chgraphx.mak

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$(INTDIR)/ChGraphx.obj :  $(SOURCE)  $(DEP_CHGRA) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Debug"

$(INTDIR)/ChGraphx.obj :  $(SOURCE)  $(DEP_CHGRA) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Release"

$(INTDIR)/ChGraphx.obj :  $(SOURCE)  $(DEP_CHGRA) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "D3D Debug"

$(INTDIR)/ChGraphx.obj :  $(SOURCE)  $(DEP_CHGRA) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ChGraphx.rc
DEP_CHGRAP=\
	.\RES\POINTER.CUR\
	.\RES\HANDMONO.CUR\
	.\RES\ChGraphx.rc2

!IF  "$(CFG)" == "Win32 Debug"

$(INTDIR)/ChGraphx.res :  $(SOURCE)  $(DEP_CHGRAP) $(INTDIR)
   $(RSC) $(RSC_PROJ)  $(SOURCE) 

!ELSEIF  "$(CFG)" == "Win32 Release"

$(INTDIR)/ChGraphx.res :  $(SOURCE)  $(DEP_CHGRAP) $(INTDIR)
   $(RSC) $(RSC_PROJ)  $(SOURCE) 

!ELSEIF  "$(CFG)" == "Reality Debug"

$(INTDIR)/ChGraphx.res :  $(SOURCE)  $(DEP_CHGRAP) $(INTDIR)
   $(RSC) $(RSC_PROJ)  $(SOURCE) 

!ELSEIF  "$(CFG)" == "Reality Release"

$(INTDIR)/ChGraphx.res :  $(SOURCE)  $(DEP_CHGRAP) $(INTDIR)
   $(RSC) $(RSC_PROJ)  $(SOURCE) 

!ELSEIF  "$(CFG)" == "D3D Debug"

$(INTDIR)/ChGraphx.res :  $(SOURCE)  $(DEP_CHGRAP) $(INTDIR)
   $(RSC) $(RSC_PROJ)  $(SOURCE) 

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ChGrMod.cpp
DEP_CHGRM=\
	\CHACO\INCLUDE\GRHEADER.H\
	\CHACO\INCLUDE\ChCore.h\
	\CHACO\INCLUDE\ChPane.h\
	.\ChGrMod.h\
	.\ChAniDep.h\
	.\ChGrStrm.h\
	\CHACO\INCLUDE\ChTypes.h\
	\CHACO\INCLUDE\ChExcept.h\
	\CHACO\INCLUDE\ChConst.h\
	\CHACO\INCLUDE\ChModule.h\
	\CHACO\INCLUDE\ChClInfo.h\
	\CHACO\INCLUDE\ChList.h\
	\CHACO\INCLUDE\ChPerFrm.h\
	\CHACO\INCLUDE\ChWnd.h\
	\CHACO\INCLUDE\ChGrVw.h\
	\CHACO\INCLUDE\ChGraphx.h\
	.\ChGrDep.h\
	\CHACO\INCLUDE\ChHook.h\
	\CHACO\INCLUDE\ChReg.h\
	\CHACO\INCLUDE\ChDispat.h\
	\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
	.\ChAnim.h\
	\CHACO\INCLUDE\ChHttpStream.h\
	\CHACO\INCLUDE\ChSplay.h\
	\CHACO\INCLUDE\ChStrmbl.h\
	\CHACO\INCLUDE\ChVers.h\
	\CHACO\INCLUDE\ChMsg.h\
	\CHACO\INCLUDE\ChData.h\
	\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
	\CHACO\INCLUDE\ChScrWnd.h\
	\CHACO\INCLUDE\ChRect.h\
	\CHACO\INCLUDE\ChMsgTyp.h\
	.\ChGrType.h\
	.\TemplCls\ChGrPLst.h\
	\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
	\CHACO\INCLUDE\ChDb.h\
	.\ChSpritN.h\
	.\ChSprite.h\
	.\ChSpLstN.h\
	.\ChSprLst.h\
	.\ChPhSprt.h\
	\CHACO\INCLUDE\ChDibBmp.h\
	\CHACO\INCLUDE\ChMData.h\
	\CHACO\INCLUDE\ChArch.h\
	\CHACO\INCLUDE\ChTime.h\
	\CHACO\INCLUDE\ChAcct.h\
	\CHACO\INCLUDE\ChDC.h\
	\CHACO\INCLUDE\ChScrlVw.h\
	\CHACO\INCLUDE\ChFont.h\
	\CHACO\INCLUDE\ChSize.h

