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📄 chrenderdata.cpp

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/*----------------------------------------------------------------------------
                        _                              _ _       
        /\             | |                            | (_)      
       /  \   _ __   __| |_ __ ___  _ __ ___   ___  __| |_  __ _ 
      / /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
     / ____ \| | | | (_| | | | (_) | | | | | |  __/ (_| | | (_| |
    /_/    \_\_| |_|\__,_|_|  \___/|_| |_| |_|\___|\__,_|_|\__,_|

    The contents of this file are subject to the Andromedia Public
	License Version 1.0 (the "License"); you may not use this file
	except in compliance with the License. You may obtain a copy of
	the License at http://www.andromedia.com/APL/

    Software distributed under the License is distributed on an
	"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
	implied. See the License for the specific language governing
	rights and limitations under the License.

    The Original Code is Pueblo client code, released November 4, 1998.

    The Initial Developer of the Original Code is Andromedia Incorporated.
	Portions created by Andromedia are Copyright (C) 1998 Andromedia
	Incorporated.  All Rights Reserved.

	Andromedia Incorporated                         415.365.6700
	818 Mission Street - 2nd Floor                  415.365.6701 fax
	San Francisco, CA 94103

    Contributor(s):
	--------------------------------------------------------------------------
	   Chaco team:  Dan Greening, Glenn Crocker, Jim Doubek,
	                Coyote Lussier, Pritham Shetty.

					Wrote and designed original codebase.

------------------------------------------------------------------------------

	Implementation for the ChRenderContext class for  Intel 3DR.

----------------------------------------------------------------------------*/

// $Header: /home/cvs/chaco/modules/client/msw/ChGraphx/ChRenderData.cpp,v 2.30 1996/08/22 22:45:14 jimd Exp $

#include "grheader.h"

#include <QvInfo.h>
#include <QvState.h>
#include "ChMaze.h"
#include "ChRenderData.h"
#include "ChScriptData.h"
#include "ChMazDep.h"
#include "CvConvrt.h"
#include "CvTrnsfm.h"
#include "CvNormal.h"
#include "CvInstnc.h"
#include "CvType.h"
#include "CvHitTst.h"
#include "ChSphere.h"
#include "ChRLImg.h"
#include <ChSFImage.h>
#include "ChQvPars.h"


#include <ChCore.h>
#include <ChUtil.h>

#include <QvChildList.h>
// Statics
// Be sure to Term all these classes in ChQvRenderBaseData::Term()

ChQvRenderBaseData::ChVrmlDispatcher *ChQvTransformationRenderData::m_pDispatcher = 0;
ChQvRenderBaseData::ChVrmlDispatcher *ChQvGroupRenderData::m_pDispatcher = 0;
ChQvRenderBaseData::ChVrmlDispatcher *ChQvSwitchRenderData::m_pDispatcher = 0;
ChQvRenderBaseData::ChVrmlDispatcher *ChQvSpinGroupRenderData::m_pDispatcher = 0;
ChQvRenderBaseData::ChVrmlDispatcher *ChQvPCameraRenderData::m_pDispatcher = 0;




// Base Render Data
ChQvRenderBaseData::~ChQvRenderBaseData()
{
	while(!m_instances.IsEmpty())
	{
		ChQvInstance *pInstance = m_instances.RemoveHead();
		pInstance->SetRenderData(0);
	}
	// Also need to get rid of dependents!!!!!!!!
	while(!m_dependents.IsEmpty())
	{
		ChQvInstance *pInstance = m_dependents.RemoveHead();
		pInstance->RemoveProperty(this);
	}
};

ChQvRenderBaseData *ChQvRenderBaseData::Attach(QvNode *pNode)
{
	m_pNode = pNode;
	return this;
}

ChQvRenderBaseData *ChQvRenderBaseData::Add(ChQvInstance *pInstance)
{
	m_instances.AddTail(pInstance);
	return this;
}

