📄 chgraphx.mak
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# PROP Use_Debug_Libraries 1
# PROP Output_Dir "\chaco\bin\debug\modules"
# PROP Intermediate_Dir "RealityDebug"
OUTDIR=\chaco\bin\debug\modules
INTDIR=.\RealityDebug
ALL : $(OUTDIR)/ChGraphx.dll $(OUTDIR)/ChGraphx.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
$(INTDIR) :
if not exist $(INTDIR)/nul mkdir $(INTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "CH_USE_3DR" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /Fr /Yu"grheader.h" /c
# ADD CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D "CH_IMMED_MODE" /Fr /Yu"grheader.h" /c
CPP_PROJ=/nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /D\
"CH_IMMED_MODE" /Fr$(INTDIR)/ /Fp$(OUTDIR)/"ChGraphx.pch" /Yu"grheader.h"\
/Fo$(INTDIR)/ /Fd$(OUTDIR)/"ChGraphx.pdb" /c
CPP_OBJS=.\RealityDebug/
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x0 /fo$(INTDIR)/"ChGraphx.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"ChGraphx.bsc"
BSC32_SBRS= \
$(INTDIR)/HEADERS.SBR \
$(INTDIR)/Dll.sbr \
$(INTDIR)/ChGraphx.sbr \
$(INTDIR)/ChGrMod.sbr \
$(INTDIR)/ChGrDep.sbr \
$(INTDIR)/ChGrVw.sbr \
$(INTDIR)/ChPanMod.sbr \
$(INTDIR)/QvLib.sbr \
$(INTDIR)/ChAniPrs.sbr \
$(INTDIR)/ChAnimy.sbr \
$(INTDIR)/ChAniMod.sbr \
$(INTDIR)/ChAnimCh.sbr \
$(INTDIR)/ChAnim.sbr \
$(INTDIR)/ChAniDep.sbr \
$(INTDIR)/ChPhSprt.sbr \
$(INTDIR)/ChSprLst.sbr \
$(INTDIR)/ChSprite.sbr \
$(INTDIR)/ChSpLstN.sbr \
$(INTDIR)/Ch3Dtrvs.sbr \
$(INTDIR)/Ch3Rendr.sbr \
$(INTDIR)/ChMazDep.sbr \
$(INTDIR)/ChMaze.sbr \
$(INTDIR)/ChMazMod.sbr \
$(INTDIR)/ChQvStat.sbr \
$(INTDIR)/CvBound.sbr \
$(INTDIR)/CvQuery.sbr \
$(INTDIR)/CvWrite.sbr \
$(INTDIR)/ChMazePr.sbr \
$(INTDIR)/ChMazCam.sbr \
$(INTDIR)/CvTrnsfm.sbr \
$(INTDIR)/CvHitTst.sbr \
$(INTDIR)/CvType.sbr \
$(INTDIR)/CvTextur.sbr \
$(INTDIR)/CvMaterl.sbr \
$(INTDIR)/CvLights.sbr \
$(INTDIR)/CvInstnc.sbr \
$(INTDIR)/CvShapes.sbr \
$(INTDIR)/ChAscTxt.sbr \
$(INTDIR)/ChGrFont.sbr \
$(INTDIR)/ChSpline.sbr \
$(INTDIR)/ChColor.sbr \
$(INTDIR)/CvCamera.sbr \
$(INTDIR)/CvConvrt.sbr \
$(INTDIR)/ChRLImg.sbr \
$(INTDIR)/ChGrStrm.sbr \
$(INTDIR)/ChQvPars.sbr \
$(INTDIR)/ChConstruct.sbr \
$(INTDIR)/ChCollision.sbr \
$(INTDIR)/ChRenderData.sbr \
$(INTDIR)/ChVrmlEvent.sbr \
$(INTDIR)/ChStubBrowser.sbr \
$(INTDIR)/ChVrmlTransition.sbr \
$(INTDIR)/ChTransition.sbr \
$(INTDIR)/ChVrmlSettings.sbr \
$(INTDIR)/ChVrmlWnd.sbr \
$(INTDIR)/ChRlabPr.sbr \
$(INTDIR)/ChThreadMgr.sbr \
$(INTDIR)/CvSelectors.sbr \
$(INTDIR)/ChVrmlMenu.sbr \
$(INTDIR)/ChScriptData.sbr \
$(INTDIR)/CvGroup.sbr \
$(INTDIR)/CvBoundsExtent.sbr \
$(INTDIR)/ChSphere.sbr \
$(INTDIR)/ChRenderBuffer.sbr \
$(INTDIR)/ChRCDevice.sbr \
$(INTDIR)/ChNrCreate.sbr \
$(INTDIR)/ChMaterialRenderData.sbr \
$(INTDIR)/GxUtils.sbr \
$(INTDIR)/GxSphere.sbr \
$(INTDIR)/CvNormal.sbr \
$(INTDIR)/GxTrnsfm.sbr \
$(INTDIR)/ChTrMonot.sbr \
$(INTDIR)/ChTrMisc.sbr \
$(INTDIR)/ChTriangle.sbr \
$(INTDIR)/ChTrConstr.sbr \