!IF  "$(CFG)" == "Win32 Debug"

$(INTDIR)/ChGrMod.obj :  $(SOURCE)  $(DEP_CHGRM) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Win32 Release"

$(INTDIR)/ChGrMod.obj :  $(SOURCE)  $(DEP_CHGRM) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Debug"

$(INTDIR)/ChGrMod.obj :  $(SOURCE)  $(DEP_CHGRM) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Release"

$(INTDIR)/ChGrMod.obj :  $(SOURCE)  $(DEP_CHGRM) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "D3D Debug"

$(INTDIR)/ChGrMod.obj :  $(SOURCE)  $(DEP_CHGRM) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ChGrDep.cpp
DEP_CHGRD=\
	\CHACO\INCLUDE\GRHEADER.H\
	.\ChGrDep.h\
	\CHACO\INCLUDE\ChTypes.h\
	\CHACO\INCLUDE\ChExcept.h\
	\CHACO\INCLUDE\ChConst.h\
	.\ChGrType.h\
	\CHACO\INCLUDE\ChGrVw.h\
	\CHACO\INCLUDE\ChList.h\
	.\TemplCls\ChGrPLst.h\
	\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
	\CHACO\INCLUDE\ChCore.h\
	\CHACO\INCLUDE\ChScrWnd.h\
	\CHACO\INCLUDE\ChPane.h\
	\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
	\CHACO\INCLUDE\ChModule.h\
	\CHACO\INCLUDE\ChClInfo.h\
	\CHACO\INCLUDE\ChPerFrm.h\
	\CHACO\INCLUDE\ChWnd.h\
	\CHACO\INCLUDE\ChStrmbl.h\
	\CHACO\INCLUDE\ChVers.h\
	\CHACO\INCLUDE\ChMsg.h\
	\CHACO\INCLUDE\ChHook.h\
	\CHACO\INCLUDE\ChData.h\
	\CHACO\INCLUDE\ChMData.h

!IF  "$(CFG)" == "Win32 Debug"

$(INTDIR)/ChGrDep.obj :  $(SOURCE)  $(DEP_CHGRD) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Win32 Release"

$(INTDIR)/ChGrDep.obj :  $(SOURCE)  $(DEP_CHGRD) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Debug"

$(INTDIR)/ChGrDep.obj :  $(SOURCE)  $(DEP_CHGRD) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Release"

$(INTDIR)/ChGrDep.obj :  $(SOURCE)  $(DEP_CHGRD) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "D3D Debug"

$(INTDIR)/ChGrDep.obj :  $(SOURCE)  $(DEP_CHGRD) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ChGrVw.cpp
DEP_CHGRV=\
	\CHACO\INCLUDE\GRHEADER.H\
	.\ChGrMod.h\
	\CHACO\INCLUDE\ChGrVw.h\
	\CHACO\INCLUDE\ChDibBmp.h\
	\CHACO\INCLUDE\ChTypes.h\
	\CHACO\INCLUDE\ChExcept.h\
	\CHACO\INCLUDE\ChConst.h\
	\CHACO\INCLUDE\ChGraphx.h\
	.\ChGrDep.h\
	\CHACO\INCLUDE\ChHook.h\
	\CHACO\INCLUDE\ChReg.h\
	\CHACO\INCLUDE\ChDispat.h\
	\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
	\CHACO\INCLUDE\ChCore.h\
	\CHACO\INCLUDE\ChScrWnd.h\
	\CHACO\INCLUDE\ChPane.h\
	\CHACO\INCLUDE\ChDC.h\
	\CHACO\INCLUDE\ChRect.h\
	\CHACO\INCLUDE\ChModule.h\
	\CHACO\INCLUDE\ChMsg.h\
	\CHACO\INCLUDE\ChMsgTyp.h\
	\CHACO\INCLUDE\ChList.h\
	.\ChGrType.h\
	.\TemplCls\ChGrPLst.h\
	\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
	\CHACO\INCLUDE\ChDb.h\
	\CHACO\INCLUDE\ChSplay.h\
	\CHACO\INCLUDE\ChClInfo.h\
	\CHACO\INCLUDE\ChPerFrm.h\
	\CHACO\INCLUDE\ChWnd.h\
	\CHACO\INCLUDE\ChScrlVw.h\
	\CHACO\INCLUDE\ChFont.h\
	\CHACO\INCLUDE\ChStrmbl.h\
	\CHACO\INCLUDE\ChVers.h\
	\CHACO\INCLUDE\ChMData.h\
	\CHACO\INCLUDE\ChArch.h\
	\CHACO\INCLUDE\ChTime.h\
	\CHACO\INCLUDE\ChAcct.h\
	\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
	\CHACO\INCLUDE\ChData.h\
	\CHACO\INCLUDE\ChSize.h