ChQvRenderBaseData *ChQvRenderBaseData::Remove(ChQvInstance *pInstance)
{
	if(m_instances.IsEmpty()) return this;
	ChPosition pos = m_instances.Find(pInstance);
	if(pos)
	{
		m_instances.Remove(pos);
	}
	return (this);
}

ChQvRenderBaseData *ChQvRenderBaseData::AddDependent(ChQvInstance *pInstance)
{
	m_dependents.AddTail(pInstance);
	return this;
}

bool ChQvRenderBaseData::RemoveDependent(ChQvInstance *pInstance)
{
	if(m_dependents.IsEmpty()) return false;
	ChPosition pos = m_dependents.Find(pInstance);
	if(pos)
	{
		m_dependents.Remove(pos);
	}
	return (pos != 0);
}

bool ChQvRenderBaseData::DispatchEvent(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEvent)
{
#if defined(CH_VRML_EVENTS)

	ChVrmlDispatcher	*pDisp = GetDispatcher();
	if(pDisp)
	{
		ChEventDispatch *pDispDesc = pDisp->Find(pEvent->GetName());
		if(pDispDesc)
		{
			return ((this->*(pDispDesc->m_handler))(pRC, pApplet, pEvent));
		}
	}
	// Not handled yet, so we'll try routing directly to the field
	QvField *fld = 0;
	LPCTSTR strEvent = pEvent->GetName();
	if(QvRoute::findConnection(GetNode(), strEvent, fld, true))
	{
		// Need some serious type checking here	  TODO !!!!!!!!!!!!
		if(fld->getType() == pEvent->GetFieldType())
		{
			if(pEvent->IsMultiple() && pEvent->GetCount())
			{
				((QvMField*)fld)->setValues(pEvent->GetBytes(), 0, pEvent->GetCount());
			}
			else
			{
				((QvSField*)fld)->setValue(pEvent->GetBytes());
				SetDirty(true);
			}
		}
		else
		{
			// Post an error!! TODO!!!!
			string * pMsg = new string( "Error : Attempt to attach - field type mismatch" );
			// The merssage string is deleted by the message handler
			((ChMazeWnd*)pRC->GetWnd())->PostMessage(  WM_VRML_MAZE_ERROR, 
												CH_MAZE_ROUTE_ERROR_FIELD_MISMATCH, 
												(LPARAM)pMsg );
		}
	}
	else
	{
		string * pMsg = new string( "Error : Invalid event name" );
		// The merssage string is deleted by the message handler
		((ChMazeWnd*)pRC->GetWnd())->PostMessage(  WM_VRML_MAZE_ERROR, 
											CH_MAZE_ROUTE_ERROR_EVENT_NOTFOUND, 
											(LPARAM)pMsg );
	}

#endif
	return false;
};

void ChQvRenderBaseData::PurgeQv()
{
	QvNode* pNode = m_pNode;
	ChQvPurgeState	state(0);
	pNode->traverse(&state);
}

int ChQvRenderBaseData::GetInstanceCount()
{
	return m_instances.GetCount();
}

ChQvRenderBaseData *ChQvRenderBaseData::Add(ChQvScriptRenderData *pScript)
{
	ASSERT(pScript);
	
	if(m_scripts.IsEmpty() || !(m_scripts.Find(pScript)))
	{							 // No Dupes!
		m_scripts.AddTail(pScript);
		// Now add our instances to the script
		if (!m_instances.IsEmpty())
		{
			ChPosition pos = m_instances.GetHeadPosition();
			while(pos)
			{
				ChQvInstance *pInst = m_instances.GetNext(pos);
				if(pInst) pScript->AddInstance(pInst);
			}
		}
	}

	return this;
}

ChQvRenderBaseData *ChQvRenderBaseData::Remove(ChQvScriptRenderData *pScript)
{
	if(m_scripts.IsEmpty()) return this;
	ChPosition pos = m_scripts.Find(pScript);
	if(pos)
	{
		m_scripts.Remove(pos);
	}
	return (this);
}

