chgraphx.mak
来自「Windows上的MUD客户端程序」· MAK 代码 · 共 1,994 行 · 第 1/5 页
MAK
1,994 行
$(INTDIR)/ChGraphx.obj : $(SOURCE) $(DEP_CHGRA) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/ChGraphx.obj : $(SOURCE) $(DEP_CHGRA) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/ChGraphx.obj : $(SOURCE) $(DEP_CHGRA) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/ChGraphx.obj : $(SOURCE) $(DEP_CHGRA) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ChGraphx.rc
DEP_CHGRAP=\
.\RES\POINTER.CUR\
.\RES\HANDMONO.CUR\
.\RES\ChGraphx.rc2
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ChGraphx.res : $(SOURCE) $(DEP_CHGRAP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Release"
$(INTDIR)/ChGraphx.res : $(SOURCE) $(DEP_CHGRAP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/ChGraphx.res : $(SOURCE) $(DEP_CHGRAP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/ChGraphx.res : $(SOURCE) $(DEP_CHGRAP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/ChGraphx.res : $(SOURCE) $(DEP_CHGRAP) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ChGrMod.cpp
DEP_CHGRM=\
\CHACO\INCLUDE\GRHEADER.H\
\CHACO\INCLUDE\ChCore.h\
\CHACO\INCLUDE\ChPane.h\
.\ChGrMod.h\
.\ChAniDep.h\
.\ChGrStrm.h\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h\
\CHACO\INCLUDE\ChModule.h\
\CHACO\INCLUDE\ChClInfo.h\
\CHACO\INCLUDE\ChList.h\
\CHACO\INCLUDE\ChPerFrm.h\
\CHACO\INCLUDE\ChWnd.h\
\CHACO\INCLUDE\ChGrVw.h\
\CHACO\INCLUDE\ChGraphx.h\
.\ChGrDep.h\
\CHACO\INCLUDE\ChHook.h\
\CHACO\INCLUDE\ChReg.h\
\CHACO\INCLUDE\ChDispat.h\
\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
.\ChAnim.h\
\CHACO\INCLUDE\ChHttpStream.h\
\CHACO\INCLUDE\ChSplay.h\
\CHACO\INCLUDE\ChStrmbl.h\
\CHACO\INCLUDE\ChVers.h\
\CHACO\INCLUDE\ChMsg.h\
\CHACO\INCLUDE\ChData.h\
\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
\CHACO\INCLUDE\ChScrWnd.h\
\CHACO\INCLUDE\ChRect.h\
\CHACO\INCLUDE\ChMsgTyp.h\
.\ChGrType.h\
.\TemplCls\ChGrPLst.h\
\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
\CHACO\INCLUDE\ChDb.h\
.\ChSpritN.h\
.\ChSprite.h\
.\ChSpLstN.h\
.\ChSprLst.h\
.\ChPhSprt.h\
\CHACO\INCLUDE\ChDibBmp.h\
\CHACO\INCLUDE\ChMData.h\
\CHACO\INCLUDE\ChArch.h\
\CHACO\INCLUDE\ChTime.h\
\CHACO\INCLUDE\ChAcct.h\
\CHACO\INCLUDE\ChDC.h\
\CHACO\INCLUDE\ChScrlVw.h\
\CHACO\INCLUDE\ChFont.h\
\CHACO\INCLUDE\ChSize.h
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ChGrMod.obj : $(SOURCE) $(DEP_CHGRM) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Win32 Release"
$(INTDIR)/ChGrMod.obj : $(SOURCE) $(DEP_CHGRM) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/ChGrMod.obj : $(SOURCE) $(DEP_CHGRM) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/ChGrMod.obj : $(SOURCE) $(DEP_CHGRM) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/ChGrMod.obj : $(SOURCE) $(DEP_CHGRM) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ChGrDep.cpp
DEP_CHGRD=\
\CHACO\INCLUDE\GRHEADER.H\
.\ChGrDep.h\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h\
.\ChGrType.h\
\CHACO\INCLUDE\ChGrVw.h\
\CHACO\INCLUDE\ChList.h\
.\TemplCls\ChGrPLst.h\
\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
\CHACO\INCLUDE\ChCore.h\
\CHACO\INCLUDE\ChScrWnd.h\
\CHACO\INCLUDE\ChPane.h\
\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
\CHACO\INCLUDE\ChModule.h\
\CHACO\INCLUDE\ChClInfo.h\
\CHACO\INCLUDE\ChPerFrm.h\
\CHACO\INCLUDE\ChWnd.h\
\CHACO\INCLUDE\ChStrmbl.h\
\CHACO\INCLUDE\ChVers.h\
\CHACO\INCLUDE\ChMsg.h\
\CHACO\INCLUDE\ChHook.h\
\CHACO\INCLUDE\ChData.h\
\CHACO\INCLUDE\ChMData.h
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ChGrDep.obj : $(SOURCE) $(DEP_CHGRD) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Win32 Release"
$(INTDIR)/ChGrDep.obj : $(SOURCE) $(DEP_CHGRD) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/ChGrDep.obj : $(SOURCE) $(DEP_CHGRD) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/ChGrDep.obj : $(SOURCE) $(DEP_CHGRD) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/ChGrDep.obj : $(SOURCE) $(DEP_CHGRD) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ChGrVw.cpp
DEP_CHGRV=\
\CHACO\INCLUDE\GRHEADER.H\
.\ChGrMod.h\
\CHACO\INCLUDE\ChGrVw.h\
\CHACO\INCLUDE\ChDibBmp.h\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h\
\CHACO\INCLUDE\ChGraphx.h\
.\ChGrDep.h\
\CHACO\INCLUDE\ChHook.h\
\CHACO\INCLUDE\ChReg.h\
\CHACO\INCLUDE\ChDispat.h\
\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
\CHACO\INCLUDE\ChCore.h\
\CHACO\INCLUDE\ChScrWnd.h\
\CHACO\INCLUDE\ChPane.h\
\CHACO\INCLUDE\ChDC.h\
\CHACO\INCLUDE\ChRect.h\
\CHACO\INCLUDE\ChModule.h\
\CHACO\INCLUDE\ChMsg.h\
\CHACO\INCLUDE\ChMsgTyp.h\
\CHACO\INCLUDE\ChList.h\
.\ChGrType.h\
.\TemplCls\ChGrPLst.h\
\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
\CHACO\INCLUDE\ChDb.h\
\CHACO\INCLUDE\ChSplay.h\
\CHACO\INCLUDE\ChClInfo.h\
\CHACO\INCLUDE\ChPerFrm.h\
\CHACO\INCLUDE\ChWnd.h\
\CHACO\INCLUDE\ChScrlVw.h\
\CHACO\INCLUDE\ChFont.h\
\CHACO\INCLUDE\ChStrmbl.h\
\CHACO\INCLUDE\ChVers.h\
\CHACO\INCLUDE\ChMData.h\
\CHACO\INCLUDE\ChArch.h\
\CHACO\INCLUDE\ChTime.h\
\CHACO\INCLUDE\ChAcct.h\
\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
\CHACO\INCLUDE\ChData.h\
\CHACO\INCLUDE\ChSize.h
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ChGrVw.obj : $(SOURCE) $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Win32 Release"
$(INTDIR)/ChGrVw.obj : $(SOURCE) $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/ChGrVw.obj : $(SOURCE) $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/ChGrVw.obj : $(SOURCE) $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/ChGrVw.obj : $(SOURCE) $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\USR\3DR\SDK\3DG32.LIB
!IF "$(CFG)" == "Win32 Debug"
!ELSEIF "$(CFG)" == "Win32 Release"
!ELSEIF "$(CFG)" == "Reality Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Reality Release"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "D3D Debug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=\USR\3DR\SDK\3DR32.LIB
!IF "$(CFG)" == "Win32 Debug"
!ELSEIF "$(CFG)" == "Win32 Release"
!ELSEIF "$(CFG)" == "Reality Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "Reality Release"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "D3D Debug"
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ChPanMod.cpp
DEP_CHPAN=\
\CHACO\INCLUDE\GRHEADER.H\
\CHACO\INCLUDE\ChCore.h\
.\ChPanMod.h\
\CHACO\INCLUDE\ChHtmWnd.h\
.\ChGrStrm.h\
\CHACO\INCLUDE\ChUtil.h\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h\
\CHACO\INCLUDE\ChModule.h\
\CHACO\INCLUDE\ChClInfo.h\
\CHACO\INCLUDE\ChList.h\
\CHACO\INCLUDE\ChPerFrm.h\
\CHACO\INCLUDE\ChHTTP.h\
.\ChGrMod.h\
.\TEMPLCLS\ChHtpVw.h\
\CHACO\INCLUDE\ChHttpStream.h\
\CHACO\INCLUDE\ChSplay.h\
\CHACO\INCLUDE\ChStrmbl.h\
\CHACO\INCLUDE\ChVers.h\
\CHACO\INCLUDE\ChMsg.h\
\CHACO\INCLUDE\ChHook.h\
\CHACO\INCLUDE\ChData.h\
\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
\CHACO\INCLUDE\ChGrVw.h\
\CHACO\INCLUDE\ChGraphx.h\
.\ChGrDep.h\
\CHACO\INCLUDE\ChReg.h\
\CHACO\INCLUDE\ChDispat.h\
\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
\CHACO\INCLUDE\ChMData.h\
\CHACO\INCLUDE\ChScrWnd.h\
\CHACO\INCLUDE\ChPane.h\
\CHACO\INCLUDE\ChRect.h\
\CHACO\INCLUDE\ChMsgTyp.h\
.\ChGrType.h\
.\TemplCls\ChGrPLst.h\
\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
\CHACO\INCLUDE\ChDb.h\
\CHACO\INCLUDE\ChWnd.h\
\CHACO\INCLUDE\ChArch.h\
\CHACO\INCLUDE\ChTime.h\
\CHACO\INCLUDE\ChAcct.h
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ChPanMod.obj : $(SOURCE) $(DEP_CHPAN) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Win32 Release"
$(INTDIR)/ChPanMod.obj : $(SOURCE) $(DEP_CHPAN) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/ChPanMod.obj : $(SOURCE) $(DEP_CHPAN) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/ChPanMod.obj : $(SOURCE) $(DEP_CHPAN) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/ChPanMod.obj : $(SOURCE) $(DEP_CHPAN) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ENDIF
# End Source File
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