📄 chsprite.h
字号:
/*----------------------------------------------------------------------------
_ _ _
/\ | | | (_)
/ \ _ __ __| |_ __ ___ _ __ ___ ___ __| |_ __ _
/ /\ \ | '_ \ / _` | '__/ _ \| '_ ` _ \ / _ \/ _` | |/ _` |
/ ____ \| | | | (_| | | | (_) | | | | | | __/ (_| | | (_| |
/_/ \_\_| |_|\__,_|_| \___/|_| |_| |_|\___|\__,_|_|\__,_|
The contents of this file are subject to the Andromedia Public
License Version 1.0 (the "License"); you may not use this file
except in compliance with the License. You may obtain a copy of
the License at http://www.andromedia.com/APL/
Software distributed under the License is distributed on an
"AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
implied. See the License for the specific language governing
rights and limitations under the License.
The Original Code is Pueblo client code, released November 4, 1998.
The Initial Developer of the Original Code is Andromedia Incorporated.
Portions created by Andromedia are Copyright (C) 1998 Andromedia
Incorporated. All Rights Reserved.
Andromedia Incorporated 415.365.6700
818 Mission Street - 2nd Floor 415.365.6701 fax
San Francisco, CA 94103
Contributor(s):
--------------------------------------------------------------------------
Chaco team: Dan Greening, Glenn Crocker, Jim Doubek,
Coyote Lussier, Pritham Shetty.
Wrote and designed original codebase.
------------------------------------------------------------------------------
----------------------------------------------------------------------------*/
#ifndef __SPRITE__
#define __SPRITE__
#include <ChDibBmp.h>
class CSprite : public ChDibBmp
{
DECLARE_SERIAL(CSprite)
public:
CSprite();
~CSprite();
virtual int GetX() {return m_x;} // Get x.
virtual int GetY() {return m_y;} // Get y.
virtual int GetZ() {return m_z;} // Get z-order.
virtual void Serialize(CArchive& ar);
virtual void Render(ChDibBmp* pDIB, CRect* pClipRect = NULL);
virtual BOOL Load(CFile* fp); // Load from file
virtual BOOL Load(char* pszFileName = NULL);// Load DIB from disk file
virtual BOOL Load(WORD wResid); // Load DIB from resource
virtual BOOL MapColorsToPalette(CPalette* pPal);
virtual void GetRect(CRect* pRect);
virtual BOOL HitTest(CPoint point);
virtual void SetPosition(int x,
int y);
virtual void SetZ(int z);
virtual void SetNotificationObject(CSpriteNotifyObj* pNO)
{m_pNotifyObj = pNO;}
protected:
int m_x; // X Coordinate of top-left corner
int m_y; // Y Coordinate of top-left corner
int m_z; // Z-order for sprite
BYTE m_bTransIndex; // Transparency index value
CSpriteNotifyObj* m_pNotifyObj; // Pointer to a notification object
virtual void Initialize(); // Set initial state.
};
#endif __SPRITE__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -