0 = &vert[v0];
  vp1 = &vert[v1];
  
  /* p is identified as follows. Scan from (v0, v1) rightwards till */
  /* you hit the first segment starting from v0. That chain is the */
  /* chain of our interest */
  
  angle = -4.0;
  for (i = 0; i < 4; i++)
    {
      if (vp0->vnext[i] <= 0)
	continue;
      if ((temp = get_angle(&vp0->pt, &(vert[vp0->vnext[i]].pt), 
			    &vp1->pt)) > angle)
	{
	  angle = temp;
	  tp = i;
	}
    }

  *ip = tp;

  /* Do similar actions for q */

  angle = -4.0;
  for (i = 0; i < 4; i++)
    {
      if (vp1->vnext[i] <= 0)
	continue;      
      if ((temp = get_angle(&vp1->pt, &(vert[vp1->vnext[i]].pt), 
			    &vp0->pt)) > angle)
	{
	  angle = temp;
	  tq = i;
	}
    }

  *iq = tq;

  return 0;
}

  
/* v0 and v1 are specified in anti-clockwise order with respect to 
 * the current monotone polygon mcur. Split the current polygon into 
 * two polygons using the diagonal (v0, v1) 
 */
int ChTriangulator::make_new_monotone_poly(int mcur, int v0, int v1)
{
  int p, q, ip, iq;
  int mnew = newmon();
  int i, j, nf0, nf1;
  vertexchain_t *vp0, *vp1;
  
  vp0 = &vert[v0];
  vp1 = &vert[v1];

  if(v0 < 0 || v1 < 0)
  {
  	throw CH_EX_TRIANGULATION;
  }

  get_vertex_positions(v0, v1, &ip, &iq);

  if ((ip > 10000) || (ip < 0)) {
  	TRACE("Bad ip value in make_new_monotone_poly\n");
  } 
  if ((iq > 10000) || (iq < 0)) {
  	TRACE("Bad iq value in make_new_monotone_poly\n");
  }

  p = vp0->vpos[ip];
  q = vp1->vpos[iq];

  /* At this stage, we have got the positions of v0 and v1 in the */
  /* desired chain. Now modify the linked lists */

  i = new_chain_element();	/* for the new list */
  j = new_chain_element();

  mchain[i].vnum = v0;
  mchain[j].vnum = v1;

  mchain[i].next = mchain[p].next;
  mchain[mchain[p].next].prev = i;
  mchain[i].prev = j;
  mchain[j].next = i;
  mchain[j].prev = mchain[q].prev;
  mchain[mchain[q].prev].next = j;

  mchain[p].next = q;
  mchain[q].prev = p;

  nf0 = vp0->nextfree;
  nf1 = vp1->nextfree;

  vp0->vnext[ip] = v1;

  vp0->vpos[nf0] = i;
  vp0->vnext[nf0] = mchain[mchain[i].next].vnum;
  vp1->vpos[nf1] = j;
  vp1->vnext[nf1] = v0;

  vp0->nextfree++;
  vp1->nextfree++;

#ifdef DEBUG
  TRACE("make_poly: mcur = %d, (v0, v1) = (%d, %d)\n", 
	  mcur, v0, v1);
  TRACE("next posns = (p, q) = (%d, %d)\n", p, q);
#endif

  mon[mcur] = p;
  mon[mnew] = i;
  return mnew;
}

/* Main routine to get monotone polygons from the trapezoidation of 
 * the polygon.
 */

int ChTriangulator::monotonate_trapezoids(int n)
{
  register int i;
  int tr_start;

  memset((void *)vert, 0, m_segSize * sizeof(*vert));
  memset((void *)visited, 0, m_trSize * sizeof(*visited));
  memset((void *)mchain, 0, m_trSize * sizeof(*mchain));
  memset((void *)mon, 0, m_segSize * sizeof(*mon));
  
  /* First locate a trapezoid which lies inside the polygon */
  /* and which is triangular */
  for (i = 0; i < m_trSize; i++)
    if (inside_polygon(&tr[i]))
      break;
  tr_start = i;
  
  /* Initialise the mon data-structure and start spanning all the */
  /* trapezoids within the polygon */

  for (i = 1; i <= n; i++)
    {
      mchain[i].prev = i - 1;
      mchain[i].next = i + 1;
      mchain[i].vnum = i;
      vert[i].pt = seg[i].v0;
      vert[i].vnext[0] = i + 1;	/* next vertex */
      vert[i].vpos[0] = i;	/* locn. of next vertex */
      vert[i].nextfree = 1;
    }
  mchain[1].prev = n;
  mchain[n].next = 1;
  vert[n].vnext[0] = 1;
  vert[n].vpos[0] = n;
  chain_idx = n;
  mon_idx = 0;
  mon[0] = 1;			/* position of any vertex in the first */
				/* chain  */
  
  /* traverse the polygon */
  if (tr[tr_start].u0 > 0)
    traverse_polygon(0, tr_start, tr[tr_start].u0, TR_FROM_UP);
  else if (tr[tr_start].d0 > 0)
    traverse_polygon(0, tr_start, tr[tr_start].d0, TR_FROM_DN);
  
  /* return the number of polygons created */
  return newmon();
}


/* recursively visit all the trapezoids */
int ChTriangulator::traverse_polygon(int mcur, int trnum, int from, int dir)
{
  trap_t *t = &tr[trnum];
  int mnew;
  //int howsplit, tmp;
  int v0, v1;
  //int v0next, v1next;
  int retval;
  int do_switch = FALSE;

  if ((trnum <= 0) || visited[trnum])
    return 0;

  visited[trnum] = TRUE;
  
  /* We have much more information available here. */
  /* rseg: goes upwards   */
  /* lseg: goes downwards */

  /* Initially assume that dir = TR_FROM_DN (from the left) */
  /* Switch v0 and v1 if necessary afterwards */


  /* special cases for triangles with cusps at the opposite ends. */
  /* take care of this first */
  if ((t->u0 <= 0) && (t->u1 <= 0))
    {
      if ((t->d0 > 0) && (t->d1 > 0)) /* downward opening triangle */
	{
	  v0 = tr[t->d1].lseg;
	  v1 = t->lseg;
	  if (from == t->d1)
	    {
	      do_switch = TRUE;
	      mnew = make_new_monotone_poly(mcur, v1, v0);
	      traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
	      traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);	    
	    }
	  else
	    {
	      mnew = make_new_monotone_poly(mcur, v0, v1);
	      traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
	      traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
	    }
	}
      else
	{
	  retval = SP_NOSPLIT;	/* Just traverse all neighbours */
	  traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
	  traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
	  traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
	  traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
      }
    }
  
  else if ((t->d0 <= 0) && (t->d1 <= 0))
    {
      if ((t->u0 > 0) && (t->u1 > 0)) /* upward opening triangle */
	{
	  v0 = t->rseg;
	  v1 = tr[t->u0].rseg;
	  if (from == t->u1)
	    {
	      do_switch = TRUE;
	      mnew = make_new_monotone_poly(mcur, v1, v0);
	      traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
	      traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);	    
	    }
	  else
	    {
	      mnew = make_new_monotone_poly(mcur, v0, v1);
	      traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
	      traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
	    }
	}
      else
	{
	  retval = SP_NOSPLIT;	/* Just traverse all neighbours */
	  traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
	  traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
	  traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
	  traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
	}

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