$(INTDIR)/XLINES.SBR \
$(INTDIR)/INVERSE.SBR \
$(INTDIR)/GxQuaternion.sbr
$(OUTDIR)/ChGraphx.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 winmm.lib LZ32.lib /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /OUT:"/chaco/bin/debug/ChGraphx.dll" /PDB:"/chaco/bin/debug/ChGraphx.pdb" /IMPLIB:"/chaco/bin/debug/ChGraphx.lib"
# SUBTRACT BASE LINK32 /PROFILE /INCREMENTAL:no
# ADD LINK32 winmm.lib LZ32.lib /NOLOGO /BASE:0x14000000 /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT LINK32 /PDB:none /INCREMENTAL:no /MAP
LINK32_FLAGS=winmm.lib LZ32.lib /NOLOGO /BASE:0x14000000 /SUBSYSTEM:windows\
/DLL /INCREMENTAL:yes /PDB:$(OUTDIR)/"ChGraphx.pdb" /DEBUG /MACHINE:I386\
/OUT:$(OUTDIR)/"ChGraphx.dll" /IMPLIB:$(OUTDIR)/"ChGraphx.lib"\
/PDB:"/chaco/bin/debug/ChGraphx.pdb"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/HEADERS.OBJ \
$(INTDIR)/Dll.obj \
$(INTDIR)/ChGraphx.obj \
$(INTDIR)/ChGraphx.res \
$(INTDIR)/ChGrMod.obj \
$(INTDIR)/ChGrDep.obj \
$(INTDIR)/ChGrVw.obj \
$(INTDIR)/ChPanMod.obj \
\CHACO\LIB\Pueblo32.lib \
\CHACO\LIB\PbUtil32.lib \
\USR\RM\RL20\WIN32\LIB\I386\DYNAMIC\rlddfglu.lib \
\USR\RM\RL20\WIN32\LIB\I386\DYNAMIC\rlddf.lib \
\USR\RM\RL20\WIN32\LIB\I386\STATIC\rlff.lib \
$(INTDIR)/QvLib.obj \
$(INTDIR)/ChAniPrs.obj \
$(INTDIR)/ChAnimy.obj \
$(INTDIR)/ChAniMod.obj \
$(INTDIR)/ChAnimCh.obj \
$(INTDIR)/ChAnim.obj \
$(INTDIR)/ChAniDep.obj \
$(INTDIR)/ChPhSprt.obj \
$(INTDIR)/ChSprLst.obj \
$(INTDIR)/ChSprite.obj \
$(INTDIR)/ChSpLstN.obj \
$(INTDIR)/Ch3Dtrvs.obj \
$(INTDIR)/Ch3Rendr.obj \
$(INTDIR)/ChMazDep.obj \
$(INTDIR)/ChMaze.obj \
$(INTDIR)/ChMazMod.obj \
$(INTDIR)/ChQvStat.obj \
$(INTDIR)/CvBound.obj \
$(INTDIR)/CvQuery.obj \
$(INTDIR)/CvWrite.obj \
$(INTDIR)/ChMazePr.obj \
$(INTDIR)/ChMazCam.obj \
$(INTDIR)/CvTrnsfm.obj \
$(INTDIR)/CvHitTst.obj \
$(INTDIR)/CvType.obj \
$(INTDIR)/CvTextur.obj \
$(INTDIR)/CvMaterl.obj \
$(INTDIR)/CvLights.obj \
$(INTDIR)/CvInstnc.obj \
$(INTDIR)/CvShapes.obj \
$(INTDIR)/ChAscTxt.obj \
$(INTDIR)/ChGrFont.obj \
$(INTDIR)/ChSpline.obj \
$(INTDIR)/ChColor.obj \
$(INTDIR)/CvCamera.obj \
$(INTDIR)/CvConvrt.obj \
$(INTDIR)/ChRLImg.obj \
$(INTDIR)/ChGrStrm.obj \
$(INTDIR)/ChQvPars.obj \
$(INTDIR)/ChConstruct.obj \
$(INTDIR)/ChCollision.obj \
$(INTDIR)/ChRenderData.obj \
$(INTDIR)/ChVrmlEvent.obj \
$(INTDIR)/ChStubBrowser.obj \
$(INTDIR)/ChVrmlTransition.obj \
$(INTDIR)/ChTransition.obj \
$(INTDIR)/ChVrmlSettings.obj \
$(INTDIR)/ChVrmlWnd.obj \
$(INTDIR)/ChRlabPr.obj \
$(INTDIR)/ChThreadMgr.obj \
$(INTDIR)/CvSelectors.obj \
$(INTDIR)/ChVrmlMenu.obj \
$(INTDIR)/ChScriptData.obj \
$(INTDIR)/CvGroup.obj \
$(INTDIR)/CvBoundsExtent.obj \
$(INTDIR)/ChSphere.obj \
$(INTDIR)/ChRenderBuffer.obj \
$(INTDIR)/ChRCDevice.obj \
$(INTDIR)/ChNrCreate.obj \
$(INTDIR)/ChMaterialRenderData.obj \
$(INTDIR)/GxUtils.obj \
$(INTDIR)/GxSphere.obj \
$(INTDIR)/CvNormal.obj \
$(INTDIR)/GxTrnsfm.obj \
$(INTDIR)/ChTrMonot.obj \
$(INTDIR)/ChTrMisc.obj \