#if 0
class MyBaseDirtyIterator : public ChQvRenderBaseDataIterator
{
	public:
		MyBaseDirtyIterator( const ChQvRenderBaseData& rbd ) : ChQvRenderBaseDataIterator(rbd) {};


		virtual int DoInstance(ChQvInstance& inst)
		{

			inst.SetDirty(true);
			return true;
		};


   protected:

   private:
											/* Disable copy constructor and
												assignment operator */

      inline MyBaseDirtyIterator( const MyTransformDirtyIterator& ) {}
      inline MyBaseDirtyIterator& operator=( const MyTransformDirtyIterator& )
      			{
      				return *this;
      			}
};
#endif

void ChQvRenderBaseData::SetDirty(bool boolDirty)
{
	ChQvRenderData::SetDirty(boolDirty);
	// nada for now, use the iterator later when we handle things other than transforms
} 

/* Standard ABC Instance Iterator for base data */

ChQvRenderBaseDataIterator::ChQvRenderBaseDataIterator()
{
}

ChQvRenderBaseDataIterator::ChQvRenderBaseDataIterator( const ChQvRenderBaseData& rbd )
{
	Attach((ChQvRenderBaseData&)rbd);
}

ChQvRenderBaseDataIterator::~ChQvRenderBaseDataIterator()
{
	
}

void ChQvRenderBaseDataIterator::Attach( ChQvRenderBaseData& rbd )
{
	m_pData = &rbd;
}

int ChQvRenderBaseDataIterator::Iterate()
{
	bool boolKeepGoing = true;
	if (!m_pData->m_instances.IsEmpty())
	{
		ChPosition pos = m_pData->m_instances.GetHeadPosition();
		while(pos && boolKeepGoing)
		{
			ChQvInstance *pInst = m_pData->m_instances.GetNext(pos);
			boolKeepGoing = DoInstance(*pInst);
		}
	}
	return boolKeepGoing;
}

int ChQvRenderBaseDataIterator::IterateDependents()
{
	bool boolKeepGoing = true;
	if (!m_pData->m_dependents.IsEmpty())
	{
		ChPosition pos = m_pData->m_dependents.GetHeadPosition();
		while(pos && boolKeepGoing)
		{
			ChQvInstance *pInst = m_pData->m_dependents.GetNext(pos);
			boolKeepGoing = DoInstance(*pInst);
		}
	}
	return boolKeepGoing;
}

int ChQvRenderBaseDataIterator::IterateScripts()
{
	bool boolKeepGoing = true;
	if (!m_pData->m_scripts.IsEmpty())
	{
		ChPosition pos = m_pData->m_scripts.GetHeadPosition();
		while(pos && boolKeepGoing)
		{
			ChQvScriptRenderData *pScript = m_pData->m_scripts.GetNext(pos);
			boolKeepGoing = DoScript(*pScript);
		}
	}
	return boolKeepGoing;
}


void ChQvRenderBaseData::Term()
{
	ChQvTransformationRenderData::Term();
	ChQvGroupRenderData::Term();
	ChQvSwitchRenderData::Term();
	ChQvSpinGroupRenderData::Term();
	ChQvPCameraRenderData::Term();
}


/* Types of render data */
ChQvTransformationRenderData::ChQvTransformationRenderData(QvNode* pNode) : 
	ChQvRenderBaseData(pNode)
{
#if defined(CH_VRML_EVENTS)
	if(!m_pDispatcher)
	{
		m_pDispatcher = new	ChVrmlDispatcher;
		Init();
	}
#endif
};

void ChQvTransformationRenderData::Init()
{
	ChQvRenderBaseData::Init();
#if defined(CH_VRML_EVENTS)

