📄 chgraphx.mak
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$(INTDIR)/ChGrVw.sbr \
$(INTDIR)/ChPanMod.sbr \
$(INTDIR)/QvLib.sbr \
$(INTDIR)/ChAniPrs.sbr \
$(INTDIR)/ChAnimy.sbr \
$(INTDIR)/ChAniMod.sbr \
$(INTDIR)/ChAnimCh.sbr \
$(INTDIR)/ChAnim.sbr \
$(INTDIR)/ChAniDep.sbr \
$(INTDIR)/ChPhSprt.sbr \
$(INTDIR)/ChSprLst.sbr \
$(INTDIR)/ChSprite.sbr \
$(INTDIR)/ChSpLstN.sbr \
$(INTDIR)/Ch3Dtrvs.sbr \
$(INTDIR)/Ch3Rendr.sbr \
$(INTDIR)/ChMazDep.sbr \
$(INTDIR)/ChMaze.sbr \
$(INTDIR)/ChMazMod.sbr \
$(INTDIR)/ChQvStat.sbr \
$(INTDIR)/CvBound.sbr \
$(INTDIR)/CvQuery.sbr \
$(INTDIR)/CvWrite.sbr \
$(INTDIR)/ChMazePr.sbr \
$(INTDIR)/ChMazCam.sbr \
$(INTDIR)/CvTrnsfm.sbr \
$(INTDIR)/CvHitTst.sbr \
$(INTDIR)/CvType.sbr \
$(INTDIR)/CvTextur.sbr \
$(INTDIR)/CvMaterl.sbr \
$(INTDIR)/CvLights.sbr \
$(INTDIR)/CvInstnc.sbr \
$(INTDIR)/CvShapes.sbr \
$(INTDIR)/ChAscTxt.sbr \
$(INTDIR)/ChGrFont.sbr \
$(INTDIR)/ChSpline.sbr \
$(INTDIR)/ChColor.sbr \
$(INTDIR)/CvCamera.sbr \
$(INTDIR)/CvConvrt.sbr \
$(INTDIR)/ChRLImg.sbr \
$(INTDIR)/ChGrStrm.sbr \
$(INTDIR)/ChQvPars.sbr \
$(INTDIR)/ChConstruct.sbr \
$(INTDIR)/ChCollision.sbr \
$(INTDIR)/ChRenderData.sbr \
$(INTDIR)/ChVrmlEvent.sbr \
$(INTDIR)/ChStubBrowser.sbr \
$(INTDIR)/ChVrmlTransition.sbr \
$(INTDIR)/ChTransition.sbr \
$(INTDIR)/ChVrmlSettings.sbr \
$(INTDIR)/ChVrmlWnd.sbr \
$(INTDIR)/ChRlabPr.sbr \
$(INTDIR)/ChThreadMgr.sbr \
$(INTDIR)/CvSelectors.sbr \
$(INTDIR)/ChVrmlMenu.sbr \
$(INTDIR)/ChScriptData.sbr \
$(INTDIR)/CvGroup.sbr \
$(INTDIR)/CvBoundsExtent.sbr \
$(INTDIR)/ChSphere.sbr \
$(INTDIR)/ChRenderBuffer.sbr \
$(INTDIR)/ChRCDevice.sbr \
$(INTDIR)/ChNrCreate.sbr \
$(INTDIR)/ChMaterialRenderData.sbr \
$(INTDIR)/GxUtils.sbr \
$(INTDIR)/GxSphere.sbr \
$(INTDIR)/CvNormal.sbr \
$(INTDIR)/GxTrnsfm.sbr \
$(INTDIR)/ChTrMonot.sbr \
$(INTDIR)/ChTrMisc.sbr \
$(INTDIR)/ChTriangle.sbr \
$(INTDIR)/ChTrConstr.sbr \
$(INTDIR)/XLINES.SBR \
$(INTDIR)/INVERSE.SBR \
$(INTDIR)/GxQuaternion.sbr
$(OUTDIR)/ChGraphx.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 winmm.lib LZ32.lib /NOLOGO /BASE:0x14000000 /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT BASE LINK32 /PDB:none /INCREMENTAL:no /MAP
# ADD LINK32 winmm.lib LZ32.lib d3drm.lib ddraw.lib /NOLOGO /BASE:0x14000000 /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT LINK32 /PDB:none /INCREMENTAL:no /MAP
LINK32_FLAGS=winmm.lib LZ32.lib d3drm.lib ddraw.lib /NOLOGO /BASE:0x14000000\
/SUBSYSTEM:windows /DLL /INCREMENTAL:yes /PDB:$(OUTDIR)/"ChGraphx.pdb" /DEBUG\