$(INTDIR)/ChTriangle.obj \
$(INTDIR)/ChTrConstr.obj \
$(INTDIR)/XLINES.OBJ \
$(INTDIR)/INVERSE.OBJ \
$(INTDIR)/GxQuaternion.obj
$(OUTDIR)/ChGraphx.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Reality Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Reality_"
# PROP BASE Intermediate_Dir "Reality_"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "/chaco/bin/release/modules"
# PROP Intermediate_Dir "RealityRelease"
OUTDIR=/chaco/bin/release/modules
INTDIR=.\RealityRelease
ALL : $(OUTDIR)/ChGraphx.dll $(OUTDIR)/ChGraphx.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
$(INTDIR) :
if not exist $(INTDIR)/nul mkdir $(INTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_USE_RLAB" /D "CH_VRML_EVENTS" /Fr /Yu"grheader.h" /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D "CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Yu"grheader.h" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MD /W3 /GX /Zi /O2 /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "NDEBUG" /D\
"CH_USE_RLAB" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS"\
/Fp$(OUTDIR)/"ChGraphx.pch" /Yu"grheader.h" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"ChGraphx.pdb" /c
CPP_OBJS=.\RealityRelease/
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"ChGraphx.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"ChGraphx.bsc"
BSC32_SBRS= \
$(OUTDIR)/ChGraphx.bsc : $(OUTDIR) $(BSC32_SBRS)
LINK32=link.exe
# ADD BASE LINK32 winmm.lib LZ32.lib /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386 /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT BASE LINK32 /PDB:none
# ADD LINK32 winmm.lib Pueblo32.lib LZ32.lib /NOLOGO /BASE:0x14000000 /SUBSYSTEM:windows /DLL /INCREMENTAL:no /MACHINE:I386 /PDB:"/chaco/bin/debug/ChGraphx.pdb"
# SUBTRACT LINK32 /PDB:none /DEBUG
LINK32_FLAGS=winmm.lib Pueblo32.lib LZ32.lib /NOLOGO /BASE:0x14000000\
/SUBSYSTEM:windows /DLL /INCREMENTAL:no /PDB:$(OUTDIR)/"ChGraphx.pdb"\
/MACHINE:I386 /OUT:$(OUTDIR)/"ChGraphx.dll" /IMPLIB:$(OUTDIR)/"ChGraphx.lib"\
/PDB:"/chaco/bin/debug/ChGraphx.pdb"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/HEADERS.OBJ \
$(INTDIR)/Dll.obj \
$(INTDIR)/ChGraphx.obj \
$(INTDIR)/ChGraphx.res \
$(INTDIR)/ChGrMod.obj \
$(INTDIR)/ChGrDep.obj \
$(INTDIR)/ChGrVw.obj \
$(INTDIR)/ChPanMod.obj \
\CHACO\LIB\Pueblo32.lib \
\CHACO\LIB\PbUtil32.lib \
\USR\RM\RL20\WIN32\LIB\I386\DYNAMIC\rlddfglu.lib \
\USR\RM\RL20\WIN32\LIB\I386\DYNAMIC\rlddf.lib \
\USR\RM\RL20\WIN32\LIB\I386\STATIC\rlff.lib \
$(INTDIR)/QvLib.obj \
$(INTDIR)/ChAniPrs.obj \
$(INTDIR)/ChAnimy.obj \
$(INTDIR)/ChAniMod.obj \
$(INTDIR)/ChAnimCh.obj \
$(INTDIR)/ChAnim.obj \
$(INTDIR)/ChAniDep.obj \
$(INTDIR)/ChPhSprt.obj \
$(INTDIR)/ChSprLst.obj \
$(INTDIR)/ChSprite.obj \
$(INTDIR)/ChSpLstN.obj \
$(INTDIR)/Ch3Dtrvs.obj \
$(INTDIR)/Ch3Rendr.obj \
$(INTDIR)/ChMazDep.obj \
$(INTDIR)/ChMaze.obj \
$(INTDIR)/ChMazMod.obj \
$(INTDIR)/ChQvStat.obj \
$(INTDIR)/CvBound.obj \
