📄 gxtypes.h
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/*----------------------------------------------------------------------------
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/ \ _ __ __| |_ __ ___ _ __ ___ ___ __| |_ __ _
/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
----------------------------------------------------------------------------*/
#ifndef _GX_TYPES_H_
#define _GX_TYPES_H_
#ifdef HUGE
#undef HUGE
#endif
#include <math.h>
#include <iostream.h>
#if !defined(M_PI)
#define M_PI 3.1415926536
#define M_PI_4 (M_PI/4.0)
#endif
#ifdef CH_MSW // WIN32
#pragma warning(disable: 4244) // just until srinivas fixes the messages
#endif
class GxVec3f
{
public:
GxVec3f( float x = 0, float y = 0, float z = 0 )
{
m_pV[0] = x, m_pV[1] = y, m_pV[2] = z ;
}
GxVec3f( float v[3] )
{
m_pV[0] = v[0], m_pV[1] = v[1], m_pV[2] = v[2] ;
}
GxVec3f( const GxVec3f& v )
{
m_pV[0] = v.m_pV[0], m_pV[1] = v.m_pV[1], m_pV[2] = v.m_pV[2] ;
}
inline GxVec3f& operator=( const GxVec3f& v )
{
m_pV[0] = v.m_pV[0], m_pV[1] = v.m_pV[1], m_pV[2] = v.m_pV[2] ;
return *this ;
}
void set( float x, float y, float z )
{
m_pV[0] = x, m_pV[1] = y, m_pV[2] = z ;
}
inline GxVec3f& operator+=( const GxVec3f& v )
{
m_pV[0] += v.m_pV[0], m_pV[1] += v.m_pV[1], m_pV[2] += v.m_pV[2] ;
return *this ;
}
inline GxVec3f& operator-=( const GxVec3f& v )
{
m_pV[0] -= v.m_pV[0], m_pV[1] -= v.m_pV[1], m_pV[2] -= v.m_pV[2] ;
return *this ;
}
inline GxVec3f operator-( )
{
return( GxVec3f(-m_pV[0], -m_pV[1], -m_pV[2])) ;
}
inline GxVec3f& operator*=( const float& s )
{
m_pV[0] *= s, m_pV[1] *= s, m_pV[2]*= s;
return *this ;
}
inline float x() const { return m_pV[0] ; }
inline float y() const { return m_pV[1] ; }
inline float z() const { return m_pV[2] ; }
inline float operator[]( int i ) const { return m_pV[i%3] ; }
inline float& x() { return m_pV[0] ; }
inline float& y() { return m_pV[1] ; }
inline float& z() { return m_pV[2] ; }
inline float& operator[]( int i ) { return m_pV[i%3] ; }
float magnitude() const
{
return sqrt ( m_pV[0]*m_pV[0] + m_pV[1]*m_pV[1] + m_pV[2]*m_pV[2] ) ;
}
inline float dot( const GxVec3f& v ) const
{
return m_pV[0]*v.m_pV[0] + m_pV[1]*v.m_pV[1] + m_pV[2]*v.m_pV[2] ;
}
GxVec3f cross( const GxVec3f& v ) const
{
GxVec3f vv ;
vv.m_pV[0] = m_pV[1]*v.m_pV[2] - v.m_pV[1]*m_pV[2] ;
vv.m_pV[1] = v.m_pV[0]*m_pV[2] - m_pV[0]*v.m_pV[2] ;
vv.m_pV[2] = m_pV[0]*v.m_pV[1] - v.m_pV[0]*m_pV[1] ;
return vv ;
}
void normalize()
{
float mag = magnitude() ;
if ( mag > 0 ) m_pV[0] /= mag ; m_pV[1] /= mag ; m_pV[2] /= mag ;
}
inline void minimum( const GxVec3f& v )
{
// Set this to be minimum of this and v
if(m_pV[0] > v.m_pV[0]) m_pV[0] = v.m_pV[0];
if(m_pV[1] > v.m_pV[1]) m_pV[1] = v.m_pV[1];
if(m_pV[2] > v.m_pV[2]) m_pV[2] = v.m_pV[2];
}
inline void maximum( const GxVec3f& v )
{
// Set this to be maximum of this and v
if(m_pV[0] < v.m_pV[0]) m_pV[0] = v.m_pV[0];
if(m_pV[1] < v.m_pV[1]) m_pV[1] = v.m_pV[1];
if(m_pV[2] < v.m_pV[2]) m_pV[2] = v.m_pV[2];
}
private:
float m_pV[3] ;
} ;
inline ostream& operator<<( ostream& os, const GxVec3f& v )
{
os << "(" << v[0] << ", " << v[1] << ", " << v[2] << ")" ;
return os ;
}
class GxVec2f
{
public:
GxVec2f( float x = 0, float y = 0 )
{
m_pV[0] = x, m_pV[1] = y ;
}
GxVec2f( float v[2] )
{
m_pV[0] = v[0], m_pV[1] = v[1] ;
}
GxVec2f( const GxVec2f& v )
{
m_pV[0] = v.m_pV[0], m_pV[1] = v.m_pV[1] ;
}
GxVec2f& operator=( const GxVec2f& v )
{
m_pV[0] = v.m_pV[0], m_pV[1] = v.m_pV[1] ;
return *this ;
}
void set( float x, float y )
{
m_pV[0] = x, m_pV[1] = y ;
}
float x() const { return m_pV[0] ; }
float y() const { return m_pV[1] ; }
float u() const { return m_pV[0] ; }
float v() const { return m_pV[1] ; }
float operator[]( int i ) const { return m_pV[i%2] ; }
float& x() { return m_pV[0] ; }
float& y() { return m_pV[1] ; }
float& u() { return m_pV[0] ; }
float& v() { return m_pV[1] ; }
float& operator[]( int i ) { return m_pV[i%2] ; }
float magnitude() const
{
return sqrt ( m_pV[0]*m_pV[0] + m_pV[1]*m_pV[1] ) ;
}
void normalize()
{
float mag = magnitude() ;
if ( mag > 0 ) m_pV[0] /= mag ; m_pV[1] /= mag ;
}
private:
float m_pV[2] ;
} ;
inline ostream& operator<<( ostream& os, const GxVec2f& v )
{
os << "(" << v[0] << ", " << v[1] << ")" ;
return os ;
}
#endif // _GX_TYPES_H_
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