/MACHINE:I386 /OUT:$(OUTDIR)/"ChGraphx.dll" /IMPLIB:$(OUTDIR)/"ChGraphx.lib"\
/PDB:"/chaco/bin/debug/ChGraphx.pdb"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/HEADERS.OBJ \
$(INTDIR)/Dll.obj \
$(INTDIR)/ChGraphx.obj \
$(INTDIR)/ChGraphx.res \
$(INTDIR)/ChGrMod.obj \
$(INTDIR)/ChGrDep.obj \
$(INTDIR)/ChGrVw.obj \
$(INTDIR)/ChPanMod.obj \
\CHACO\LIB\Pueblo32.lib \
\CHACO\LIB\PbUtil32.lib \
$(INTDIR)/QvLib.obj \
$(INTDIR)/ChAniPrs.obj \
$(INTDIR)/ChAnimy.obj \
$(INTDIR)/ChAniMod.obj \
$(INTDIR)/ChAnimCh.obj \
$(INTDIR)/ChAnim.obj \
$(INTDIR)/ChAniDep.obj \
$(INTDIR)/ChPhSprt.obj \
$(INTDIR)/ChSprLst.obj \
$(INTDIR)/ChSprite.obj \
$(INTDIR)/ChSpLstN.obj \
$(INTDIR)/Ch3Dtrvs.obj \
$(INTDIR)/Ch3Rendr.obj \
$(INTDIR)/ChMazDep.obj \
$(INTDIR)/ChMaze.obj \
$(INTDIR)/ChMazMod.obj \
$(INTDIR)/ChQvStat.obj \
$(INTDIR)/CvBound.obj \
$(INTDIR)/CvQuery.obj \
$(INTDIR)/CvWrite.obj \
$(INTDIR)/ChMazePr.obj \
$(INTDIR)/ChMazCam.obj \
$(INTDIR)/CvTrnsfm.obj \
$(INTDIR)/CvHitTst.obj \
$(INTDIR)/CvType.obj \
$(INTDIR)/CvTextur.obj \
$(INTDIR)/CvMaterl.obj \
$(INTDIR)/CvLights.obj \
$(INTDIR)/CvInstnc.obj \
$(INTDIR)/CvShapes.obj \
$(INTDIR)/ChAscTxt.obj \
$(INTDIR)/ChGrFont.obj \
$(INTDIR)/ChSpline.obj \
$(INTDIR)/ChColor.obj \
$(INTDIR)/CvCamera.obj \
$(INTDIR)/CvConvrt.obj \
$(INTDIR)/ChRLImg.obj \
$(INTDIR)/ChGrStrm.obj \
$(INTDIR)/ChQvPars.obj \
$(INTDIR)/ChConstruct.obj \
$(INTDIR)/ChCollision.obj \
$(INTDIR)/ChRenderData.obj \
$(INTDIR)/ChVrmlEvent.obj \
$(INTDIR)/ChStubBrowser.obj \
$(INTDIR)/ChVrmlTransition.obj \
$(INTDIR)/ChTransition.obj \
$(INTDIR)/ChVrmlSettings.obj \
$(INTDIR)/ChVrmlWnd.obj \
$(INTDIR)/ChRlabPr.obj \
$(INTDIR)/ChThreadMgr.obj \
$(INTDIR)/CvSelectors.obj \
$(INTDIR)/ChVrmlMenu.obj \
$(INTDIR)/ChScriptData.obj \
$(INTDIR)/CvGroup.obj \
$(INTDIR)/CvBoundsExtent.obj \
$(INTDIR)/ChSphere.obj \
$(INTDIR)/ChRenderBuffer.obj \
$(INTDIR)/ChRCDevice.obj \
$(INTDIR)/ChNrCreate.obj \
$(INTDIR)/ChMaterialRenderData.obj \
$(INTDIR)/GxUtils.obj \
$(INTDIR)/GxSphere.obj \
$(INTDIR)/CvNormal.obj \
$(INTDIR)/GxTrnsfm.obj \
$(INTDIR)/ChTrMonot.obj \
$(INTDIR)/ChTrMisc.obj \
$(INTDIR)/ChTriangle.obj \
$(INTDIR)/ChTrConstr.obj \
$(INTDIR)/XLINES.OBJ \
$(INTDIR)/INVERSE.OBJ \
$(INTDIR)/GxQuaternion.obj
$(OUTDIR)/ChGraphx.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
MTL_PROJ=
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\HEADERS.CPP
DEP_HEADE=\
\CHACO\INCLUDE\GRHEADER.H\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h
!IF "$(CFG)" == "Win32 Debug"