$(INTDIR)/CvQuery.obj \
$(INTDIR)/CvWrite.obj \
$(INTDIR)/ChMazePr.obj \
$(INTDIR)/ChMazCam.obj \
$(INTDIR)/CvTrnsfm.obj \
$(INTDIR)/CvHitTst.obj \
$(INTDIR)/CvType.obj \
$(INTDIR)/CvTextur.obj \
$(INTDIR)/CvMaterl.obj \
$(INTDIR)/CvLights.obj \
$(INTDIR)/CvInstnc.obj \
$(INTDIR)/CvShapes.obj \
$(INTDIR)/ChAscTxt.obj \
$(INTDIR)/ChGrFont.obj \
$(INTDIR)/ChSpline.obj \
$(INTDIR)/ChColor.obj \
$(INTDIR)/CvCamera.obj \
$(INTDIR)/CvConvrt.obj \
$(INTDIR)/ChRLImg.obj \
$(INTDIR)/ChGrStrm.obj \
$(INTDIR)/ChQvPars.obj \
$(INTDIR)/ChConstruct.obj \
$(INTDIR)/ChCollision.obj \
$(INTDIR)/ChRenderData.obj \
$(INTDIR)/ChVrmlEvent.obj \
$(INTDIR)/ChStubBrowser.obj \
$(INTDIR)/ChVrmlTransition.obj \
$(INTDIR)/ChTransition.obj \
$(INTDIR)/ChVrmlSettings.obj \
$(INTDIR)/ChVrmlWnd.obj \
$(INTDIR)/ChRlabPr.obj \
$(INTDIR)/ChThreadMgr.obj \
$(INTDIR)/CvSelectors.obj \
$(INTDIR)/ChVrmlMenu.obj \
$(INTDIR)/ChScriptData.obj \
$(INTDIR)/CvGroup.obj \
$(INTDIR)/CvBoundsExtent.obj \
$(INTDIR)/ChSphere.obj \
$(INTDIR)/ChRenderBuffer.obj \
$(INTDIR)/ChRCDevice.obj \
$(INTDIR)/ChNrCreate.obj \
$(INTDIR)/ChMaterialRenderData.obj \
$(INTDIR)/GxUtils.obj \
$(INTDIR)/GxSphere.obj \
$(INTDIR)/CvNormal.obj \
$(INTDIR)/GxTrnsfm.obj \
$(INTDIR)/ChTrMonot.obj \
$(INTDIR)/ChTrMisc.obj \
$(INTDIR)/ChTriangle.obj \
$(INTDIR)/ChTrConstr.obj \
$(INTDIR)/XLINES.OBJ \
$(INTDIR)/INVERSE.OBJ \
$(INTDIR)/GxQuaternion.obj
$(OUTDIR)/ChGraphx.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "D3D Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "D3D_Debu"
# PROP BASE Intermediate_Dir "D3D_Debu"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "D3D_Debu"
# PROP Intermediate_Dir "D3D_Debu"
OUTDIR=.\D3D_Debu
INTDIR=.\D3D_Debu
ALL : $(OUTDIR)/ChGraphx.dll $(OUTDIR)/ChGraphx.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_USE_RLAB" /D "CH_VRML_EVENTS" /Fr /Yu"grheader.h" /c
# ADD CPP /nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I "..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D "CH_USE_D3D" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS" /Fr /Yu"grheader.h" /c
CPP_PROJ=/nologo /MD /W3 /GX /Zi /Od /I "\chaco\include" /I\
"..\..\portable\include" /I "..\..\portable\ChGraphx" /D "_DEBUG" /D\
"CH_USE_D3D" /D "CH_VRML_EVENTS" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D\
"_AFXDLL" /D "CH_MSW" /D "CH_CLIENT" /D "CH_USE_2D" /D "CH_EXCEPTIONS"\
/Fr$(INTDIR)/ /Fp$(OUTDIR)/"ChGraphx.pch" /Yu"grheader.h" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"ChGraphx.pdb" /c
CPP_OBJS=.\D3D_Debu/
# ADD BASE RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x0 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x0 /fo$(INTDIR)/"ChGraphx.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"ChGraphx.bsc"
BSC32_SBRS= \
$(INTDIR)/HEADERS.SBR \
$(INTDIR)/Dll.sbr \
$(INTDIR)/ChGraphx.sbr \
$(INTDIR)/ChGrMod.sbr \
$(INTDIR)/ChGrDep.sbr \
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