	AddVrmlDispatcher("set_rotation", SFRotation, OnSetRotation);
	AddVrmlDispatcher("set_translation", SFVec3f, OnSetTranslation);
	AddVrmlDispatcher("set_scaleFactor", SFVec3f, OnSetScaleFactor);
	AddVrmlDispatcher("set_scaleOrientation", SFRotation, OnSetScaleOrientation);
	AddVrmlDispatcher("set_center", SFVec3f, OnSetCenter);

#endif

};



ChQvTransformationRenderData::~ChQvTransformationRenderData()
{
	//  delete instances - not stored in the instance tree, so we do it here
	while(!m_instances.IsEmpty())
	{
		ChQvInstance *pInstance = m_instances.RemoveHead();
		if(pInstance) pInstance->Release();
	}
}


void ChQvTransformationRenderData::Term()
{
#if defined(CH_VRML_EVENTS)
	delete m_pDispatcher;
	m_pDispatcher = 0;
#endif
}

#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
#if 1 || defined(CH_VRML_EVENTS)
class MyTransformDirtyIterator: public ChQvRenderBaseDataIterator
{
	public:
		MyTransformDirtyIterator( const ChQvTransformationRenderData& rbd ) : ChQvRenderBaseDataIterator(rbd) {};


		virtual int DoInstance(ChQvInstance& inst)
		{

			GxTransformF_t mat;
			// Needs to get fixed for other transform types
			string strType;
			switch(inst.GetNode()->GetType(strType))
			{
				case typeQvRotation:
				{
					GetTransform((QvRotation*)(inst.GetNode()), mat);
					break;
				}
				case typeQvTransform:
				{
					GetTransform((QvTransform*)(inst.GetNode()), mat);
					break;
				}
				case typeQvScale:
				{
					GetTransform((QvScale*)(inst.GetNode()), mat);
					break;
				}
				case typeQvTranslation:
				{
					GetTransform((QvTranslation*)(inst.GetNode()), mat);
					break;
				}
				case typeQvMatrixTransform:
				{
					GetTransform((QvMatrixTransform*)(inst.GetNode()), mat);
					break;
				}
			}
			ChQvTransformInstance *pInst = (ChQvTransformInstance *)&inst;
			pInst->SetSelfTransform(mat);


			inst.SetTransformDirty(true);
			return true;
		};


   protected:

   private:
											/* Disable copy constructor and
												assignment operator */

      inline MyTransformDirtyIterator( const MyTransformDirtyIterator& ) {}
      inline MyTransformDirtyIterator& operator=( const MyTransformDirtyIterator& )
      			{
      				return *this;
      			}
};
#endif
#endif

void ChQvTransformationRenderData::SetDirty(bool boolDirty)
{
#if (defined(CH_USE_RLAB) || defined(CH_USE_D3D))
#if 1 || defined(CH_VRML_EVENTS)
	m_boolDirty = boolDirty;

	if(boolDirty)
	{
		MyTransformDirtyIterator iterator(*this);

		iterator.Iterate();
	}
	m_boolDirty = false;
#endif
#endif
} 


bool ChQvTransformationRenderData::OnSetRotation(ChRenderContext *pRC, ChApplet * pApplet, ChIVrmlEvent *pEventList)
{
	bool boolSuccess = false;
#if defined(CH_VRML_EVENTS)
	// Apply based on transform type - eventually this gets merged into
	// the containing separator in 2.0 - if we were going to keep this node, 
	// we'd split out the classes, but for now just hack it
	string strType;
	float axis[3];
	float angle;
	ChRotationEvent *pEvent = (ChRotationEvent *)pEventList;
	pEvent->GetValue(axis, angle);
	QvSFRotation *pRotation = 0;

	if(m_pNode->GetType(strType) == typeQvRotation)
	{
		QvRotation *pNode = (QvRotation *)m_pNode;
		pRotation = &(pNode->rotation);
		boolSuccess = true;
	}
	else if(m_pNode->GetType(strType) == typeQvTransform)
	{
		QvTransform *pNode = (QvTransform *)m_pNode;
		pRotation = &(pNode->rotation);
		boolSuccess = true;
	}

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