# PROP Exclude_From_Build 0
# ADD CPP /W3 /Yc"grheader.h"
# SUBTRACT CPP /Gf /Gy
$(INTDIR)/HEADERS.OBJ : $(SOURCE) $(DEP_HEADE) $(INTDIR)
$(CPP) /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Fr$(INTDIR)/\
/Fp$(OUTDIR)/"ChGraphx.pch" /Yc"grheader.h" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"ChGraphx.pdb" /c $(SOURCE)
!ELSEIF "$(CFG)" == "Win32 Release"
# ADD CPP /Yc"grheader.h"
$(INTDIR)/HEADERS.OBJ : $(SOURCE) $(DEP_HEADE) $(INTDIR)
$(CPP) /nologo /MD /W3 /GX /Ow /Oi /Os /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D\
"CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D\
"CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Fp$(OUTDIR)/"ChGraphx.pch"\
/Yc"grheader.h" /Fo$(INTDIR)/ /c $(SOURCE)
!ELSEIF "$(CFG)" == "Reality Debug"
# PROP BASE Exclude_From_Build 0
# PROP Exclude_From_Build 0
# ADD BASE CPP /W3 /Yc"grheader.h"
# SUBTRACT BASE CPP /Gf /Gy
# ADD CPP /W3 /Yc"grheader.h"
# SUBTRACT CPP /Gf /Gy
$(INTDIR)/HEADERS.OBJ : $(SOURCE) $(DEP_HEADE) $(INTDIR)
$(CPP) /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D\
"CH_IMMED_MODE" /Fr$(INTDIR)/ /Fp$(OUTDIR)/"ChGraphx.pch" /Yc"grheader.h"\
/Fo$(INTDIR)/ /Fd$(OUTDIR)/"ChGraphx.pdb" /c $(SOURCE)
!ELSEIF "$(CFG)" == "Reality Release"
# PROP BASE Exclude_From_Build 0
# PROP Exclude_From_Build 0
# ADD BASE CPP /W3 /Yc"grheader.h"
# SUBTRACT BASE CPP /Gf /Gy
# ADD CPP /W3 /Yc"grheader.h"
# SUBTRACT CPP /Gf /Gy
$(INTDIR)/HEADERS.OBJ : $(SOURCE) $(DEP_HEADE) $(INTDIR)
$(CPP) /nologo /MD /W3 /GX /Zi /O2 /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D\
"CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS"\
/Fp$(OUTDIR)/"ChGraphx.pch" /Yc"grheader.h" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"ChGraphx.pdb" /c $(SOURCE)
!ELSEIF "$(CFG)" == "D3D Debug"
# PROP BASE Exclude_From_Build 0
# PROP Exclude_From_Build 0
# ADD BASE CPP /W3 /Yc"grheader.h"
# SUBTRACT BASE CPP /Gf /Gy
# ADD CPP /W3 /Yc"grheader.h"
# SUBTRACT CPP /Gf /Gy
$(INTDIR)/HEADERS.OBJ : $(SOURCE) $(DEP_HEADE) $(INTDIR)
$(CPP) /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_D3D" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS"\
/Fr$(INTDIR)/ /Fp$(OUTDIR)/"ChGraphx.pch" /Yc"grheader.h" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"ChGraphx.pdb" /c $(SOURCE)
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Dll.cpp
DEP_DLL_C=\
\CHACO\INCLUDE\GRHEADER.H\
.\ChGrMod.h\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h\
\CHACO\INCLUDE\ChGrVw.h\
\CHACO\INCLUDE\ChGraphx.h\
.\ChGrDep.h\
\CHACO\INCLUDE\ChHook.h\
\CHACO\INCLUDE\ChReg.h\
\CHACO\INCLUDE\ChDispat.h\