!IF  "$(CFG)" == "Win32 Debug"

$(INTDIR)/ChGrVw.obj :  $(SOURCE)  $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Win32 Release"

$(INTDIR)/ChGrVw.obj :  $(SOURCE)  $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Debug"

$(INTDIR)/ChGrVw.obj :  $(SOURCE)  $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Release"

$(INTDIR)/ChGrVw.obj :  $(SOURCE)  $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "D3D Debug"

$(INTDIR)/ChGrVw.obj :  $(SOURCE)  $(DEP_CHGRV) $(INTDIR) $(INTDIR)/HEADERS.OBJ

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\USR\3DR\SDK\3DG32.LIB

!IF  "$(CFG)" == "Win32 Debug"

!ELSEIF  "$(CFG)" == "Win32 Release"

!ELSEIF  "$(CFG)" == "Reality Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Reality Release"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "D3D Debug"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=\USR\3DR\SDK\3DR32.LIB

!IF  "$(CFG)" == "Win32 Debug"

!ELSEIF  "$(CFG)" == "Win32 Release"

!ELSEIF  "$(CFG)" == "Reality Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Reality Release"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "D3D Debug"

# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\ChPanMod.cpp
DEP_CHPAN=\
	\CHACO\INCLUDE\GRHEADER.H\
	\CHACO\INCLUDE\ChCore.h\
	.\ChPanMod.h\
	\CHACO\INCLUDE\ChHtmWnd.h\
	.\ChGrStrm.h\
	\CHACO\INCLUDE\ChUtil.h\
	\CHACO\INCLUDE\ChTypes.h\
	\CHACO\INCLUDE\ChExcept.h\
	\CHACO\INCLUDE\ChConst.h\
	\CHACO\INCLUDE\ChModule.h\
	\CHACO\INCLUDE\ChClInfo.h\
	\CHACO\INCLUDE\ChList.h\
	\CHACO\INCLUDE\ChPerFrm.h\
	\CHACO\INCLUDE\ChHTTP.h\
	.\ChGrMod.h\
	.\TEMPLCLS\ChHtpVw.h\
	\CHACO\INCLUDE\ChHttpStream.h\
	\CHACO\INCLUDE\ChSplay.h\
	\CHACO\INCLUDE\ChStrmbl.h\
	\CHACO\INCLUDE\ChVers.h\
	\CHACO\INCLUDE\ChMsg.h\
	\CHACO\INCLUDE\ChHook.h\
	\CHACO\INCLUDE\ChData.h\
	\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
	\CHACO\INCLUDE\ChGrVw.h\
	\CHACO\INCLUDE\ChGraphx.h\
	.\ChGrDep.h\
	\CHACO\INCLUDE\ChReg.h\
	\CHACO\INCLUDE\ChDispat.h\
	\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
	\CHACO\INCLUDE\ChMData.h\
	\CHACO\INCLUDE\ChScrWnd.h\
	\CHACO\INCLUDE\ChPane.h\
	\CHACO\INCLUDE\ChRect.h\
	\CHACO\INCLUDE\ChMsgTyp.h\
	.\ChGrType.h\
	.\TemplCls\ChGrPLst.h\
	\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
	\CHACO\INCLUDE\ChDb.h\
	\CHACO\INCLUDE\ChWnd.h\
	\CHACO\INCLUDE\ChArch.h\
	\CHACO\INCLUDE\ChTime.h\
	\CHACO\INCLUDE\ChAcct.h

!IF  "$(CFG)" == "Win32 Debug"

$(INTDIR)/ChPanMod.obj :  $(SOURCE)  $(DEP_CHPAN) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Win32 Release"

$(INTDIR)/ChPanMod.obj :  $(SOURCE)  $(DEP_CHPAN) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Debug"

$(INTDIR)/ChPanMod.obj :  $(SOURCE)  $(DEP_CHPAN) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "Reality Release"

$(INTDIR)/ChPanMod.obj :  $(SOURCE)  $(DEP_CHPAN) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ELSEIF  "$(CFG)" == "D3D Debug"

$(INTDIR)/ChPanMod.obj :  $(SOURCE)  $(DEP_CHPAN) $(INTDIR)\
 $(INTDIR)/HEADERS.OBJ

!ENDIF 

# End Source File

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