\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
\CHACO\INCLUDE\ChCore.h\
\CHACO\INCLUDE\ChScrWnd.h\
\CHACO\INCLUDE\ChPane.h\
\CHACO\INCLUDE\ChRect.h\
\CHACO\INCLUDE\ChModule.h\
\CHACO\INCLUDE\ChMsg.h\
\CHACO\INCLUDE\ChMsgTyp.h\
\CHACO\INCLUDE\ChList.h\
.\ChGrType.h\
.\TemplCls\ChGrPLst.h\
\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
\CHACO\INCLUDE\ChDb.h\
\CHACO\INCLUDE\ChSplay.h\
\CHACO\INCLUDE\ChClInfo.h\
\CHACO\INCLUDE\ChPerFrm.h\
\CHACO\INCLUDE\ChWnd.h\
\CHACO\INCLUDE\ChStrmbl.h\
\CHACO\INCLUDE\ChVers.h\
\CHACO\INCLUDE\ChMData.h\
\CHACO\INCLUDE\ChArch.h\
\CHACO\INCLUDE\ChTime.h\
\CHACO\INCLUDE\ChAcct.h\
\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
\CHACO\INCLUDE\ChData.h
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/Dll.obj : $(SOURCE) $(DEP_DLL_C) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Win32 Release"
$(INTDIR)/Dll.obj : $(SOURCE) $(DEP_DLL_C) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Debug"
$(INTDIR)/Dll.obj : $(SOURCE) $(DEP_DLL_C) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Reality Release"
$(INTDIR)/Dll.obj : $(SOURCE) $(DEP_DLL_C) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "D3D Debug"
$(INTDIR)/Dll.obj : $(SOURCE) $(DEP_DLL_C) $(INTDIR) $(INTDIR)/HEADERS.OBJ
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ChGraphx.cpp
DEP_CHGRA=\
\CHACO\INCLUDE\GRHEADER.H\
\CHACO\INCLUDE\ChMsgTyp.h\
\CHACO\INCLUDE\ChGraphx.h\
.\ChGrMod.h\
.\ChPanMod.h\
\CHACO\INCLUDE\ChTypes.h\
\CHACO\INCLUDE\ChExcept.h\
\CHACO\INCLUDE\ChConst.h\
\CHACO\INCLUDE\ChMData.h\
\CHACO\INCLUDE\ChMsg.h\
\CHACO\INCLUDE\ChArch.h\
\CHACO\INCLUDE\ChTime.h\
\CHACO\INCLUDE\ChAcct.h\
\CHACO\INCLUDE\ChClInfo.h\
\CHACO\INCLUDE\ChRect.h\
\CHACO\INCLUDE\ChModule.h\
\CHACO\INCLUDE\ChCore.h\
\CHACO\INCLUDE\ChList.h\
\CHACO\INCLUDE\ChGrVw.h\
.\ChGrDep.h\
\CHACO\INCLUDE\ChHook.h\
\CHACO\INCLUDE\ChReg.h\
\CHACO\INCLUDE\ChDispat.h\
\CHACO\MODULES\CLIENT\PORTABLE\ChGraphx\GxTypes.h\
\CHACO\INCLUDE\ChHTTP.h\
.\TEMPLCLS\ChHtpVw.h\
\CHACO\INCLUDE\ChData.h\
\CHACO\INCLUDE\ChVers.h\
\CHACO\INCLUDE\ChStrmbl.h\
\CHACO\INCLUDE\ChPerFrm.h\
\CHACO\INCLUDE\TEMPLCLS\ChLstHlp.inl\
\CHACO\INCLUDE\ChScrWnd.h\
\CHACO\INCLUDE\ChPane.h\
.\ChGrType.h\
.\TemplCls\ChGrPLst.h\
\CHACO\INCLUDE\TEMPLCLS\ChStrLst.h\
\CHACO\INCLUDE\ChDb.h\
\CHACO\INCLUDE\ChSplay.h\
\CHACO\INCLUDE\ChWnd.h
!IF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ChGraphx.obj : $(SOURCE) $(DEP_CHGRA) $(INTDIR)\
$(INTDIR)/HEADERS.OBJ
!ELSEIF "$(CFG)" == "Win32 Release"
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